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Wrong texture alignement (Blender -> mu -> KSP)


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Hi everybody,

I am very new to KSP modding and I am learning Blender at the same time so... it might be something obvious that I don't know about. :unsure:

I have created a model with Blender including a collider and a material with a KSP shader and an UV map. This model was exported into a mu format. And with the right cfg file, it does show up in game. Yeah! :D

BUT the texture is not aligned with my model / UV map. :/ I am not sure why. Any hints ? 

I have configured the UV map with Blender. And I have created a texture dds file using the exported layout of the UV map but it does not seem to be respected. But I have a single UV map attached to the model so... I am a bit lost to find the reason...

Thanks in advance for any hints. ^_^

 

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Edited by DunaColonist
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