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What mods do you guys include in just about any modded playthrough?


mcwaffles2003

What mods do you guys include in just about any modded playthrough?  

39 members have voted

  1. 1. (pick 8 max)

    • RCS Build Aid
      10
    • Kerbal Alarm Clock
      30
    • Janitors closet
      4
    • MechJeb
      17
    • Pilot Assistant
      0
    • Part Commander
      0
    • NavHud
      0
    • ScanSat
      18
    • Hanger Grid
      0
    • Better time warp
      6
    • EditorExtensions
      7
    • Kerbal joint reinforcement
      8
    • TweakScale
      3
    • Filter Extensions
      3
    • Kerbal engineer redux
      25
  2. 2. continued

    • Hangar Extender
      9
    • DockRotate
      5
    • ReStock
      19
    • BDB
      5
    • Tantares
      6
    • KIS/KAS
      13
    • Konstruction!
      2
    • SimpleAdjustableFairings
      3
    • VAB Reorienter
      2
    • FMRS
      2
    • Kerbal Reusability Expansion
      4
    • WASD Editor Camera
      3
    • Universal Storage
      5
    • HyperEdit
      6
    • Final Frontier
      4
  3. 3. continued

    • Kerbal Construction Time
      5
    • Kerbal Launch Failure
      1
    • Chatterer
      13
    • Alternate Resource Panel
      7
    • Dmagic Orbital Science
      9
    • ForScience
      1
    • WarpEverywhere
      1
    • MouseAimFlight
      0
    • Transfer Window Planner or Astrogator
      7
    • Navball Docking Alignment Indicator
      7
    • Indicator Lights
      4
    • Transfer window planner
      5
    • Docking alignment indicator
      8
    • SmartParts
      3
    • Near future mods
      6
    • kOS
      2
    • MKS
      0
    • JNSQ
      4
    • TAC/USI LS
      2
    • kerbalism
      2


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2 minutes ago, mcwaffles2003 said:

any suggestions?

Protest the garbage that is IPS? Host the poll on a non-broken website? Abandon the poll idea altogether?
This forum software is clearly broken for polls with >20 options.

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1 minute ago, eatU4myT said:

Or, since there are only 17 choices with responses, trim it down to just them and an "other" choice?

I like this. Ill let the poll sit for a couple days and top 20 get to a "real poll"

Will some artiificially get there? sure, but 2nd best of 100 can get knocked out at the start of a tournament and 51st can make it to the finals so I think that's the fairest it can get

Edited by mcwaffles2003
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1 minute ago, eatU4myT said:

Or, since there are only 17 choices with responses

There are almost certainly only 4 participants so far (again, obvious from warped Dmagic votes), that's a mighty small sample size.

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Must have KIS/KAS and MechJeb, KAC is super useful as well. I'm getting to the point where I don't need MechJeb to help with my piloting, I made my first landings, dockings, ect all before I installed it. MechJeb is still vital to getting the most out of my playing time, though. How many times do I need to launch identical supply or crew rockets??? Much better to automate that part of things. I still prefer to pilot the first flights and unusual payloads myself. The more complex the in-game world gets, the more useful KAC becomes, it's no big deal to keep track of ten or twenty flights, but 40-50 is my limit.

KIS/KAS changes the very nature of the game. Without it, it's a game about rockets, and the Kerbals are there to support them. With it, it's a game about Kerbals, and the rockets are just vehicles for them and their explorations.

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1 hour ago, Starhelperdude said:

I have modulemanager in all of my ''modpacks''

it's a mod so essential i considered it a default mod and didn't include it

8 hours ago, Kazkar said:

You seem to have KOS missing - for me it's the second (after KAC) most important mod.

As for the need to select one answer from each group, maybe you could add to each group an option: "none from this group"?

added it

 

50 minutes ago, Clamp-o-Tron said:

A couple to add:

BARIS

Tac-ls (and usi-ls, but I use tac)

Kerbal health

JNSQ

MKS

added some of those

The poll is now out of room to add more

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5 hours ago, mcwaffles2003 said:

> [...] KOS [...]

added it

Great! Now, guys: would some of you, who hasn't voted yet, add KOS to your vote? I already have voted before, and there seems to be no option to edit my answer.

It's a terrifying thought, that this wonderful mod would have one point less, just because I was too lazy to create a new account and fix the situation. ;.;

Edited by Kazkar
Clarify what I had in mind when I said what I did.
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  • 3 weeks later...

You should update the poll, out of all the mods on the list provided I only use 3 (NFX, NFS and NFE). Other mods I use are: Feline Utility Rovers, TST Continued, Restock and Restock+, Knes, Grounded (Modular vehicles mod allowing you to create city vehicles) and KSP Recall

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  • 2 months later...

Restock/+, because there are some useful extras in Restock+ and the part style matches Near Future which I also often use;

MechJeb, because why would I do everything myself when I can get the game to do the number-crunching for me;

Kerbalism, in my most recent career games at least, because it’s a pretty comprehensive setup for life support/Kerbal QoL and makes science experiments take longer than one click and you’re done;

Astrogator, because while MechJeb’s advanced transfer tool is what I usually use to plot the nodes, it’s nice to have the time until the next optimal transfer window for everywhere displayed in one window along with delta-V requirements;

ScanSat, to make nice maps (and more science);

And KAC, because it’s far too easy to time warp past nodes otherwise.

I’ve also been using KIS/KAS and KER recently but I don’t use them every time, likewise with Stage Recovery which I would use for any career but is advised against for RP-1 for game balance reasons; I also use some Near Future mods in most of my careers but this varies- I never use NFSpacecraft but almost always use NFExploration for the probe parts expansion.

 

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MechJeb - For info screens and because I find manually launching to LKO tedious.
KAC - A must for running multiple missions at once
RCS Build Aid - I like my ships to be stable
KIS/KAS

Final Frontier & Kerbal Construction Time - These 2 make the game more fun and engaging for me.

Janitors Closet - The newest addition to my list. Just started using this one a few weeks ago and it really makes it easier to find parts in the editor quickly.

Plus many parts packs.
 

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From the list

  • SCANSAT
  • Restock and restock+
  • Transfer window planner
  • Kerbal alarm clock
  • Docking alignment indicator
  • chatterer

I also use :

  • Simple fuel switch for more liberty with tanks
  • RCS build aid
  • Precise editor, very important for me to have numeric values of part positions to have something really precise
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