JonnyOThan Posted September 19, 2020 Share Posted September 19, 2020 (edited) I'm adopting a collection of extensions to kOS that I've found useful and fun: kOS-StockCamera (Adopted from @hvacengi) Allows kOS to control the flight camera and map camera. Documentation: https://github.com/JonnyOThan/KOS-stockcamera#description Download: https://github.com/JonnyOThan/KOS-StockCamera/releases License: GPLv3 kOS-EVA (Adopted from @Ger_space) Allows kOS to control kerbals on EVA. Documentation: https://github.com/JonnyOThan/KOS-eva#kos-eva Download: https://github.com/JonnyOThan/kOS-EVA/releases NOTE: depends on harmony. License: MIT kOS-SCANSat (Adopted from @Ger_space) Allows kOS to interact with SCANSat. Now with anomaly detection! Documentation: https://github.com/JonnyOThan/KOS-scansat#kos-scansat Download: https://github.com/JonnyOThan/kOS-scansat/releases License: MIT kOS-Career (NEW!) Allows kOS to interact with career mode elements like contracts, building upgrades, and the tech tree. Documentation: https://github.com/JonnyOThan/KOS-career#kos-career Download: https://github.com/JonnyOThan/kOS-Career/releases License: GPLv3 Edited September 16, 2023 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
Ozin Posted September 19, 2020 Share Posted September 19, 2020 Thank you so much for maintaining and posting these! Quote Link to comment Share on other sites More sharing options...
Readux Posted September 28, 2020 Share Posted September 28, 2020 (edited) SpaceCore kOS Script Pack (Adopted from @bodryxon) A pack of scripts for kOS to launch and operate your rockets. Documentation: https://forum.kerbalspaceprogram.com/index.php?/topic/194603-spacecore-kos-script-pack/&tab=comments#comment-3800181 Download: [Snip] kOSPropMonitor (Adopted from @dsonbill) RPM interface for KSP. Documentation: https://github.com/dsonbill/kOSPropMonitor Download: [Snip] Edited October 4, 2020 by James Kerman non conforming links snipped Quote Link to comment Share on other sites More sharing options...
James Kerman Posted September 28, 2020 Share Posted September 28, 2020 Hello @JonnyOThan and welcome to the forum @Readux and congratulations on these releases however please remember that all releases must include a licence type in your forum posts containing links to your mods as per our add-on posting rules. This does not have to be the full legalese, just the type so that your work and rights are protected. Quote Link to comment Share on other sites More sharing options...
Ger_space Posted September 29, 2020 Share Posted September 29, 2020 I really love, that yo picked up the mods and a big sorry for the code quality of the addons. These where my first steps in c# and mod development after all. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 29, 2020 Share Posted September 29, 2020 I'd forgotten about these. These are great. Especially the EVA kerbals and the camera. Is it possible to run these at the same time? Like with HullCamVDS and the first person camera? I guess with action groups it would be possible to switch cameras on and off but with the first person camera this woukd be great. And viewing internals from within a pod as well. Thanks for collecting these together. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted October 6, 2020 Share Posted October 6, 2020 @JonnyOThan, and I guess @Ger_space, using the EVA addon, I can get off a ladder, and even grab a ladder, but the move function doesn't seem to work addons:eva:move(forward). etc or on a ladder with up down etc. any ideas, or am I instructing wrong. This is using ksp 1.10.1 however. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted October 6, 2020 Author Share Posted October 6, 2020 (edited) 4 hours ago, theJesuit said: @JonnyOThan, and I guess @Ger_space, using the EVA addon, I can get off a ladder, and even grab a ladder, but the move function doesn't seem to work addons:eva:move(forward). etc or on a ladder with up down etc. any ideas, or am I instructing wrong. This is using ksp 1.10.1 however. It takes a string. This should work: addons:eva:move("forward"). Edited October 6, 2020 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
theJesuit Posted October 7, 2020 Share Posted October 7, 2020 (edited) Ah. So good. Thank you. Now to work out the camera job. Can I please have an example of usage? Peace. Edited October 7, 2020 by theJesuit Quote Link to comment Share on other sites More sharing options...
Ger_space Posted October 7, 2020 Share Posted October 7, 2020 (edited) 8 hours ago, JonnyOThan said: It takes a string. This should work: addons:eva:move("forward"). @theJesuit If I remember correctly it's addon:eva:move("up") (or "down") on a ladder. Edited October 7, 2020 by Ger_space Quote Link to comment Share on other sites More sharing options...
theJesuit Posted October 9, 2020 Share Posted October 9, 2020 (edited) I showed my 7 year old a kerbal on a pod ladder moving by himself on the ground, alking round the front of the craft, planting a flag, returning and reboarding the pod. I wrote a script file and showed him how i simplified the proces for writing a script. Now he wants to learn coding. Bless. Peace. Edited October 9, 2020 by theJesuit Quote Link to comment Share on other sites More sharing options...
darthgently Posted October 31, 2020 Share Posted October 31, 2020 FYI, the GOEVA doesn't work for Kerbs in Command Seats, because KSP considers them to be kind of already on EVA, but then again, they aren't because they show up in the crew portraits and not as an EVA in target filtering. Anyway, I was able to get to the Kerb in a command seat via kOS by looking at Command Seats that had a child node, then using the KerbalEVA module PAW doaction 'leave seat' option that is there when they are in a Command Seat. I mention it because a similar thing could probably be added to the GOEVA fn in C# I imagine, or maybe a more direct way. There is probably a way to make sure that the name matches the one in the CREWMEMBER record but I didn't go that far yet Quote Link to comment Share on other sites More sharing options...
darthgently Posted January 8, 2021 Share Posted January 8, 2021 Will kOS-Career be on CKAN at some point? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted January 12, 2021 Author Share Posted January 12, 2021 I just published kos-stockcamera v0.2.0.0 which adds support for interacting with the mapview camera. Try it out and let me know what you think! Quote Link to comment Share on other sites More sharing options...
Kwebib Posted January 12, 2021 Share Posted January 12, 2021 This is great. Now my computer can play KSP for me. Quote Link to comment Share on other sites More sharing options...
darthgently Posted January 13, 2021 Share Posted January 13, 2021 (edited) What is the ADDON name for stock camera? Having an issue accessing the MAPCAMERA object Nvrmnd, found the examples on git Edited January 13, 2021 by darthgently Quote Link to comment Share on other sites More sharing options...
phraggers Posted July 7, 2021 Share Posted July 7, 2021 (edited) I just spent a while removing mods one at a time and FINALLY found the problem to be this mod! In the current version this mod breaks EVA animations, Kerbals kinda get stuck mid walk or climb animation, there's about half a second of the animation when you start moving but then it gets stuck, so the Kerbal still moves around but like a statue, making climbing ladders impossible. edit: Sorry just realised this post encompasses all the kOS addons, but the problem lies with kOS-EVA only, the others seem fine. Edited July 7, 2021 by phraggers Quote Link to comment Share on other sites More sharing options...
traisjames Posted May 4, 2022 Share Posted May 4, 2022 On 7/7/2021 at 12:09 PM, phraggers said: I just spent a while removing mods one at a time and FINALLY found the problem to be this mod! In the current version this mod breaks EVA animations, Kerbals kinda get stuck mid walk or climb animation, there's about half a second of the animation when you start moving but then it gets stuck, so the Kerbal still moves around but like a statue, making climbing ladders impossible. edit: Sorry just realised this post encompasses all the kOS addons, but the problem lies with kOS-EVA only, the others seem fine. I just found this mod is causing the same issue. I am finding them very hard to control on Minmus...the low gravity causes them to take a half step, then freeze as they jump and fly (without the jump animation). They are very hard to control. Quote Link to comment Share on other sites More sharing options...
Zelda Posted May 4, 2022 Share Posted May 4, 2022 1 hour ago, traisjames said: I just found this mod is causing the same issue. I am finding them very hard to control on Minmus...the low gravity causes them to take a half step, then freeze as they jump and fly (without the jump animation). They are very hard to control. So THIS is the mod that borked the kerbal animations. It's been driving me crazy for months, and I am running over 200 mods so to go through each mod one by one felt daunting. Thanks for flagging this and saving me a ton of time! Quote Link to comment Share on other sites More sharing options...
darthgently Posted May 4, 2022 Share Posted May 4, 2022 kOS-EVA has gotten no real love recently and reportedly uses interesting methods to get the physics engine to cooperate. I wouldn't expect a lot of stability there Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted May 5, 2022 Author Share Posted May 5, 2022 18 hours ago, Zelda said: So THIS is the mod that borked the kerbal animations. It's been driving me crazy for months, and I am running over 200 mods so to go through each mod one by one felt daunting. Thanks for flagging this and saving me a ton of time! Does this happen when you're directly controlling the kerbal, or only when using kos? I only ever use kos-eva in an install where KOS is the only method of control...I knew it was janky with KOS but if it breaks when trying to directly move them then that probably needs some attention. Quote Link to comment Share on other sites More sharing options...
Zelda Posted May 5, 2022 Share Posted May 5, 2022 25 minutes ago, JonnyOThan said: Does this happen when you're directly controlling the kerbal, or only when using kos? I only ever use kos-eva in an install where KOS is the only method of control...I knew it was janky with KOS but if it breaks when trying to directly move them then that probably needs some attention. It happens when I'm directly controlling them. I actually hadn't gotten around to using kOS-EVA yet, even though I installed it months ago with big dreams of scripting EVAs. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted May 5, 2022 Author Share Posted May 5, 2022 1 hour ago, Zelda said: It happens when I'm directly controlling them. I actually hadn't gotten around to using kOS-EVA yet, even though I installed it months ago with big dreams of scripting EVAs. yeah it's basically sufficient to plant a flag and get back in the ship (you can basically teleport with boardpart). OK I'll have to take a look at the movement, and maybe I can fix it for the kos control too! Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted August 6, 2023 Author Share Posted August 6, 2023 (edited) Just put out an update for kos-career that adds roster support (hiring/firing crew etc): https://spacedock.info/mod/2530/kOS-Career Also I finally got around to fixing the version metadata so this should be on CKAN in the near future. Edited August 6, 2023 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 16, 2023 Author Share Posted September 16, 2023 (edited) New kos-eva version: https://github.com/JonnyOThan/kOS-EVA/releases Note: now depends on harmony: https://github.com/KSPModdingLibs/HarmonyKSP Added :LIGHTS and :RCS suffixes (thanks @SofieBrink) KISAutoEquip and KerbalBot addons now use the KSPAssemblyDependency so they won't be loaded when KIS and RemoteTech aren't installed, respectively Movement is now properly hooked into the kerbal eva state machine. No more janky animations! Add :VISOR and :HELMET toggles Add :STATE suffix Added many movement-related suffixes: :NEUTRALIZE, :STARBOARD, :TOP, :FORE, :MOVETHROTTLE, :JUMP, :SPRINT Edited September 16, 2023 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.