hemeac 496 Posted September 12, 2020 Share Posted September 12, 2020 3 hours ago, The_Arcitect said: I tried to download the zips with 7-zip, but they are corrupted. I have just downloaded a few of them and they open up fine with Peazip Quote Link to post Share on other sites
Pugachev's Apprentice 0 Posted September 16, 2020 Share Posted September 16, 2020 I was having issues with the old rescale mod (which mostly works on my 1.8.1 install) terrain graphics not matching the colliders, and the "surface" collider itself seemingly being below the "crashed into planet" collider (not an experienced coder, just my description). In other words, my ship go boom boom even if I *very gently* touch down on the collider that my KER surface altimeter detects (often 20-2000m off from the graphics). Before switching over to this mod, I was wondering if anyone has had any similar issues with this mod. Quote Link to post Share on other sites
EimajOzear 20 Posted September 22, 2020 Share Posted September 22, 2020 On 9/16/2020 at 4:06 PM, Pugachev's Apprentice said: ... I was wondering if anyone has had any similar issues with this mod. No terrain problems so far in my 5.4x save on running 1.8.1; I can remember having similar problems to you in the past but this seems to work perfectly aside from the odd misalignment in map view and especially during timewarp (which is expected in KSP when it comes to larger-than-stock systems) Quote Link to post Share on other sites
LazyBoi29 4 Posted October 3, 2020 Share Posted October 3, 2020 Is this compatible with visual mods? Quote Link to post Share on other sites
Br0nson 1 Posted October 4, 2020 Share Posted October 4, 2020 when will there be a version for 1.10? Quote Link to post Share on other sites
Sanic 448 Posted October 6, 2020 Share Posted October 6, 2020 @Profiremu23 Thank you for putting your time into creating this. Galileo's mod has terrain collider issues that make it semi-unplayable, so I'd guess the majority of downloads are going to come from people with broken installs. It would probably be wise to add 3.2x and 6.4x scales, since people with the old rescale normally play on those. You might also want to keep an eye on terrain colliders since those broke old rescale saves. Thanks Quote Link to post Share on other sites
Profiremu23 20 Posted October 10, 2020 Author Share Posted October 10, 2020 (edited) On 10/3/2020 at 9:32 AM, LazyBoi29 said: Is this compatible with visual mods? Yes, the mod not effect visual mods Edited October 10, 2020 by Profiremu23 Quote Link to post Share on other sites
LazyBoi29 4 Posted October 10, 2020 Share Posted October 10, 2020 (edited) The mod has terrian collider issues. Edited October 10, 2020 by LazyBoi29 Quote Link to post Share on other sites
Profiremu23 20 Posted October 10, 2020 Author Share Posted October 10, 2020 On 10/4/2020 at 2:16 PM, Br0nson said: when will there be a version for 1.10? If Kopernicus and Sigma Dimensions has 1.10 support, then the mod will work On 10/6/2020 at 8:42 PM, Sanic said: @Profiremu23 Thank you for putting your time into creating this. Galileo's mod has terrain collider issues that make it semi-unplayable, so I'd guess the majority of downloads are going to come from people with broken installs. It would probably be wise to add 3.2x and 6.4x scales, since people with the old rescale normally play on those. You might also want to keep an eye on terrain colliders since those broke old rescale saves. Thanks 3.5x and 5.4x and the 7.6x scale opinions are the replacements of the old Rescale 3.2x and 6.4x opinions, plus if i had free time, i will work on planetary mod support 3.5x, 5.4x, and 7.6x opinions are more logical steps towards Earth-scale, (3.5x = 33%, 5.4x = 50%, 7.6% is 75% Earth scale) Quote Link to post Share on other sites
OhioBob 3,461 Posted October 11, 2020 Share Posted October 11, 2020 (edited) On 10/10/2020 at 9:29 AM, Profiremu23 said: 3.5x, 5.4x, and 7.6x opinions are more logical steps towards Earth-scale, (3.5x = 33%, 5.4x = 50%, 7.6% is 75% Earth scale) But there's actually a logic behind 6.4x. It is generally accepted that the scale of stock parts is about 1:1.6 in comparison to real life parts. That is, stock 2.5 m parts compare favorably to real life 4 m parts. It has been common in RSS to multiply all the parts dimensions by 1.6. The logic behind 6.4x is that instead of resizing the parts to fit the universe, the universe is resized to fit the parts. In other words, 2.5 m parts are to 6.4x as 4 m parts are to RSS. It might make sense to go with something like this... 1.585^0 = 1 1.585^1 ≈ 1.6 (probably not needed) 1.585^2 ≈ 2.5 1.585^3 ≈ 4 1.585^4 ≈ 6.4 1.585^5 ≈ 10 1, 2.5, 6.4 and 10 are already commonly used scales, only 4x is new in place of the old 3.2x. ** The 1.585 number comes from, 10^(1/5). Edited October 11, 2020 by OhioBob Quote Link to post Share on other sites
Profiremu23 20 Posted October 12, 2020 Author Share Posted October 12, 2020 (edited) 17 hours ago, OhioBob said: But there's actually a logic behind 6.4x. It is generally accepted that the scale of stock parts is about 1:1.6 in comparison to real life parts. That is, stock 2.5 m parts compare favorably to real life 4 m parts. It has been common in RSS to multiply all the parts dimensions by 1.6. The logic behind 6.4x is that instead of resizing the parts to fit the universe, the universe is resized to fit the parts. In other words, 2.5 m parts are to 6.4x as 4 m parts are to RSS. It might make sense to go with something like this... 1.585^0 = 1 1.585^1 ≈ 1.6 (probably not needed) 1.585^2 ≈ 2.5 1.585^3 ≈ 4 1.585^4 ≈ 6.4 1.585^5 ≈ 10 1, 2.5, 6.4 and 10 are already commonly used scales, only 4x is new in place of the old 3.2x. ** The 1.585 number comes from, 10^(1/5). I will readd the 6.4x scale opinion to replace the 7.6x scale opinion at 1.1 Edited October 12, 2020 by Profiremu23 Quote Link to post Share on other sites
Dat Kerbal Dude 490 Posted October 13, 2020 Share Posted October 13, 2020 On 10/10/2020 at 10:27 AM, LazyBoi29 said: The mod has terrain collider issues. Logs? Screenshots? i might be wrong,but i think your problem could be related to..... this? also,read this: Quote Link to post Share on other sites
Minmus Taster 282 Posted October 25, 2020 Share Posted October 25, 2020 When i try to open the folder all it says is that it's invalid. Quote Link to post Share on other sites
LazyBoi29 4 Posted October 27, 2020 Share Posted October 27, 2020 (edited) On 10/14/2020 at 7:37 AM, Dat Kerbal Dude said: Logs? Screenshots? i might be wrong,but i think your problem could be related to..... this? also,read this: Heres a vid of it happening to me Edited October 27, 2020 by LazyBoi29 Quote Link to post Share on other sites
VojtakOfficial 1 Posted November 28, 2020 Share Posted November 28, 2020 Omg, love this mod so much! Quote Link to post Share on other sites
DasSkelett 183 Posted December 18, 2020 Share Posted December 18, 2020 (edited) Hey @Profiremu23, it looks like your release zips are not actually ZIPs, but RARs with incorrect file extensions. $ file *.zip Rescale.10.0x.zip: RAR archive data, v5 Rescale.10.618x.zip: RAR archive data, v5 Rescale.2.0x.zip: RAR archive data, v5 Rescale.2.5x.zip: RAR archive data, v5 Rescale.3.5x.zip: RAR archive data, v5 Rescale.5.4x.zip: RAR archive data, v5 Rescale.7.6x.zip: RAR archive data, v5 So the extension should actually be `.rar` instead of `.zip` here. RAR is a proprietary format not as widely supported, that's why there are a bunch of people in this thread mentioning that they can't open the zip files. If you stick to the de facto KSP modding standard of true ZIPs, people would have an easier time opening them. Windows 10 has built-in functionality to create zips, so you wouldn't have to use third-party software for that. Thanks! Edited February 5 by DasSkelett Quote Link to post Share on other sites
HebaruSan 4,579 Posted December 18, 2020 Share Posted December 18, 2020 Looks like the Kronometer configs are all missing closing curly braces. Quote Link to post Share on other sites
klancy1o 3 Posted December 31, 2020 Share Posted December 31, 2020 how to calculate x10 scale of kerbol? Quote Link to post Share on other sites
Poodmund 3,376 Posted December 31, 2020 Share Posted December 31, 2020 1 hour ago, klancy1o said: how to calculate x10 scale of kerbol? Just use the 10x config from here: All the Rescale! configs are fine and still work. Quote Link to post Share on other sites
Ollz 40 Posted February 3 Share Posted February 3 Two Questions please. 1- Do mods like KSC extended work, or does the larger Kerbin Mess Them Up? 2- Do the Textures Get stretched out, making Planets and Moons look very Low Quality? thanks Quote Link to post Share on other sites
SpaceX_Boi 18 Posted February 4 Share Posted February 4 I would love to use this mod at it's latest version, but I can't, because an error message shows up saying "Windows cannot open the folder. The compressed (zipped) Folder 'C:/Users/FlightSim/Downloads/Rescale.2.5x.zip' is invalid." I tried to put the gamedata folder inside KSP's gamedata instead of everything in it, but it would not rescale Kerbin. Is there another way to download it? Or possibly to just put it on CKAN? That would make things better Plz help!! Quote Link to post Share on other sites
MorePortal 10 Posted February 5 Share Posted February 5 @SpaceX_Boi try opening it with WinRar or simular program On 12/18/2020 at 7:01 AM, DasSkelett said: Hey @Profiremu23, it looks like your release zips are, well, not actually ZIPs, but RARs with incorrect file endings. $ file *.zip Rescale.10.0x.zip: RAR archive data, v5 Rescale.10.618x.zip: RAR archive data, v5 Rescale.2.0x.zip: RAR archive data, v5 Rescale.2.5x.zip: RAR archive data, v5 Rescale.3.5x.zip: RAR archive data, v5 Rescale.5.4x.zip: RAR archive data, v5 Rescale.7.6x.zip: RAR archive data, v5 So the file ending should actually be `,rar` instead of `.zip`. RAR is a proprietary format not as widely supported, that's why there are a bunch of people in this thread mentioning that they can't open the zip files. If you stick to the de facto KSP modding standard of true ZIPs, people would have an easier time opening them. Windows 10 has built-in functionality to create zips, so you wouldn't have to use third-party software for that. Thanks! Quote Link to post Share on other sites
SpaceX_Boi 18 Posted February 6 Share Posted February 6 On 2/5/2021 at 1:46 AM, MorePortal said: @SpaceX_Boi try opening it with WinRar or simular program How would I do that? I tried opening it with another app on my PC, but I don't see anything like "WinRar or simular program". And if it really isn't a zip file, then how the heck would I put it in my KSP gamedata??? Quote Link to post Share on other sites
OhioBob 3,461 Posted February 6 Share Posted February 6 (edited) 8 hours ago, SpaceX_Boi said: How would I do that? I tried opening it with another app on my PC, but I don't see anything like "WinRar or simular program". And if it really isn't a zip file, then how the heck would I put it in my KSP gamedata??? You can also download the master. I typically don't recommend doing that as the master is not an official release and could include stuff not for public consumption. But in this case I've found that I can unzip the master without any problems. Just click the following link, then click the green "Code" button, then click "Download ZIP" Profiremu23/RescaleContinued (github.com) Edited February 7 by OhioBob Quote Link to post Share on other sites
SpaceX_Boi 18 Posted February 7 Share Posted February 7 3 hours ago, OhioBob said: You can also download the master. I typically don't recommend doing that as the master is not an official release and could include stuff not for public consumption. But in this case I've found that I can unzip the master without any problems. Just click the following link, then click the green "Code" button, the click "Download ZIP" OK, thanks! I will try it. I also know how to download stuff from github lol Quote Link to post Share on other sites
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