WarriorSabe 159 Posted July 30, 2020 Share Posted July 30, 2020 (edited) CORELIAN - 1.0.5 RELEASEA new home for Dres The system: This mod adds a new ringed gas giant, the eponymous Corelian, to the Kerbal system. It sits right where Dres used to, though with less inclination and eccentricity to make it less inconvenient to travel to. The worlds: Corelian: A pink, ringed gas giant a bit smaller than Jool. 4700km in radius with a gravity of 0.84g; 64% the mass of Jool Thale: a dense, lumpy, Pol-sized body with a fast rotation rate and a close, somewhat irregular orbit. Baseline radius of 52km, with some areas nearly 30km above that. Baseline gravity of 0.113g, though near the highest points on the equator the apparent gravity can be as low as 0.012g due to a combination of elevation and spin rate Pras: a rocky, barren world between Duna and Laythe in size. It has a relatively thin but oxygenated atmosphere, at datum it's 26% of Kerbin's sea level pressure and only 173 kelvins (-100 degrees celsius) in temperature. Radius of 391km, gravity of 0.37g Atraxi: a rocky, Mun-sized world with a relatively high density and large canyons on its surface. Radius of 213km, gravity of 0.246g Dres: the same Dres as before, just now orbiting Corelian with its same eccentricity and inclination. Rotated so that Corelian is visible from the Dres Canyon The mod: Requires Kopernicus Continued. For 1.8.1, instead use the original Kopernicus, and set useAtraxiScatters to false in the settings config. There are no other dependencies apart from those of Kopernicus/Kopernicus Continued, but several mods are supported: Resource configs for Community Resource Pack and Rational Resources Radiation, resource configs, and science reports for Kerbalism Scatterer atmospheres Science reports for SCANSat, SSPXr, and DMagic Orbital Science Configs for Planetshine and Distant Object Enhancement Jool re-patch and tested stability for Principia And a reparenting for if you decide to use this with Beyond Home despite the clashing styles Download: From Spacedock (yes, this mod has actually been around for a while. I just now decided to take a break from developing my next, much bigger mod to give it a touch-up and proper release) From Github Screenshots: Spoiler Ion probe decelerating over Thale Mobile base on the rim of one of Pras's craters at sunset, all other moons visible Space station orbiting Atraxi, Pras visible in front of Corelian Lander on the edge of the Dres Canyon, Pras visible in front of Corelian and Atraxi in the distance behind it Edited February 26 by WarriorSabe New update Quote Link to post Share on other sites
hemeac 496 Posted July 30, 2020 Share Posted July 30, 2020 Just starting a career with Stock+OPM+MPE+GEP, so what's the harm on adding one more complementary planet pack :-) Quote Link to post Share on other sites
AG-cs 227 Posted July 30, 2020 Share Posted July 30, 2020 (edited) It's new to me. The pictures I have seen so far are very pleasing. Edited July 30, 2020 by AG-cs Quote Link to post Share on other sites
Drupegod02 9 Posted July 31, 2020 Share Posted July 31, 2020 Does this have any visual mods or delta v map? Quote Link to post Share on other sites
WarriorSabe 159 Posted July 31, 2020 Author Share Posted July 31, 2020 4 hours ago, Drupegod02 said: Does this have any visual mods or delta v map? It has Scatterer, but idk how to use EVE well enough so not that. As for the dV, your Kerbin ejection will be the same as for Dres (just with less of an inclination change), but I haven't gotten the rest of the values together Quote Link to post Share on other sites
AllenLi 48 Posted August 21, 2020 Share Posted August 21, 2020 The gas giant Corelian still has its day/night display offset by 90 degrees. All other bodies are correct. Do you need a log to examine, or is this actually a known problem? I can’t seem to access my laptop now so a log and screenshots may be provided some time in the future. Quote Link to post Share on other sites
hemeac 496 Posted August 21, 2020 Share Posted August 21, 2020 2 hours ago, AllenLi said: The gas giant Corelian still has its day/night display offset by 90 degrees. All other bodies are correct. Do you need a log to examine, or is this actually a known problem? I can’t seem to access my laptop now so a log and screenshots may be provided some time in the future. I think that may be an issue with a missing normal which I think has affected gas giants in the later ksp versions. WarriorSabe may have a better solution, but if you are on 1.9.1 (or the experimental 1.10.1), you could try adding normals = Kopernicus/Textures/generic_nm.dds after line 43 in Corelian/Bodies/Corelian/Corelian.cfg Quote Link to post Share on other sites
WarriorSabe 159 Posted August 22, 2020 Author Share Posted August 22, 2020 21 hours ago, AllenLi said: The gas giant Corelian still has its day/night display offset by 90 degrees. All other bodies are correct. Do you need a log to examine, or is this actually a known problem? I can’t seem to access my laptop now so a log and screenshots may be provided some time in the future. I'll have to fix that later tonight or tomorrow; the problem didn't exist when I last updated it to 1.9, so it's probably due to a newer version of KopC than the one that was out when I did that.@hemeac's solution will probably work in the meantime though Quote Link to post Share on other sites
WarriorSabe 159 Posted August 27, 2020 Author Share Posted August 27, 2020 I haven't yet gotten the chance to work on it I expected to, but the fix should be actually ready tonight Quote Link to post Share on other sites
WarriorSabe 159 Posted August 27, 2020 Author Share Posted August 27, 2020 Alright, 1.0.3 is out with lighting fixes for the latest KopC. It looks like KopC is pretty much done now, so hopefully I don't need to do any more fixes until the 1.10.1 build becomes the official KopC version. Quote Link to post Share on other sites
Maple Kerman 143 Posted November 3, 2020 Share Posted November 3, 2020 This is neat. I really like the Scatterer and PlanetShine support. Plus, it feels like the spiritual successor to Planet Cyran (loved that mod). Quote Link to post Share on other sites
WarriorSabe 159 Posted December 29, 2020 Author Share Posted December 29, 2020 Took a quick break from working on EoE to update this. It seems it already worked in 1.11, but some fixes kop-side and a Scatterer discovery I made earlier meant I could bring back ring shadows - both the shadow on the rings, and with Scatterer the shadow on the planet. I also transposed DMOS magnetometer reports into stock magnetometer reports. Quote Link to post Share on other sites
SaberCF 1 Posted February 1 Share Posted February 1 Does it work well with principia? Quote Link to post Share on other sites
WarriorSabe 159 Posted February 1 Author Share Posted February 1 10 hours ago, SaberCF said: Does it work well with principia? Theoretically at least Quote Link to post Share on other sites
WarriorSabe 159 Posted February 26 Author Share Posted February 26 Small update here - I added some science reports for SSPXr Quote Link to post Share on other sites
Maple Kerman 143 Posted February 26 Share Posted February 26 12 hours ago, WarriorSabe said: Small update here - I added some science reports for SSPXr Much appreciated! Quote Link to post Share on other sites
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