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BobCat Ind. - Colonization, exploring and research vehicle


BobCat

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Bobcat is struggling mightily to get a functioning interior. There is so little information available, we are having a very difficult time getting it to work.

Well, this is a pretty good tutorial i saw popping up a few moments ago, the good thing is that it actually includes an example:

http://kerbalspaceprogram.com/forum/showthread.php/23030-0-17-interior-tutorial-download-example-project

Otherwise there's this one might actually be better, but i still reccomend checking both out : http://kerbalspaceprogram.com/forum/entry.php/187-0-17-internals-tutarial.

Otherwise, can't you just use the MK1 spaceplane pods interior temporarily?

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Unfortunately all of the tutorials leave out important pieces of info, but we're getting closer. The existing interiors can be used but they are one or three kerbals side by side configurations and the Mk4 is a two kerbal tandem cockpit craft.

We're still working on it, but it's definitely slowing down the release.

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Well, this is a pretty good tutorial i saw popping up a few moments ago, the good thing is that it actually includes an example:

http://kerbalspaceprogram.com/forum/showthread.php/23030-0-17-interior-tutorial-download-example-project

Otherwise there's this one might actually be better, but i still reccomend checking both out : http://kerbalspaceprogram.com/forum/entry.php/187-0-17-internals-tutarial.

Otherwise, can't you just use the MK1 spaceplane pods interior temporarily?

dude, i posted that like eeehm yesterday :/ 0.16 wasnt even out 'a few monts ago'

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I was just watching the RAT Drop Capsule video where it lands by parachute.

Will there be optional engines for landing in a vacuum?

Maybe, If the standard for this part does not fit. Drop module is designed to fit into any environment

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i think it is posible to make your own instuments. they wurk like any other part so i gues you can just add a module. i am also going tomake my own instrument, not sure what, there is a poll on my thread

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Is there a consensus on how big the Kerbalnauts are? I'm currently using a 1m height, and building at "final" scale (meaning I don't intend to use the rescaleFactor to adjust the size).

very interesting question. I'll tell you one thing, consider the different anatomy Kerbals,õspecially the shape of the head, the location of the eyes and the size of the helmet ))))

I'm guessing an alt. spelling of Kursk?

yea. But Bobcat ind. international company

Edited by BobCat
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þ!тðú òы руÑÂÑÂúøù!ýð ÑÂúþûьúþ ÿрøüõрýþ ÿрþцõýтþò óþтþò rat?

[Google translated by sal_vager]

oh so you're Russian! about how many percent ready rat?

Moderation note, please use English outside the International boards please :)

Edited by sal_vager
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