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Suggestion: better maneuver


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It would be nice if when the player used the maneuver node, if the current stage didn't have enough fuel, it showed where the vessel will go if the player burned the fuel.

For example: you want to go to minmus, so you set a maneuver node, but you have only 10% fuel remaining (in the current stage), so it shows where the vessel would go by burning, doesn't matter how much fuel remaining they have, and at the same time another line (like a normal orbit line) that means where it will actually go.

If this was implemented me and probably other players would like if it was toggleable in options like the vessel marker thing.

Apologies if the game already has this, if it does just ignore me and have a good night.

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I suppose you could get the same result by using your planned maneuver and pull it until a part of the burn indicator turns red, then based on how far it went you could tell how far you could go.

Other than that I see no reason to clutter up the maneuver screen.

 

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1 minute ago, DunaManiac said:

I suppose you could get the same result by using your planned maneuver and pull it until a part of the burn indicator turns red, then based on how far it went you could tell how far you could go.

Other than that I see no reason to clutter up the maneuver screen.

 

well yes, but it could help the player a little I think. i respect your opinion anyway

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