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Help with blender add-on KSP modding


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Hello folks, 

i've been trying to add a engine to the game for two weeks now and i'm a bit stuck. 

As the title mentions i'm using the blender add on to mod the game (because that was the first tutorial i stumbled upon).

As of right now i've been able to model my engine / texture it / make the .dds texture file / add the connection nodes, the thrustTransform and the smokePoint  / generate the .mu file and see the modded engine in game.

but the problem is that the engine looks like this 

hKVqFUL.png

the first problem is the radius. 

the radius on blender is 1.25m  but in game it's as big as the tier 3 tanks.

second is the textures

on blender the textures align just fine

but here i can notice that the texture is smaller and gets repeated all over

third is the attachment node that is offset from the actual engine

the thrustTransform seems to be at the same place as before

if you guys can help me out here, i appreciate :)
 

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I'm fairly new myself. I do the Blender-Unity route as it has worked for me so I can't answer some of these questions, but the radius is the line from the center to its perimeter. So if you modeled it to 1.25 the diameter is 2.5. if you want a 1.25 part you'd model it at .625. As far as the texture I found when converting the png to dds you have to invert it. I use the nvidia dds plugin for photoshop and just had to make sure the inverted button was checked. I could be wrong on that since you're only using blender.

Edited by VenomCell
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3 hours ago, Space_Wyvern said:

i've managed to fix the scale and the nodes

but the texture's still wrong

i've tried it in .DSS pure / y mirrored / x mirrored / .png pure / y mirrored.

Does the png format look normal it might be something in the program your using to make the dds format

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3 hours ago, Space_Wyvern said:

No. Since my last post i tried the only the .png alone and the .png with y and x mirroring. It is still not correct...
 

Can you upload the model and texture somewhere where people can take a look and see or try and fix ?

 

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On 7/13/2020 at 5:01 PM, Space_Wyvern said:

i've managed to fix the scale and the nodes

but the texture's still wrong

i've tried it in .DSS pure / y mirrored / x mirrored / .png pure / y mirrored.

So, when loaded in game with the PNGs it looks fine? Only when converting to DDS it gets messed up? Can you upload the PNGs? I will convert them for you to see if it works.

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Unfortunately not.
Sorry for misleading you but the same .png that matches perfectly in blender don't match at all while in game.
Since then i tested the .png file with x and y mirroring and no luck

i spoke to the person that is making this add-on and they said the only mirroring needed is when converting to .dds flip it vertically.

still no luck with making the engine look as intended in game.

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