Guest Posted February 8, 2021 Share Posted February 8, 2021 (edited) (Deleted post) Edited October 1, 2021 by SpaceX_Boi Quote Link to comment Share on other sites More sharing options...
Guest Posted February 9, 2021 Share Posted February 9, 2021 (edited) On 2/3/2021 at 2:19 AM, Ollz said: 1- Do mods like KSC extended work, or does the larger Kerbin Mess Them Up? 2- Do the Textures Get stretched out, making Planets and Moons look very Low Quality? No and No. The Planets look fine, and KSC Extended works fine too . Edited October 1, 2021 by SpaceX_Boi Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted February 9, 2021 Share Posted February 9, 2021 23 hours ago, SpaceX_Boi said: P.S. almost all of my favorite part mods are balanced for 2.5 scale, and I can finally put their overpowering to good use! You would probably enjoy JNSQ, as well. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted February 9, 2021 Share Posted February 9, 2021 Does anyone know if this works in 1.11.1 with Parallax? Quote Link to comment Share on other sites More sharing options...
Guest Posted February 10, 2021 Share Posted February 10, 2021 (edited) (Deleted post) Edited October 1, 2021 by SpaceX_Boi Quote Link to comment Share on other sites More sharing options...
Guest Posted February 10, 2021 Share Posted February 10, 2021 (edited) (Deleted post) Edited October 1, 2021 by SpaceX_Boi Quote Link to comment Share on other sites More sharing options...
Guest Posted February 14, 2021 Share Posted February 14, 2021 Will this mod ever be updated to 1.11? All of the required mods are, so it's just this that has to be updated, and then this will be good to use with 1.11 Quote Link to comment Share on other sites More sharing options...
OhioBob Posted February 14, 2021 Share Posted February 14, 2021 (edited) 3 hours ago, SpaceX_Boi said: Will this mod ever be updated to 1.11? All of the required mods are, so it's just this that has to be updated, and then this will be good to use with 1.11 It's unlikely that it requires updating. It should work fine as is. Edited February 14, 2021 by OhioBob Quote Link to comment Share on other sites More sharing options...
Guest Posted February 16, 2021 Share Posted February 16, 2021 (edited) On 2/13/2021 at 8:38 PM, OhioBob said: It's unlikely that it requires updating. It should work fine as is. Okay Edited October 1, 2021 by SpaceX_Boi Quote Link to comment Share on other sites More sharing options...
LazyBoi29 Posted February 25, 2021 Share Posted February 25, 2021 On 2/10/2021 at 7:26 AM, Spaceman.Spiff said: Does anyone know if this works in 1.11.1 with Parallax? Yes it should work with 1.11.1 with parallax. Quote Link to comment Share on other sites More sharing options...
K9Advanteaux Posted February 25, 2021 Share Posted February 25, 2021 Experiencing a game-breaking bug here, terrain seems to disappear when you go too high. i.e. - If you go up and unload the most detailed texture, when you fall back down the texture stays unloaded. Any fixes? Everything is up to date and should be installed correctly. Quote Link to comment Share on other sites More sharing options...
GianFrank Posted March 22, 2021 Share Posted March 22, 2021 I get an error message "Kopernicus was not able to load the custom planetary system due to an exception in the loading process. Loading your savegame is NOT recomended because the missing planets could corrupt it and delete your progress. Please contact the planet pack author or the Kopernicus Team about the issue and send them a valid bug report incluiding your KSP.log your Modulemanager .Configcache file and the folder Logs/Kopernicus/ from your KSP directory" .. BTW i'm using Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 6 because is the only Kopernicus that i found for KSP 1.10.0 Quote Link to comment Share on other sites More sharing options...
y2kcobrar Posted April 2, 2021 Share Posted April 2, 2021 (edited) This is the Mun's surface at 10.618 rescale. Not only does it look bad down there but getting there was painful. Framerates drop to near unplayable levels (single digits or less) once terrain loads even with ground scatter off. I'm currently working through the smaller rescales but I can say that it does no happen @ 2.5x. Playing on 1.11.2 @ 7.6 rescale framerates in low orbit (20km) are in the 20s, upper 30's, low 40s when landed. @ 5.4 rescale is slightly better at similar altitudes, it's definitely improving at lower gains. affects on framerates are minimal @ 3.5x https://imgur.com/B0mwjzM Edited April 2, 2021 by y2kcobrar Updating Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 23, 2021 Share Posted April 23, 2021 download is corrupted Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 24, 2021 Share Posted April 24, 2021 18 hours ago, Rocketry101 said: download is corrupted Download the source code zip file instead. Quote Link to comment Share on other sites More sharing options...
merubar Posted May 25, 2021 Share Posted May 25, 2021 Guys, I'm having a problem where reentry heating start at 17 m/s. Why does this happen? Quote Link to comment Share on other sites More sharing options...
davide96 Posted June 15, 2021 Share Posted June 15, 2021 Hi all, I'm having some framerate issue, I'm playing at 10.618x and when on the moon the game it's compleately unplayable, can I try with parallax? Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted July 26, 2021 Share Posted July 26, 2021 will a Delta V map be made? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted July 26, 2021 Share Posted July 26, 2021 4 hours ago, Galileo chiu said: will a Delta V map be made? Just use a stock-scale delta-v map and multiply the values by SQRT(Rescale Factor). For instance, if you are playing at 10x, then multiply the delta-v by SQRT(10) = 3.16. Quote Link to comment Share on other sites More sharing options...
Avedis Posted August 30, 2021 Share Posted August 30, 2021 (edited) Was just having some issues with approaching the Mun and I keep finding myself suddenly in solar orbit with the 3.5 and 2.5 rescale config. EDIT: I have realized that my hyperedit of the Mun was out of the influence of Kerbin and I had to modify it to be within Kerbin's SOL. Edited August 30, 2021 by Avedis Have discovered solution Quote Link to comment Share on other sites More sharing options...
SoGreatMike Posted November 7, 2021 Share Posted November 7, 2021 Kopernicus is now available for 1.10 right? any way this mod will work for 1.10 now too or does it need to be updated separately? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 7, 2021 Share Posted November 7, 2021 8 hours ago, SoGreatMike said: Kopernicus is now available for 1.10 right? any way this mod will work for 1.10 now too or does it need to be updated separately? As long as Sigma Dimensions works, which I think it does, this mod should work. Sigma Dimensions hasn't done anything to change it's syntax, so configs written to use it should still work correctly. Quote Link to comment Share on other sites More sharing options...
The Kerbinator Posted November 9, 2021 Share Posted November 9, 2021 On 3/22/2021 at 9:13 AM, GianFrank said: I get an error message "Kopernicus was not able to load the custom planetary system due to an exception in the loading process. Loading your savegame is NOT recomended because the missing planets could corrupt it and delete your progress. Please contact the planet pack author or the Kopernicus Team about the issue and send them a valid bug report incluiding your KSP.log your Modulemanager .Configcache file and the folder Logs/Kopernicus/ from your KSP directory" .. BTW i'm using Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 6 because is the only Kopernicus that i found for KSP 1.10.0 I get this error message as well, despite trying multiple verisons of KSP. Can anyone confirm what version of KSP to use and which versions of mods to use as well? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 9, 2021 Share Posted November 9, 2021 1 hour ago, The Kerbinator said: I get this error message as well, despite trying multiple verisons of KSP. Can anyone confirm what version of KSP to use and which versions of mods to use as well? You should use the latest stable release of Kopernicus, which is suppose to work with KSP v1.10.x. Also make sure you load ModularFlightIntegrator and ModuleManager, which come packaged with Kopernicus. Try loading the planet pack first without Rescale to confirm whether or not it works. If not, then my guess is the problem is likely with the planet pack. You should go to the planet pack thread to seek assistance. What planet pack are you using? Quote Link to comment Share on other sites More sharing options...
tmccreight651 Posted November 22, 2021 Share Posted November 22, 2021 On 3/22/2021 at 9:13 AM, GianFrank said: I get an error message "Kopernicus was not able to load the custom planetary system due to an exception in the loading process. Loading your savegame is NOT recomended because the missing planets could corrupt it and delete your progress. Please contact the planet pack author or the Kopernicus Team about the issue and send them a valid bug report incluiding your KSP.log your Modulemanager .Configcache file and the folder Logs/Kopernicus/ from your KSP directory" .. BTW i'm using Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 6 because is the only Kopernicus that i found for KSP 1.10.0 Im getting this message in 1.12.1, Ive got the most up to date Kopernicus from CKAN and the most up to date SigmaDimensions and Rescale from here. Any ideas? Here's a Dropbox link with all those mentioned logs. many thanks! https://www.dropbox.com/s/o419jlc4710gphu/Error Logs 22-11-2021.rar?dl=0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.