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[1.11.X] Eisenhower Astronautics v1.0.0 - Stockalike Angara

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Picture by @Vals_Aerospace

Eisenhower Astronautics
Stockalike Angara and Post-Soviet spacecraft for KSP

This mod adds the Angara launch vehicle and it associated upper stages to the game. It will eventually include more rockets developed in the Post-Soviet era. It is meant to mesh well with Tantares, Bluedog Design Bureau, and other stockalike mods. 





Made by @EStreetRockets

Support from B9PS and SAF provided by @blowfish

(Un)official wiki maintained by @Friznit

Special thanks  to @PickledTripod, @CobaltWolf, @Beale, and @DylanSemrau,
as well as many others who aided development.

I am open to suggestions. Please feel free to (respectfully) let me know about stuff you think would make a good addition to the mod. Make sure check the roadmap before you ask. As of now, the scope of this mod is Russian spacecraft in the Post-Soviet era.

Dependencies (included in download, check for latest versions!):

B9 Part Switch - Used for fuel switching and for mesh and texture switching.
Community Resource Pack  - Hydrogen and methane resources.
Module Manager - Used for internal patching and adjustments.
Simple Adjustable Fairings - used for hard fairings.
DeployableEngines - provides small modules for engines.


Merge the GameData folder in the release .ZIP with the GameData folder in your KSP installation.
All of the dependencies come included with the mod.

The "Eisenhower-Astronautics" folder, as well all dependencies, should appear alongside the "Squad" folder.


Eisenhower Astronautics comes with support for the following mods:

I recommend you use all of them for a complete experience.


Frequently Asked Questions

How are the parts balanced?
Parts are balanced against stock KSP parts, which means the launch vehicles might seem overpowered. The parts are best suited for a 2.5x~ system rescale or JNSQ.

I only want one thing, not the whole mod, can I prune it?
Yes, when placed inside the Eisenhower-Astronautics folder, within the parts subfolder, delete the folder for part family you don't want. This will remove that part family without breaking other parts of the mod. For finer pruning, you can use mods like Janitor's Closet remove parts from within the game.



This mod is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

This means that you are free to:

-Copy and redistribute the material in any medium or format -Remix, transform, and build upon the material

Under the following terms:

-You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. -You may not use the material for commercial purposes. -If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. -You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.


Edited by EStreetRockets
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I say, your engines look much better than Tantares ones. :) I'm looking forward to Angara and to Soyuz-5. Shame about Block D, though, the one in Tantares is really bad. The engine has no details and it doesn't have the jettisonable shroud or the RCS system.

Also, do have a look at the Yenisei:

Basically, 6x Soyuz 5 first stage clustered around another Soyuz 5, but with the RD-180 engine and with a dual RD-0146 upper stage. The RD-180 is in BDB already, so if you don't want to make it you could ask @CobaltWolf to make a compatible Soyuz 5 boattail. :) 

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@Dragon01 That is not the Soyuz 5 I am planning on creating. I am going to make the Methalox version, with the RD-0164 and the RD-0169 (maybe) and RD-0124M( (RD-0124 burning CH4+LOX). Check it out:

Yenisei will still be possible, because you could use Beale's RD-170, BDB's RD-180, and my RD-0146  (eventually) from Angara.

On another note, there's no need to bash other mod dev's work, even when comparing or praising someone else's work. While I appreciate the sentiment, that's just not ok. I think Beale's work is excellent, and I hope my engines are half as good. By the way, he just revamped the Blok D and improved it greatly, so you should totally check it out again.

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I was talking about the new version of Block D, actually. I tried it and it was very disappointing. Neither the lower shroud, engine turbomachinery nor jettisonable RCS are modeled. Same with RD-170, Beale's version is a cylinder with four nozzle-shaped bits sticking out. I am specifically interested in exposed, fully modeled variants of both RD-58 and RD-170, which would be useful in combination with parts from other mods. Tantares does not have that, and likely never will. 

I've heard of the older Soyuz-5 variant, and it is a good project, too. I just thought you were referring to the newer rocket. Are you going to give it actual LOX+Methane fuel? Nertea is planning to make a CryoEngines addition with methalox engines, so it would fit in. I would also love to see hydrogen stages use LH2 and not LFO

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2 minutes ago, Dragon01 said:

Are you going to give it actual LOX+Methane fuel? Nertea is planning to make a CryoEngines addition with methalox engines, so it would fit in. I would also love to see hydrogen stages use LH2 and not LFO

Yeah it will be using LH2 and CH4.

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1 minute ago, golkaidakhaana said:

Personally , I beg to differ :)

So, please show me a screenshot of the engine turbopump details and the shroud on the Tantares Block D engine, because you must have a different version than I. 

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