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Your favorite upcoming feature in KSP2


Minmus Taster
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The ability to build onsite without downloading 20 cumbersome mods and spending days planning the mission to the nth degree just to arrive on location and realize I forgot to put a robotic arm adapter on the left underside of my doodad and cant match it up with my thingamabob and the only option is to drop it since I can't load it back into the cargo bay. (Frustrated screeching intensifies.)

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8 hours ago, Minmus Taster said:

What is your favorite feature (so far) in the upcoming sequel to KSP?
Mine is the amazing new planets to visit and incredible revamps of the old planets and moons:D

That or Multiplayer, I CAN FINALLY GET HELP LEAVING KERBIN SOI!!!

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5 hours ago, TLTay said:

The ability to build onsite without downloading 20 cumbersome mods and spending days planning the mission to the nth degree just to arrive on location and realize I forgot to put a robotic arm adapter on the left underside of my doodad and cant match it up with my thingamabob and the only option is to drop it since I can't load it back into the cargo bay. (Frustrated screeching intensifies.)

I feel you, tryna build a base on stock KSP sucks, half the time my creations are within physics range of KSC, and when I go to them, they explode, or mt docking ports dont like up even tho I put the Legs in the same orientation with every single base segment, or the fact the game doesnt dock within 1/8th a meter, and I already detached the wheels from the pod, so I have to revert, just to make the same darn mistake again. (INTENSE INFURIATED SCREAMING AT A GAME WHICH DOESN"T GET IT)

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19 hours ago, Superfluous J said:

This sounds so dumb but I really think it's axial tilt and the ability to edit the planet configs without a mod.

Wait, axial tilt is confirmed for ksp2? *ergh*

Edited by Lewie
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4 hours ago, Lewie said:

Wait, axial tilt is confirmed for ksp2? *ergh*

I can't tell if that's a good ergh or a bad ergh, but yes, Axial Tilt is confirmed for KSP2.

https://www.videogameschronicle.com/features/interviews/an-in-depth-conversation-with-the-creator-of-ksp2/

Edited by Superfluous J
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1 hour ago, Lewie said:

Its a bad ergh....

Noooooo it's good!

And if you truly do dislike it, the 2nd part of my favorites (easy planet editing) means you can change the tilts to be 0 with a simple config change, either with whatever ModuleManager will be for KSP2, or even better with an integrated system that doesn't actually need a mod.

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10 hours ago, Superfluous J said:

Noooooo it's good!

And if you truly do dislike it, the 2nd part of my favorites (easy planet editing) means you can change the tilts to be 0 with a simple config change, either with whatever ModuleManager will be for KSP2, or even better with an integrated system that doesn't actually need a mod.

Good point! 

I can see why some people would like this feature, and I can respect that. But to me, this just adds unnecessary complexity. As you suggested, I’ll just remove it myself.

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On 7/12/2020 at 9:06 PM, TLTay said:

The ability to build onsite without downloading 20 cumbersome mods and spending days planning the mission to the nth degree just to arrive on location and realize I forgot to put a robotic arm adapter on the left underside of my doodad and cant match it up with my thingamabob and the only option is to drop it since I can't load it back into the cargo bay. (Frustrated screeching intensifies.)

Definitely

10 minutes ago, Master39 said:

Having more than 4 parts for bases and stations and a system to build/assemble them in loco instead of launching monolithic modules.

Then there's a squillion fuel tanks and an unhelpful UI, and you can never find what you need.

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Definitely the enhanced visuals and "hopefully" a better physics system but not too much like "Principia". I'm a sucker for Computer Generated Graphics especially those of planetary bodies. The light rendering already looks soo much sweeter and the UI more refreshing.

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