Jump to content

[1.12.3] Kerbal Wind Continued


Flibble

Recommended Posts

This is a thread for the continuation of Kerbal Wind that I've been working on recently.

Orignal thread:

New GH repository: https://github.com/RCrockford/KerbalWind

Current release: https://github.com/RCrockford/KerbalWind/releases/tag/v1.0

Dependencies

FerramAerospaceResearch is a dependency. You need it or this mod won't even load.

Current status is Beta for testing. Only tested in RSS, it will probably work in other scales, but some of the altitude dependent stuff will be a little off.

New features

Weather system: it has position and time dependent weather that is seeded from your save game (so you get the same weather if you revert a flight and refly it).

New UI:

kerbalwind.jpg

Gust modelling now updates every couple of seconds (speed dependent) rather than every frame which makes it less twitchy.

Wind speed and turbulence is altitude (above ground level) dependent.

License

The code is subject to the MIT license (see GitHub page). In addition, the creators of derivative work must give credit to silverfox8124 and DaMichel. The toolbar icon is subject to the WTFPL (http://www.wtfpl.net/)

Edited by Flibble
Link to comment
Share on other sites

Like like like cannot like enough. I was considering actually doing this but never got far enough- now to add a "rain" option with part failures so we can scrub our launches. (Will maybe just maybe start on the code. Expect no graphics.) 

Link to comment
Share on other sites

  • 1 year later...
  • 8 months later...
10 hours ago, LHACK4142 said:

Why not? Seems like it'd be a pretty cool feature

It would, but I need to get some reasonable wind speeds for various planets for it to work. Applying full Earth (or Kerbin) winds on Venus (or Eve) is not ideal.

Link to comment
Share on other sites

  • 4 months later...
  • 3 weeks later...
On 1/5/2023 at 5:03 PM, cosekantphi said:

Does the wind have a vertical component to it? Would love for gliders to be viable!

It seems to me like it has a slight vertical component at least.

I just want to mention that this mod hates me.

I try to land in hurricane force crosswinds (like 100 mph)  and it decides "no, for this particular second you get 300 mph winds."

jjBp3ku.png

Edited by Pds314
Link to comment
Share on other sites

  • 4 months later...
On 8/31/2022 at 4:57 PM, Flibble said:

It would, but I need to get some reasonable wind speeds for various planets for it to work. Applying full Earth (or Kerbin) winds on Venus (or Eve) is not ideal.

This page on the ESA website has some information about wind on Venus, including a potentially-useful diagram: https://www.esa.int/Science_Exploration/Space_Science/Venus_Express/How_windy_is_it_on_Venus_Venus_Express_answers

I found this article for wind speed on Mars: https://sciencing.com/average-wind-speed-mars-3805.html

Here is a NASA page about wind on Titan, which seems to especially vary based on altitude (according to data collected by Huygens): https://www.nasa.gov/mission_pages/cassini/whycassini/cassinif-20070601-05.html

For Jupiter, there's a NASA page about wind speeds in the stormy regions (specifically about the planet's most prominent storm), and an article on another site about the far harsher winds near the poles.

I also found some information about Saturn, Uranus, and Neptune.

 

I did take a look at the mod's GitHub with the intention of attempting to make a pull request with wind data for each planet, but it turned out that I do not understand the code sufficiently.

Edited by septemberWaves
Link to comment
Share on other sites

  • 4 weeks later...
  • 4 weeks later...
On 7/5/2023 at 12:45 AM, aConcernedKerbal said:

Hey, i love the mod, but the game will crash if i revert to launch or revert to vab, Aswell as the ocean disappearing, i have the latest version on ckan Aswell as the latest version of FAR.

Do you have other mods installed? What game version are you using? Are you using Real Solar System, which (as stated in the first post of this thread) is the only solar system that the mod is actually tested with?

Link to comment
Share on other sites

  • 4 months later...

Hello, what should I do to see if mod is working? I can see GUI, wind is enabled and shows all wind values. However, it doesn't seem to have any effect on my plane no matter of altitude. I have version 1.12.5, stock scale (no RSS).

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...