UomoCapra

Kerbal Space Program 1.10: "Shared Horizons” Grand Discussion Thread

Recommended Posts

Wow, just wow. What a release! New Missions, new parts and massive High Quality revamps. 

Share this post


Link to post
Share on other sites

@nestor  Looks like you guys packed some different language on the alpha channel of some fairing base textures. I think it might be french. :D

JTEEoQ4.pngBVAPZpb.png

Share this post


Link to post
Share on other sites
2 hours ago, Jestersage said:

Either some thing is wrong with the update, or this is not the variant added

I noticed that too. Kickback has an ESA variant, but not Thoroughbred or indeed any other solid rocket from what I've seen.

Share this post


Link to post
Share on other sites

Loving the update! I did notice though that the new ESA color variant doesn't work with the smallest 2.5m tank. 

Share this post


Link to post
Share on other sites
2 hours ago, dok_377 said:

Looks like you guys packed some different language on the alpha channel of some fairing base textures. I think it might be french. 

A bug report would be great for that one if you don't mind.

 

Share this post


Link to post
Share on other sites

It seems after updating to 1.10 there is no longer the option to open the service bay doors on the Mk2 Lander Can.

Lodkin is especially upset about this, since that's where his parachutes are!gb1ml81hua851.png?width=1920&format=png&

Share this post


Link to post
Share on other sites
26 minutes ago, Vee said:

Loving the update! I did notice though that the new ESA color variant doesn't work with the smallest 2.5m tank. 

I don't think it got one. IIRC only the X200-16 and X200-32 tanks got the ESA variants. The X200-8 (the smallest 2.5m tank) and the Jumbo-64 (the biggest one) didn't get them.

Share this post


Link to post
Share on other sites

Please fix maneuver nodes, they are laggy and cause crashes.

Share this post


Link to post
Share on other sites

Has anyone else noticed that the Navball orientation on launch is different? I hope this is a bug because after 7 years, I don't know if I can unlearn that.

Share this post


Link to post
Share on other sites
Posted (edited)

The game crashes when you leave spheres of influence

My preformence is also cut in half.

without all my 1.8 visual mods

We desperately need 1.10.1

Great update tho, just needs some urgent bugfixes.

Tested it again, it always crashes when you change soi's.

Did more testing: so I but only happens to craft with sentinels.

Also when you close the game it glitches windows, forcing you would to power off your pc.

Edited by catloaf

Share this post


Link to post
Share on other sites
35 minutes ago, Artichokes said:

It seems after updating to 1.10 there is no longer the option to open the service bay doors on the Mk2 Lander Can.

I'm also seeing the same. It looks like the open option has disappeared from action groups as well.

Share this post


Link to post
Share on other sites
Posted (edited)

Haven’t given it a spin yet, but...

So many fixes! :o :wub:

Especially the mirror symmetry fixes are HUGELY appreciated! I was afraid you guys wouldn’t revisit those, so thank you very very much! :D 

Edited by Jognt

Share this post


Link to post
Share on other sites
54 minutes ago, RealKerbal3x said:

I don't think it got one. IIRC only the X200-16 and X200-32 tanks got the ESA variants. The X200-8 (the smallest 2.5m tank) and the Jumbo-64 (the biggest one) didn't get them.

Interesting. Just not entirely sure why some smaller tanks don't have the color variants.

Share this post


Link to post
Share on other sites
13 minutes ago, klgraham1013 said:

I look forward to 1.10.1 to check this out.

This one seems pretty good so far. A couple cosmetic issues but nothing gameplay breaking yet that I have found. 

Share this post


Link to post
Share on other sites

Just did the Rosetta mission. The mission works well,  and the texture for the comet surface looks nice! My computer started lagging though as soon as the comet's tail started to render when the comet got closer to the sun- the particle count on that tail is too high. Is there a setting to reduce that, or if that isn't already an option, could you add that in the future?

 

1 hour ago, Firecowbruh said:

Now we're all waiting for a spaceX - Ksp collaboration :D

They did propose a spacex spacesuit for the kerbals just before the dm-2 launch. I suspect it was scrapped as we now have easier suit customisation anyways. (btw, I'd love a spacex-ksp collaboration as well)

Share this post


Link to post
Share on other sites

I hope 1.10.1 Comes with an option to toggle comet tails off once in physics distance - the framerate tanks hard very close to a comet, so putting large ships up there is asking for disaster.

Also, is there a way to preserver the pieces of a comet once it passes through atmosphere? We could split up a comet into pieces and use one of those as a cool refuelling station.

Share this post


Link to post
Share on other sites
4 hours ago, Firecowbruh said:

Now we're all waiting for a spaceX - Ksp collaboration :D

Elon Musk plays ksp, actually.....

Knowing him, any ideas he would have for a ksp/space x collab would be amazing.

Share this post


Link to post
Share on other sites

A new strut variant!  Colored space tape!

Share this post


Link to post
Share on other sites
13 hours ago, UomoCapra said:

Kerbal Space Program 1.10: Shared Horizons is now available

Congrats on the nominal launch!  Looking forwad to verifying the orbit myself later ;)

Remember everybody: Back up your saves, ESPECIALLY if you play modded, before upgrading!  Ideally you should keep your "active" game completely separate from where you download updates (whether through Steam, Gog, etc). That way if an update breaks stuff, you still have the old version to play with while you figure out what broke and why.

Share this post


Link to post
Share on other sites
52 minutes ago, Xurkitree said:

I hope 1.10.1 Comes with an option to toggle comet tails off once in physics distance - the framerate tanks hard very close to a comet, so putting large ships up there is asking for disaster.

Also, is there a way to preserver the pieces of a comet once it passes through atmosphere? We could split up a comet into pieces and use one of those as a cool refuelling station.

Each fragment is its own comet when it breaks up, so yes they will stay - if you can catch and get it into an orbit after it skips through the atmos :)

For those with MH you can create em down to class A size for super tiny ones

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.