prestja 453 Posted June 21, 2020 Share Posted June 21, 2020 (edited) Kopernicus Continued Planetary System Modifier is a mod that provides for the graceful introduction of custom celestial bodies in Kerbal Space Program. For the time being, all support is to be directed towards R-T-B's thread here. Downloads Download Kopernicus here Credit Credit must be given to current collaborator @R-T-B as well as previous authors @Thomas P. , @Sigma88 and many others for their incredible work in building an elegant solution for bringing new worlds to KSP. Source Code Source code can be found on the GitHub repository License Kopernicus is licensed under the GNU Lesser General Public License Edited February 7 by prestja underlining is important, yo Quote Link to post Share on other sites
VoidCosmos 1,040 Posted June 21, 2020 Share Posted June 21, 2020 (edited) Oh great! Thanks for forking it and updating it Edited June 21, 2020 by VoidCosmos Quote Link to post Share on other sites
Guest Posted June 21, 2020 Share Posted June 21, 2020 (edited) 39 minutes ago, prestja said: Credit must be given to the original author @Thomas P. as well as @Sigma88 for their incredible work in building an elegant solution for bringing new worlds to KSP. Small correction. If you want to credit anyone as "original author", that honor belongs to @BryceSchroeder: You've then got the likes of @NathanKell, @Padishar, @_Augustus_... And that's only the ones I could find on a short notice (there was at least two other guys I can't remember names of). Kopernicus had a lot of people involved in its development, especially back in the old days. Yeah, that also means you can add yourself to the tail of a rather illustrious list of names. Edited June 21, 2020 by Guest Quote Link to post Share on other sites
Hpl 72 Posted June 21, 2020 Share Posted June 21, 2020 Im going to test this with some planet packs, I’ll inform if I find bugs Quote Link to post Share on other sites
coyotesfrontier 284 Posted June 21, 2020 Share Posted June 21, 2020 Hallelujah! Quote Link to post Share on other sites
MashAndBangers 828 Posted June 21, 2020 Share Posted June 21, 2020 I just tried this with JNSQ, EVE, Scatterer, Distant Object Enhancement, EVE, Planetshine, and TUFX in 1.9.1. I have yet to encounter an error. I took and aircraft and flew around the space center, then took something to orbit Kerbin with. Quote Link to post Share on other sites
Aniruddh 189 Posted June 21, 2020 Share Posted June 21, 2020 I tested it with OPM, and it works fantastic! A minor performance decrease though, but that may just be the fact that this fork forces shader quality to Ultra. Quote Link to post Share on other sites
prestja 453 Posted June 21, 2020 Author Share Posted June 21, 2020 Just now, Aniruddh said: I tested it with OPM, and it works fantastic! A minor performance decrease though, but that may just be the fact that this fork forces shader quality to Ultra. Thank you for testing OPM! Quote Link to post Share on other sites
Shawn Kerman 73 Posted June 21, 2020 Share Posted June 21, 2020 (edited) Welp, time for me to learn C# to make Kop-EX Reloaded..... And maybe test 22GB of planet packs.... Edited June 21, 2020 by Shawn Kerman Quote Link to post Share on other sites
prestja 453 Posted June 21, 2020 Author Share Posted June 21, 2020 6 minutes ago, MashAndBangers said: I just tried this with JNSQ, EVE, Scatterer, Distant Object Enhancement, EVE, Planetshine, and TUFX in 1.9.1. I have yet to encounter an error. I took and aircraft and flew around the space center, then took something to orbit Kerbin with. Thank you for testing JNSQ! Quote Link to post Share on other sites
Hohmannson 158 Posted June 21, 2020 Share Posted June 21, 2020 1 minute ago, prestja said: Thank you for testing JNSQ! If he didn`t landed on other planets, it may be not correct. On some previous (illegal) recompiles the ground texture of everything except Kerbin was messed and caused heavy lag. 14 minutes ago, MashAndBangers said: JNSQ Quote Link to post Share on other sites
DeltaDizzy 1,895 Posted June 21, 2020 Share Posted June 21, 2020 It depends on how you want to deal with bug reports, but if you don't want to do it on this thread, activating the GitHub Issues section would help. Quote Link to post Share on other sites
Poodmund 3,373 Posted June 21, 2020 Share Posted June 21, 2020 @prestja if you plan to add this to the CKAN index then may I suggest that you list the minimum version as 1.9.0 so that anyone running a previous version of KSP is forced to use the main Kopernicus trunk release versions? Quote Link to post Share on other sites
prestja 453 Posted June 21, 2020 Author Share Posted June 21, 2020 Just now, Poodmund said: @prestja if you plan to add this to the CKAN index then may I suggest that you list the minimum version as 1.9.0 so that anyone running a previous version of KSP is forced to use the main Kopernicus trunk release versions? CKAN support might be a whiles away, but yes I will do this. Thank you. Quote Link to post Share on other sites
Hohmannson 158 Posted June 21, 2020 Share Posted June 21, 2020 JNSQ Mun on 100% textures, lag is becoming heavier when zooming out in flight scene. The pixelation on texture flickers when you move the camera Quote Link to post Share on other sites
Gameslinx 3,244 Posted June 21, 2020 Share Posted June 21, 2020 3 minutes ago, Hohmannson said: JNSQ Mun on 100% textures, lag is becoming heavier when zooming out in flight scene. The pixelation on texture flickers when you move the camera That's a bug with the stock terrain shader. It happens when Kopernicus is not installed on the stock planets Quote Link to post Share on other sites
MashAndBangers 828 Posted June 21, 2020 Share Posted June 21, 2020 4 minutes ago, Hohmannson said: JNSQ Mun on 100% textures, lag is becoming heavier when zooming out in flight scene. The pixelation on texture flickers when you move the camera For the Pixelation, F5 then F9 and it should look better. For the lag: I'm not experiencing it. Quote Link to post Share on other sites
prestja 453 Posted June 21, 2020 Author Share Posted June 21, 2020 6 minutes ago, MashAndBangers said: That probe is gorgeous, where do you get the legs from? Quote Link to post Share on other sites
MashAndBangers 828 Posted June 21, 2020 Share Posted June 21, 2020 Just now, prestja said: where do you get the legs from? It's all Bluedog Design Bureau Quote Link to post Share on other sites
Hohmannson 158 Posted June 21, 2020 Share Posted June 21, 2020 7 minutes ago, MashAndBangers said: F5 then F9 and it should look better Thank you. The lag vanished with it, too! Quote Link to post Share on other sites
Poodmund 3,373 Posted June 21, 2020 Share Posted June 21, 2020 59 minutes ago, prestja said: CKAN support might be a whiles away, but yes I will do this. Thank you. I believe the CKAN team are aware of the situation and are debating some ideas also. Quote Link to post Share on other sites
Cubivore 22 Posted June 22, 2020 Share Posted June 22, 2020 Tested this with Outer Planets and Minor Planets Expansion, landed on several bodies (Nissee and Hale from OPM, Lint/Mikey and Zore from MPE) without any issue at all. Thanks for getting it up and running~ Quote Link to post Share on other sites
Damien212 6 Posted June 22, 2020 Share Posted June 22, 2020 I've tested on JNSQ and it mostly seems fine, apart from this issue when Kerbin eclipses the Mun. Quote Link to post Share on other sites
MashAndBangers 828 Posted June 22, 2020 Share Posted June 22, 2020 2 hours ago, Damien212 said: I've tested on JNSQ and it mostly seems fine, apart from this issue when Kerbin eclipses the Mun. I'm getting this as well. With Scatterer: And without Scatterer: However, I removed EVE, and the shadow was gone. So maybe an EVE issue since that's not updated for 1.9.1. Quote Link to post Share on other sites
JcoolTheShipbuilder 157 Posted June 22, 2020 Share Posted June 22, 2020 (edited) I tested Byond Home, and it seemed to have no issue. but Rhode's oceans were black voids. the black voids were fixed when installing Eve and Scatterer. also, when i cheated a plane to Gateway before i downloaded EVE and Scatterer, it was nothing but a bottomless ocean, and a glitched atmosphere. i havent gone to gateway after getting the visual mods, but ill test it later. rn, im going to see if Extrasolar works Edited June 22, 2020 by JcoolTheShipbuilder Quote Link to post Share on other sites
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