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[1.11.X+] ColdWarAerospace


L0ck0n
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ColdWarAerospace

Dj9qazt.png

 

J8EYt17.png

66P0Igv.png

tfw686j.png

PbiX29C.png

hOGcO8c.pngKZ6tqVU.png

 

Full Album:

Version 0.1:

https://imgur.com/a/BHRkQ1D

Version 0.2:

https://imgur.com/a/Dp74HYm

Version 0.3:

https://imgur.com/a/Z2aQZs3

Craft files:

mycraft_trans_half.png

 

Depedencies:

Required:

·         BDAnimationModules

https://github.com/raidernick/BDAnimationModules/releases

·         Firespitter (only plugin and sounds are necessary, you can delete rest from Firespitter folder)

https://github.com/snjo/Firespitter/releases

·         ModuleManager

 

BDAnimationModules and Firespitter are used by many parts with cool animations.

 

Recommended:

·         TweakScale (this old version should work without issues)

https://github.com/net-lisias-ksp/TweakScale/releases/tag/RELEASE%2F2.4.2.0

·         B9 Aerospace ProceduralWings

https://github.com/Rafterman82/B9-PWings-Fork/releases

 

Many parts are created with TweakScale in mind. It's not cheating, some parts are even underpowered when upscaled. Get B9 Aerospace ProceduralWings for cool wings.

 

 

How to find ColdWarAerospace parts in hangar?

Just write "cwa" or "coldwar" in search box above parts menu!

 

Also you can search by:

Origin:

West

East

Resistance

Cold war era (late 1940s -1960; 1960s -1980; 1980s - mid 1990s):

Early

Mid

Late

 

If you want to search for parts from West, late cold war just write in search box: "west late"

*For awesome building turn on "advanced tweakables" in KSP options.

 

Download:

https://spacedock.info/mod/2535/ColdWarAerospace

 

For more informations, READ "INFO.PDF" inside mod folder!!!

 

 

Licensing:

ColdWarAerospace contains models, textures, code which are released under separate licenses:
- UAZ-452 model and textures: by Sergey Egelsky (https://sketchfab.com/3d-models/uaz-452-
4f45aa2e9180437b9687b3d567069ca9), released under Attribution 4.0 International (CC BY 4.0), https://creativecommons.org/licenses/by/4.0/
- UAZ 001 УАЗ model and textures: by hawol (https://sketchfab.com/3d-models/uaz-001-09016f12adde42e996c29209635e2b92), released under Attribution 4.0 International (CC BY 4.0), https://creativecommons.org/licenses/by/4.0/
Rest of "ColdWarAerospace" content that is not released under separate licenses is released under
Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) https://creativecommons.org/licenses/by-nc-sa/4.0/ *I only take credit on my parts/content.

Author: L0ck0n

 

Plans for the future:

Im quite busy, so dont expect frequent updates, but in the future im planning to upload all these crafts to KerbalX and add more cool parts!

 

Versions:

0.1 Initial release- still WiP, some parts need more work, and changes in configs.

0.2 Updated textures, meshes, many new parts, many changes to engines cfgs.

0.3 New textures for american vehicles, new soviet cars, more new parts, fixed models, textures, configs and more!

 

hOGcO8c.png8meKYVK.png

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h03fJDg.pngsPsfi96.png

wpo58WQ.pnghFowdul.png

gpUyYpT.png8tQEOda.png

Edited by L0ck0n
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  • 2 weeks later...

This is seriously amazing! I absolutely love the parts you have so far, and I had a few ideas for potential cockpits you could add (if you want to, that is) in the future: Vought F-8 Crusader, F-5E Tiger II/F-20 Tigershark, F-106 Delta Dart, and F-105 Thunderchief.
Once again, this is absolutely amazing, and I hope you have a great day!

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Thank you all for your responses! :)

Im quite busy, but im still working on this mod in my free time.

So for the next update: some fixes for models and configs (more realistic engines etc) and new models (some jeeps, CUCV and UAZ) and probably ill upload some crafts to KerbalX.

Plan for the future: MiG-23 and F-4E - cockpits, parts, intakes, engines (very early WiP).

But as i said im really busy so dont expect anything rly soon :(

Edited by L0ck0n
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  • 4 weeks later...
On 10/10/2020 at 4:32 PM, L0ck0n said:

Thank you all for your responses! :)

Im quite busy, but im still working on this mod in my free time.

So for the next update: some fixes for models and configs (more realistic engines etc) and new models (some jeeps, CUCV and UAZ) and probably ill upload some crafts to KerbalX.

Plan for the future: MiG-23 and F-4E - cockpits, parts, intakes, engines (very early WiP).

But as i said im really busy so dont expect anything rly soon :(

I see an Apache in the poster, the one in firespitter is ugly.

Edited by Kerbalwings
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  • 1 month later...
On 10/13/2020 at 6:55 PM, SomeoneWhoLikesTrains said:

Poggers!

Anyway, the MiG-29 looks great, but when i tried replicating it, i couldn't even get it to fly :(

Same here, I feel that the cockpit is generating WAYYYY too much lift for some reason. 

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On 9/19/2020 at 5:48 PM, Hohmannson said:

Finally we have a rover that is kerbal enough, thank you!

It's also the most kerbal deep space exploration vehicle (i should bring it to Eeloo I think)56rsP3Z.png

5FKxmwD.png

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On 9/19/2020 at 7:17 AM, L0ck0n said:

·         ModuleManager

https://github.com/sarbian/ModuleManager/releases

Hi, the ModuleManager releases are not available to download from that link, which offers only source code; you have to go to Sarbian's Jenkins to get something installable:

However, is this true?

On 9/19/2020 at 7:17 AM, L0ck0n said:

ModuleManager is necessary for all things to work.

Reviewing this for addition to CKAN, I don't see any use of ModuleManager syntax in the cfg files, and our MM syntax detector agrees. If you used some, do you recall where it was? We would want to improve the syntax detector if possible. Thanks!

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11 minutes ago, HebaruSan said:

Hi, the ModuleManager releases are not available to download from that link, which offers only source code; you have to go to Sarbian's Jenkins to get something installable:

However, is this true?

Reviewing this for addition to CKAN, I don't see any use of ModuleManager syntax in the cfg files, and our MM syntax detector agrees. If you used some, do you recall where it was? We would want to improve the syntax detector if possible. Thanks!

To be honest, i don't remember if currently there are any parts that need ModuleManager (xD), maybe some other depedencies require ModuleManager?

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On 1/7/2021 at 7:10 AM, callsignblaze said:

i believe it is why the creator added balance weights with his mod. I have used most of his cockpits with no issue

Omg I never noticed the weights, I have to give them a try! 

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  • 2 weeks later...

Hey man! I've been using this mod since the day it released pretty much, and it's one of my favourite mods.
Do you have a list or something with the stuff you plan on adding? Also what about adding a bicoupler for your size 1 mk3 parts to make stuff like the English Electric Lightning?

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  • 3 months later...
Posted (edited)
3 minutes ago, Beetlecat said:

YES!! These are so great.

Totally dumping them into my current game, post-haste!

Thanks!

Currently im quite busy with some stuff in my life, but in my free time im working on new parts for the next update, some cool cargo plane parts. So in next update probably Il-76 and something american :) :) 

IL-76MD_-_TankBiathlon2013_%28modified%29.jpg

Edited by L0ck0n
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