Jump to content

How to edit multi mode engines with module manager?


Recommended Posts

  • 1 month later...
On 7/20/2020 at 11:59 AM, FungusForge said:

Can't quite figure out how to approach using MM to change the thrust and propellants on the different modes.

Looks like no one replied to you, but do you still need any help with this?

Link to comment
Share on other sites

Well, since you bumped it, I had to test a patch :)

It probably depends on what you want to change but you can target the engines by their "engineID"

Spoiler

@PART[RAPIER]
{
	@MODULE[ModuleEnginesFX]:HAS[#engineID[ClosedCycle]]
	{
		!PROPELLANT,* {}
		PROPELLANT
		{
			name = MonoPropellant
			resourceFlowMode = STAGE_STACK_FLOW_BALANCE
			ratio = 1
			DrawGauge = True
		}
	}

	@MODULE[ModuleEnginesFX]:HAS[#engineID[AirBreathing]]
	{
		@PROPELLANT[LiquidFuel]
		{
			@name = XenonGas
		}
	}
}

 

Spoiler

liAWzIT.jpg

 

 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...