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[Completed] JNSQ Space Race 2: Two Race, Two Space


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:rep: Winner: @jimmymcgoochie !!!!!  :rep:

 

After dropping out of my Space Race with @HansonKerman because of technical issues, I decided to start a new, JNSQ space race. I took inspiration from @The Dressian Exploder's JNSQ space race, which is itself based off of @Ultimate Steve's RSS space race. This is going to be a 4-part series, the first part being the beginning (Satellites and a Kerbal into orbit), the second part being landing a Kerbal on the Mun and Minmus, the third part being establishing a presence at the Mun and/or Minmus, and the fourth part the land on Duna. Everything, including all the milestones and prerequisites, will be based off of game time. Now, let's move on.

 

Note: If you're wondering where all the action is, and you've already scrolled through 5 pages, the first space race post is here: 

 

 

Rules:

1. No cheating (Hyperedit, Alt-F12 cheat menu, just plain old lying, etc.)

2. Everything is based off of in-game time

3. You are limited to ONLY 1 milestone and 1 prerequisite per flight. Even if you accomplish more, IT WON'T COUNT.

4. Use quicksaves/reverts only because of game-related problems. If the game glitches out, go ahead and revert, but if you forgot a part or something, too bad so sad.

 

Setup:

Set the game to normal difficulty, except add these:

  • Set the crew respawn option to off
  • You can enable advance tweakables (autostruts) if you want

 

Mods:

You can basically use any mods you want, except any OP mods, for example Alcubberie Warp Drive, Metallic Hydrogen, Dark Matter stuff, Antimatter stuff, and the likes. Basically, no Interstellar Extended. Of course, you need JNSQ. We're going for a 60s-90s feel, so feel free to use BDB and Tantares.

Recommended Mod List:

  • JNSQ (duh)
  • Nertea's Stuff (Near Future, SSPXR, CryoEngines, Kerbal Atomics, Mark IV Spaceplane, etc.)
  • KS3P or TUFX with Zorg's configs
  • Better Time Warp
  • Final Frontier
  • KSC Extended
  • Restock and Restock+
  • Habtech 2
  • Modular Launch Pads
  • Universal Storage 2

 

Contestants:

 

1. Kerman States @Misguided_Kerbal (Me!)

JEx46YC.png

The Kerman States is a rising superpower, a democracy consisting of 5 powerful city-states connected together. After the Great War, Von Kerman scientist Wernher Von Kerman, brought to the Kerman States by Operation Staple, discovered a new dimension known as "Space". The Kerman States Parliament has approved a healthy stockpile of funds to explore this new dimension, and perhaps even land on the Mun.

 

2. Neo-Dressian Spacefaring Foundation @The Dressian Exploder  

487dxw.jpg

After the failure of the MQVI, The DNRA lost all funding and was abandoned. 50 years later, one Nertia Kerman (In no way related to the great modder *AHEM*) found the ruins of the DNSC, and realised that it was time for Dressia to reach for the stars once more.

 

3. Tree Industries (Formerly K.H.R.I.S.S.E.R) @GuessingEveryDay

eJIWEaO.png

Dedicated to the memory of Khris Kerman, we will continue on, this time with the trees to the stars.

 

4. AAARG (Advanced Audacious Aerospace Research Group) @jimmymcgoochie

WrdBgRz.png

Succeed or fail, our intrepid Kerbals always scream our name!

 

 

Prerequisites:

(Does not have to be followed in order, but the order listed below is recommended) Bolded ones are Milestones, which will be explained later. You must complete EVERY prerequisite in each part before advancing to the next part. Before landing a Kerbal on Duna, you must have completed EVERY SINGLE PREREQUISITE except for that.

 

Part 1: Up, Up, and Away!

1. First Launch

2. First Satellite

3. Polar Satellite

4. First Kerbed launch

5. First Kerbal to reach orbit

6. Docking

7. Kerballed Docking

 

Part 2: Flags and Footsteps

1. Launched a working communications relay (at least 3 commsats)

2. Munar Probe

3. Minmus Probe

4: Space Station

5. Kerbal to reach Munar orbit

6. Kerbal to land on the Mun

7. Kerbal to Minmus orbit

8. Kerbal to land on Minmus

 

Part 3: Establishing a Presence

1. Second Space Station (Must be bigger than the first one)

2. Mun Space Station

3. Mun Base

4. Minmus Space Station

5. Minmus Base

6. Duna and/or Ike probe

7. Eve Probe

8. Jool Probe

 

Part 4: Rusty Dust

1. Unmanned lander on Ike

2. Unmanned lander on Duna

3. Duna Sample Return

4. Kerballed landing on Duna

 

Milestones:

Now, what are milestones, you ask? They are the bolded ones on the top. Basically, first to do that Milestone gets those points. Points are only there because, for example, 2 contestants land on the Mun at around the same time, then whoever has more points wins. Also, they are a nice little touch.

 

Part 1: Up, Up, and Away!

(5 pts) First Launch: @GuessingEveryDay

(10 pts) First Satellite: @jimmymcgoochie

(15 pts) First Polar Satellite: @jimmymcgoochie

(15 pts) First Kerbed launch: @Kraken that doesn't exist

(15 pts) First Kerbal to reach orbit: @jimmymcgoochie

(15 pts) First Kerballed Docking: @jimmymcgoochie

 

Part 2: Flags and Footsteps

(20 pts) First Kerbal to reach Munar orbit: @jimmymcgoochie

(25 pts) First Kerbal to land on the Mun:  @jimmymcgoochie

(20 pts) First Kerbal to Minmus orbit:  @jimmymcgoochie

(25 pts) First Kerbal to land on Minmus:  @jimmymcgoochie

 

Part 3: Establishing a Presence

(20 pts) First Mun Space Station: @jimmymcgoochie

(30 pts) First Mun Base: @jimmymcgoochie

(20 pts) First Minmus Space Station: @jimmymcgoochie

(30 pts) First Minmus Base: @jimmymcgoochie

 

Part 4: Rusty Dust

(20 pts) First Unmanned lander on Ike: @jimmymcgoochie

(25 pts) First Unmanned lander on Duna: @jimmymcgoochie

(35 pts) First Duna Sample Return: @jimmymcgoochie

(40 pts) First Kerballed landing on Duna: @jimmymcgoochie

 

 

Leaderboard:

@Misguided_Kerbal (Kerman States) 0 points, 0 milestones, 6 requisites completed

@The Dressian Exploder (Neo-Dressian Spacefaring Foundation) 0 points, 0 milestones, 0 prerequisites completed

@GuessingEveryDay (Tree Industries) 5 points, 1 milestones, 3 prerequisites completed

@jimmymcgoochie (AAARG) 335 points, 16 milestones, 27 prerequisites completed

 

 

Example Post:

(Example post in spoiler)

Spoiler

[Entity you are playing as]: [Put something creative here]

[Flag]

Spoiler

[Pictures with captions]

[Launches, summaries, whatnot, technical stuff, milestones completed, etc.]

 

Edited by Misguided_Kerbal
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I’ve been doing a career in JNSQ for a while so I might join in on this one. It would probably be more of a challenge playing in career or science modes as sandbox gives you everything straight away and that’s boring. Are we talking about real time or game time here?

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A new suggestion for the rules. To make sure, we don't try and do that all in one day, we should limit ourselves to 1 hour each day on the Space Race, this will ensure we don't do everything in one day with time warp.

'Kay if we can decide which version to use?

Edited by GuessingEveryDay
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16 minutes ago, GuessingEveryDay said:

'Kay if we all stick with 1.8.1? That's the version JNSQ is designed to work with.

And a new suggestion for the rules. To make sure, we don't try and do that all in one day, we should limit ourselves to 1 hour each day on the Space Race, this will ensure we don't do everything in one day with time warp.

JNSQ works fine on 1.9.1 with Kopernicus Continued, but you can be in 1.8.1 if you want. 

Also, 1 hour a day on the space race... hmmm, pretty good idea, because I'm thinking of whoever posts first is first. But how exactly would yo u keep track of that? We might have to go off an honor system. Also, there's the fact that most of the time, just building the rocket alone takes 1 hour, not to mention launching it on my Macbook. If I want decent FPS, I have to play on top of the freezer!

 

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I would say game time is better than real time, otherwise you could just build rockets etc. in another save and then use them in the competition. It’s also a lot easier to track than having to clock watch (and what if your hour runs out half way through a launch/landing?)

Personally I don’t have any preference for 1.8.1 or 1.9.1, the few extra parts won’t really help and 1.9.1 was largely about aesthetics which aren’t really relevant for JNSQ.

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1 hour ago, jimmymcgoochie said:

I would say game time is better than real time, otherwise you could just build rockets etc. in another save and then use them in the competition. It’s also a lot easier to track than having to clock watch (and what if your hour runs out half way through a launch/landing?)

Ok, you've persuaded me. Game time it is, though we would have to take a screen shot at launch and landing, but then, 2 extra screenshots works fine for me.

1 hour ago, HansonKerman said:

have fun

I'm sure we will

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1 minute ago, GuessingEveryDay said:

Wait, is ReStock+ allowed? It just adds various different engines that don't change much.

Of Course! I use them myself!

On 7/13/2020 at 10:35 AM, Misguided_Kerbal said:

No OP parts mods (Warp Drives, Metallic Hydrogen, whatnot. We're going for a 60s feel)

 

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2 hours ago, jimmymcgoochie said:

@Misguided_Kerbal I won’t have access to a PC that can actually run KSP for most of next week so will have to sit this one out. Happy to join in another time though.

I can push back the start date if needed. I don't really think we're all in a rush. When would you have a PC availiable?

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On 7/15/2020 at 12:45 AM, Misguided_Kerbal said:

Of Course! I use them myself!

i used to use them until 1.10 came around and restock(+) got incompatable with the latest version so i guess if i want to partake i will be in 1.9.1 fun

also im still thinking of stuff i could be if i want to join

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Just now, GuessingEveryDay said:

Hey! All of the stuff that the 60s didn't have are mostly in tech level 9, so we can just stay away from that. These are the parts we can't use.

R.A.P.I.E.R engines.

Large Holding Tanks

Scanners

And the RTG.

Are we allowed to use the DLCs?

Sure, DLCs are allowed. Also just to point out: try to stay away from electric plasma nuclear propulsion thingamajigs. I'll allow RTGs, just for the sake of it. Why would the Large Holding Tanks not be allowed ???  I'm fine with scanners too, not like they're going to do much in sandbox anyway.

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1 minute ago, GuessingEveryDay said:

Are we allowed to use the DLCs?

i have the DLCs on my GOG Galaxy ksp but i moved to Steam so i could use stuff for workshops when not doing stuff in this and i couldn't get the dlcs working on steam

I think i could be like the kerbal version of the soviet union because we're doing a 60's style

Koviet Union A.K.A Union of Koviet Socialist Republics/UKSR

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2 hours ago, Misguided_Kerbal said:

I can push back the start date if needed. I don't really think we're all in a rush. When would you have a PC availiable?

2 weeks from today. Haven't been home to see family since early January so I'm grabbing this chance before someone changes their mind and locks everyone down again.

Re. mods, I think just saying no non-stock parts are allowed would make it clear for everyone. Visuals (both for planets and Restock/other part revamps) and tools like MechJeb/KER/etc. are fine for me but just going to the Mun can be done using purely stock parts in JNSQ (I've done it a few times).

I might just use a stock flag with some minor tweaks or else poach one from the internet- I might go with the MCR flag from The Expanse and retouch it to look more Kerbin-y.

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