Jump to content

[1.11.x] Hephaistos - Stockalike ULA Vulcan - Official Stand-alone BDB Expansion


Superpenguin160

Recommended Posts

9 hours ago, flamerboy67664 said:

Sorry guys, but I don't seem to have an attachment node at the bottom of the rocket to add a MLP launch platform. Anybody also having this with the latest version?

There has never been an attachment point for a MLP, so I'm not sure why this is an issue. Could it be that you have another mod installed for MLP's that adds compatibility for this mod?

Edited by Superpenguin160
Link to comment
Share on other sites

  • 1 month later...

Hello! I've just updated to the latest version. Thanks for working on this!

- A node beneath the engine mount for a launch pad has been previously mentioned. I'd just like to add my voice to the request for adding one. Using the stock launch clamps is just ... ugh. There's probably  a simple MM patch that I just need to learn to write, but would always prefer something "official" when possible. Anyway, this ties into a question ..

- Do you have EngineIgnitor configs for the KE-4? I'm guessing I could just copy whatever BDB has set up for the Atlas V engines but thought I'd ask first.

@Atlas Gaming Plume on the RL10s is fine for me on 1.10.1, but I'm guessing you're on 1.11? There are SRM issues with BDB on 1.11 and I'm sorta holding off until they have a chance to look at 1.11.

Link to comment
Share on other sites

@Atlas Gaming I forgot to change the real plume compatibility config. You can fix it by opening >Hephaistos\Compatibility\Real Plume\RealPlume.cfg< then copy everything in the spoiler and overwrite the whole document.
 

Spoiler

//BE-4
@PART[SP_engineBE4]:NEEDS[RealPlume,SmokeScreen] //
{
    PLUME
    {
        name = Methalox_Lower
        transformName = thrustTransform
        localRotation = 0,0,0
        localPosition = 0,0,0.2
        fixedScale = 0.8
        energy = 1
        speed = 1
        emissionMult = 0.5
        alphaMult = 0.8

        flarePosition = 0,0,-0.4
        flareScale = 0.3

        plumePosition = 0,0,0
        plumeScale = 1.7

        fumePosition = 0,0,0.1
        fumeScale = 1.7

        blazePosition = 0,0,0
        blazeScale = 1.7
    }
    @MODULE[ModuleEngines*]
    {
        %powerEffectName = Methalox_Lower
    }
}
//GEM60 XL
@PART[bluedog_Delta_GEM63XL]:NEEDS[zRealPlume,SmokeScreen,!RealismOverhaul]
{
    @MODULE[ModuleEngines*]
    {
        @name = ModuleEnginesFX
        %powerEffectName = Solid-Lower
    }
    PLUME
    {
        name = Solid-Lower
        transformName = thrustTransform
        localRotation = 0,0,0
        localPosition = 0,0,0.1
        fixedScale = 0.6
        energy = 1
        speed = 1
    }
}
@PART[bluedog_Delta_GEM63XL]:NEEDS[zRealPlume,SmokeScreen,!RealismOverhaul]:AFTER[zzRealPlume]
{
    @EFFECTS
    {
        @flameout
        {
            PREFAB_PARTICLE
            {
                name = smoke
                prefabName = fx_smokeTrail_medium
                transformName = thrustTransform
                localOffset = 0,0,0.0
                localRotation = 1,0,0,-90
            }
        }
    }
}

 

@PART[bluedog_CentaurD_RL10_LV2]:NEEDS[zRealPlume,SmokeScreen,!RealismOverhaul] //Compatible with Sandbox patch in BDB extras
{
    !EFFECTS
    @MODULE[ModuleEngines*]
    {
      @name = ModuleEnginesFX
      %powerEffectName = BDB_CryogenicUpper
    }
    PLUME
    {
        name = BDB_CryogenicUpper
        transformName = fxTransform
        localRotation = 0,0,0
        localPosition = 0,0,0
                energy = 1
        speed = 1
        emissionMult = 1

        flarePosition = 0,0,-0.2
                flareScale = 0.14

        fumePosition = 0,0,0.25
                fumeScale = 0.75

                streamPosition = 0,0,0
                streamScale = 0.7

                shockconePosition = 0,0,0.8
                shockconeScale = 0.4
    }
  PLUME
  {
      name = BDB_CryogenicUpper2
      transformName = fxTransform
      localRotation = 0,0,0
      localPosition = 0,0,0
      energy = 1
      speed = 1
              emissionMult = 1

      flarePosition = 0,0,0.1
      flareScale = 0.17

      fumePosition = 0,0,0.65
      fumeScale = 0.8

      streamPosition = 0,0,0.4
      streamScale = 0.8

      shockconePosition = 0,0,1.5
      shockconeScale = 0.5
    }
    PLUME
    {
        name = Cryogenic_LowerRed_CE
        transformName = fxTransform
        localRotation = 0,0,0
        localPosition = 0,0,0
        energy = 1
        speed = 1
        emissionMult = 1

        corePosition = 0,0,0.5
        coreScale = 0.15

        plumePosition = 0,0,0
        plumeScale = 0.2

        plume2Scale = 0.2
      }
  @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[engineSwitch]]
  {
    @SUBTYPE[RL10-A4]
    {
      @MODULE:HAS[@IDENTIFIER:HAS[#name[ModuleEngines*]]]
      {
        @DATA
        {
          %powerEffectName = BDB_CryogenicUpper2
        }
      }
    }
    @SUBTYPE[RL10-C1]
    {
      @MODULE:HAS[@IDENTIFIER:HAS[#name[ModuleEngines*]]]
      {
        @DATA
        {
          %powerEffectName = BDB_CryogenicUpper2
        }
      }
    }
    @SUBTYPE[RL10-A5]
    {
      @MODULE:HAS[@IDENTIFIER:HAS[#name[ModuleEngines*]]]
      {
        @DATA
        {
          %powerEffectName = Cryogenic_LowerRed_CE
        }
      }
    }
  }


}

@OrbitalManeuvers
1. I don't plan to officially put it in this mod, but you can add it in yourself. Just put the little code snippet inside >Hephaistos\Parts\Structural\vulcanBiAdaptor.cfg< Put this underneath line 16 (after node_stack_bottom02)

node_stack_bottom03 = 0.0, -1.30208, 0.0, 0.0, -1.0, 0.0, 2

It's currently configured to sit at the bottom of the engine mount, if you want an offset you need to change the -1.30208 to something more negative.

2. I don't use Engine Ignitor, but you could make one yourself or ask the developer of that mod to make it compatible.

Edited by Superpenguin160
Link to comment
Share on other sites

  • 4 weeks later...
19 hours ago, computercat04 said:

I can't load the .craft files because of this.

Am43vWR.png

That`s because this parts are old BDB-parts. They are deprecated and replaced by new ones. So this craft-files are broken. Or you need to install an older BDB-version.

Link to comment
Share on other sites

  • 4 weeks later...
  • 2 months later...
  • 3 weeks later...
2 hours ago, AdrianDogmeat said:

Where I should place the paintjobs? I'm getting B9PartSwitch problems and only the copper version works

Welcome to the forums. As mentioned just a couple messages up, you place the entire Extras folder (including the cfg and the nested folder) inside of the Hephiastos folder. 

Link to comment
Share on other sites

  • 3 months later...
On 9/11/2020 at 5:49 AM, Superpenguin160 said:

It turns out that it was already on CKAN, one of the dependencies is for KSP 1.9 only though. It works fine, but that means that you also need to enable KSP 1.9 in CKAN.

Thanks for making this mod.

For the benefit of CKAN users: It's named "ULA Vulcan" there. Searching for "Hephaistos" doesn't find it.

Link to comment
Share on other sites

  • 3 weeks later...
5 hours ago, The_only_spaceace said:

I still don't seem to be able to change the paint job on the core tank, i have the extras installed correctly as well (ignore that fact i'm on mac)

 

https://imgur.com/6DX6F6C

https://imgur.com/rVt3N5I

 

The included dependencies (B9PartSwitch, CRP, SAF, ModuleManager) are outdated. Download them separately.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...