Jump to content

Different terrain surface properties.

Recommended Posts

Just a thought, but with KSP1 (and devs please correct me if I am mistaken) it appears to me that all ground surfaces seem to be the same.

Sure, they are different colours etc, but apart from the steepness of slope, and the gravity level where they happen to be, they all seem to behave the same.  The Kerbin ice caps behave the same as a flat piece of desert or grassland etc.

In KSP2 will, or is it possible for, different ground surfaces to have different friction and wheel interraction properties?..

For example, soft sand would cause narrow wheels to sink in more than wide ones (making driving around slower and more difficult), but this is not such a problem on normal hard earth, which may offer better traction than smooth ice or wet rocks, but be more prone to causing wheel damage than a smooth dry lakebed. So different types of wheel may be more appropriate depending on where they are used and what for.

Link to post
Share on other sites

In KSP itself, the ground material has 5(?) different types. I'd open Kopernicus and KSP to check for myself, but I'm feeling kinda lazy. There are 2 PQS materials for Atmo while the rest are for Vacuum. AFAIK they don't change gameplay much.

Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...