Jump to content

HumanStuff Easy Builder Workshop & Texture Library


Recommended Posts

HumanStuff Easy Builder Workshop & Texture Library

*>Version 2.0.1 "Vector" Promo Video<* - v.3.2.1 "Intro & Install Tutorial" Video is being made, LIVE on Youtube & Peertube, 2020-12-20

*Note: Anything installed by "Ninite"'s FREE & 100% SAFE web service CAN BE UPDATED ALL AT ONCE:

MAIN NINITE-UPDATER-HERE & NINITE AV-UPDATER-HERE

Basic "ONLINE INSTALLER" is 55kb or Link-Sized, Full "OFFLINE INSTALLER" is 3.8gb or DVD or "USB/SD/Etc Drive" Sized 

HumanStuff_Byte4Byte_Pak_Stand_Alone.exe Link 72mb (extracts to 118mb)

..................

Users: I will not "last forever", they who came before me didnt at least .... archive these tools/clone my githubs, feel free to redistribute this package, whole/in part, with ANY additions, as long as you do so that access to it is 100% FREE.

SOURCE: GITHUB, MIRROR: SPACEDOCK (Current: v3.2.1)
*Note: Anything installed by "Ninite"'s FREE & 100% SAFE web service CAN BE UPDATED ALL AT ONCE, by going to Ninite via this link 

..................

Basic Pack Contents:

 

Pack is now: 

Aprox 1000 mixed tools (no joke, roughly 1000 various FOSS tools in "FULL INSTALL")

  • Mandatory parts (95% invisible), 3.8gb offline exe or 55kb on-line exe > optionally 3GB more inside installer download, MAIN INSTALL: 9GB, FULL INSTALL: "about "18gb
  • KSP specific image files, visible self extracting 7zip question, 668mb  installer download, ummm 1.15gb installed? Optional via Ketarin
  • light office, visible self extracting 7zip question, 44mb  installer download, ummm 90mb installed? Optional via Ketarin
  • Full office, visible self extracting 7zip question, 330mb  installer download, ummm 995mb installed? Optional via Ketarin
  • Mod/software maker "uploading" tools, visible self extracting 7zip question, 90mb installer download, ummm 210mb installed? Optional via Ketarin
  • Extra "Benchmarks Tools" pack,  visible self extracting 7zip question, 3.02gb installer download, ummm 7.37gb installed? Optional via Ketarin
  • url firing, cleanup, then finally  a thank you.. option to relaunch ANYTIME, the Optionals via Ketarin, with "individual" tool selection ability
  • 90% tools "Portable'ized", rest are able to make their own "ini", "config's" or "reg enbtries" on 1st run

Thats the kit, I packed all my various cygwin-bash, cmd, ps, vb etc scripts as exe's for "sanity" & pebkac/idt10 issues 

NOTE: "visible question" is via an on screen, CMD prompt (Red Text on Black) CMDs "echoing" windows.

Basically, I have made via this process:

all working together

A FOSS tool kit for anything from desktop publishing, programing, software authoring, "semi-pro" graphics, audio & video editing, PLUS "showing off" your  stuff to the level of advanced website hosting/authoring

This gets info/image heavy Spoiled to cleanup

Spoiler

 

Human-Stuff-Vintage-Suit-Animated-900.weHuman-Stuff-Standard-Suit-Animated-900.wHuman-Stuff-Future-Suit-Animated-900.web

OA900Fx.pngtr-is-back.webpdtnt9uo.gif

The "C:\@ HumanStuff_EasyBuilderWorkshop" folder

promo.png

Forgive the TRR image of main menu, I need to film my own. But same deal. Sorry @HaArLiNsH (who made the 2 "technoColor" TRR images, I made into animated WebP's, & have borrowed for prehaps a week...busy busy lol)

Consists of a pre-made, and image file library populated, "directory structure" to stream line your work with the suggested FREE tools. AKA: NOT for GameData Folder!
* Template folder still under construction. Designed to de droped on the "root" of a drive (like: C:/HumanStuff_EasyBuilderWorkshop/..   Or "D:/" or what ever drive) for use with supplied ".bat" file, Notepad++ & cmder "Quick run commands" (for cmd line tools)

IMPORTANT: PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THIS SOFTWARE: EULA & Disclaimer: its long and big, so spoiler

Spoiler

IMPORTANT: PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THIS SOFTWARE.

LICENSE

This End-User License Agreement (EULA) is a legal agreement between you and @Aazard, for all "HumanStuff mods", which includes computer software and may include associated media, printed materials, and “online” or electronic documentation (“Software Product”).

By installing, copying, or otherwise using the Software Product, you agree to be bounded by the terms of this EULA. If you do not agree to the terms of this EULA, do not install or use the Software Product.

DISTRIBUTION

The Software Product is being distributed as Freeware for both personal and non-commercial use. It may be included with CD-ROM/DVD-ROM distributions. You are NOT allowed to make a charge for distributing this Software (either for profit or merely to recover your media and distribution costs) whether as a stand-alone product, or as part of a compilation or anthology, nor to use it for supporting your business or customers. It may be distributed freely on any website or through any other distribution mechanism, as long as no part of it is changed in any way.

You may permanently transfer all of your rights under this EULA, provided the recipient agrees to the terms of this EULA.

USER AGREEMENT

Installation and Use

You may install and use an unlimited number of copies of the Software Product.

Use Restrictions

You may reproduce and distribute an unlimited number of copies of the Software Product; provided that each copy shall be a true and complete copy, including all copyright and trademark notices, and shall be accompanied by a copy of this EULA. Copies of the Software Product may be distributed as a standalone product or included with your own product as long as the Software Product is not sold or included in a product or package that intends to receive benefits through the inclusion of the Software Product.

The Software Product may be included in any free or non-profit packages or products.

Copyright Restriction

You may not reverse engineer, decompile, or disassemble the Software Product, except and only to the extent that such activity is expressly permitted by the independent authors, in whole or part, of of the Software Product, law notwithstanding this limitation.

Limitation of Responsibility

In no event shall the author of this Software be liable for any special, consequential, incidental or indirect damages whatsoever (including, without limitation, damages for loss of business profits, business interruption, loss of business information, or any other pecuniary loss) arising out of the use of or inability to use this product, even if the Author of this Software is aware of the possibility of such damages and known defects.

Termination

Without prejudice to any other rights, the Author of this Software may terminate this EULA if you fail to comply with the terms and conditions of this EULA. In such event, you must destroy all copies of the Software Product and all of its component parts.

DISCLAIMER OF WARRANTY

The Author of this Software expressly disclaims any warranty for the Software Product. The Software Product and any related documentation is provided “as is” without warranty of any kind, either express or implied, including, without limitation, the implied warranties or merchantability, fitness for a particular purpose, or noninfringement. The entire risk arising out of use or performance of the Software Product remains with you.

ASSOCIATED EULA(s)

Without prejudice to any other rights, the User of this Software agrees fully to this EULA, the terms and conditions of all other associated EULA(s). In such event you no longer agree with these statements, you must destroy all copies of the Software Product and all of its component parts.

HUMANSTUFF SOFTWARE EULA(s)

Without prejudice to any other rights, the User of this Software agrees fully to this EULA, the terms and conditions of all other associated EULA(s). In such event you no longer agree with these statements, you must destroy all copies of the Software Product and all of its component parts.

HUMANSTUFF SOFTWARE TERMS - EASYBUILDERWORKSHOP, ALL VERSIONS UP TO v.3.0.1
Date of Release & EULA/Terms: 2020 Nov 16 

BY AGREEING TO THIS LICENCE; YOU ARE AGREEING TO THE TERMS OF USE, EULA, LIMITS ETC OF ALL INCLUDED SOFTWARE.
UNLESS:
ALL DEFUNT/ABANDONDED, OTHER OTHERWISE UNMAINTAINED SOFTWARE IS HERE BY CLAIMED FOR OWNERSHIP, ARCHIVED AND MAINTAINED BY JEFF WITTY, AKA AND IN ALL OTHER TEXT REFERED TO AS "AAZARD". ALL NOW UNDER THE TERMS, IF POSSIBLE OF MY LICENSE TERMS BELOW. AS SUCH; ALL ARE RELEASED AS 100% FREEWARE AND/OR DONATIONWARE.
Contact: [email protected] 
..............................
Creative Commons Attribution-ShareAlike 4.0 International Public License
By exercising the Licensed Rights (defined below), You accept and agree to be bound by the terms and conditions of this Creative Commons Attribution-ShareAlike 4.0 International Public License ("Public License"). To the extent this Public License may be interpreted as a contract, You are granted the Licensed Rights in consideration of Your acceptance of these terms and conditions, and the Licensor grants You such rights in consideration of benefits the Licensor receives from making the Licensed Material available under these terms and conditions.

Section 1 – Definitions.

Adapted Material means material subject to Copyright and Similar Rights that is derived from or based upon the Licensed Material and in which the Licensed Material is translated, altered, arranged, transformed, or otherwise modified in a manner requiring permission under the Copyright and Similar Rights held by the Licensor. For purposes of this Public License, where the Licensed Material is a musical work, performance, or sound recording, Adapted Material is always produced where the Licensed Material is synched in timed relation with a moving image.
Adapter's License means the license You apply to Your Copyright and Similar Rights in Your contributions to Adapted Material in accordance with the terms and conditions of this Public License.
BY-SA Compatible License means a license listed at creativecommons.org/compatiblelicenses, approved by Creative Commons as essentially the equivalent of this Public License.
Copyright and Similar Rights means copyright and/or similar rights closely related to copyright including, without limitation, performance, broadcast, sound recording, and Sui Generis Database Rights, without regard to how the rights are labeled or categorized. For purposes of this Public License, the rights specified in Section 2(b)(1)-(2) are not Copyright and Similar Rights.
Effective Technological Measures means those measures that, in the absence of proper authority, may not be circumvented under laws fulfilling obligations under Article 11 of the WIPO Copyright Treaty adopted on December 20, 1996, and/or similar international agreements.
Exceptions and Limitations means fair use, fair dealing, and/or any other exception or limitation to Copyright and Similar Rights that applies to Your use of the Licensed Material.
License Elements means the license attributes listed in the name of a Creative Commons Public License. The License Elements of this Public License are Attribution and ShareAlike.
Licensed Material means the artistic or literary work, database, or other material to which the Licensor applied this Public License.
Licensed Rights means the rights granted to You subject to the terms and conditions of this Public License, which are limited to all Copyright and Similar Rights that apply to Your use of the Licensed Material and that the Licensor has authority to license.
Licensor means the individual(s) or entity(ies) granting rights under this Public License.
Share means to provide material to the public by any means or process that requires permission under the Licensed Rights, such as reproduction, public display, public performance, distribution, dissemination, communication, or importation, and to make material available to the public including in ways that members of the public may access the material from a place and at a time individually chosen by them.
Sui Generis Database Rights means rights other than copyright resulting from Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases, as amended and/or succeeded, as well as other essentially equivalent rights anywhere in the world.
You means the individual or entity exercising the Licensed Rights under this Public License. Your has a corresponding meaning.
Section 2 – Scope.

License grant.
Subject to the terms and conditions of this Public License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material to:
reproduce and Share the Licensed Material, in whole or in part; and
produce, reproduce, and Share Adapted Material.
Exceptions and Limitations. For the avoidance of doubt, where Exceptions and Limitations apply to Your use, this Public License does not apply, and You do not need to comply with its terms and conditions.
Term. The term of this Public License is specified in Section 6(a).
Media and formats; technical modifications allowed. The Licensor authorizes You to exercise the Licensed Rights in all media and formats whether now known or hereafter created, and to make technical modifications necessary to do so. The Licensor waives and/or agrees not to assert any right or authority to forbid You from making technical modifications necessary to exercise the Licensed Rights, including technical modifications necessary to circumvent Effective Technological Measures. For purposes of this Public License, simply making modifications authorized by this Section 2(a)(4) never produces Adapted Material.
Downstream recipients.
Offer from the Licensor – Licensed Material. Every recipient of the Licensed Material automatically receives an offer from the Licensor to exercise the Licensed Rights under the terms and conditions of this Public License.
Additional offer from the Licensor – Adapted Material. Every recipient of Adapted Material from You automatically receives an offer from the Licensor to exercise the Licensed Rights in the Adapted Material under the conditions of the Adapter’s License You apply.
No downstream restrictions. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Licensed Material if doing so restricts exercise of the Licensed Rights by any recipient of the Licensed Material.
No endorsement. Nothing in this Public License constitutes or may be construed as permission to assert or imply that You are, or that Your use of the Licensed Material is, connected with, or sponsored, endorsed, or granted official status by, the Licensor or others designated to receive attribution as provided in Section 3(a)(1)(A)(i).
Other rights.

Moral rights, such as the right of integrity, are not licensed under this Public License, nor are publicity, privacy, and/or other similar personality rights; however, to the extent possible, the Licensor waives and/or agrees not to assert any such rights held by the Licensor to the limited extent necessary to allow You to exercise the Licensed Rights, but not otherwise.
Patent and trademark rights are not licensed under this Public License.
To the extent possible, the Licensor waives any right to collect royalties from You for the exercise of the Licensed Rights, whether directly or through a collecting society under any voluntary or waivable statutory or compulsory licensing scheme. In all other cases the Licensor expressly reserves any right to collect such royalties.
Section 3 – License Conditions.

Your exercise of the Licensed Rights is expressly made subject to the following conditions.

Attribution.

If You Share the Licensed Material (including in modified form), You must:

retain the following if it is supplied by the Licensor with the Licensed Material:
identification of the creator(s) of the Licensed Material and any others designated to receive attribution, in any reasonable manner requested by the Licensor (including by pseudonym if designated);
a copyright notice;
a notice that refers to this Public License;
a notice that refers to the disclaimer of warranties;
a URI or hyperlink to the Licensed Material to the extent reasonably practicable;
indicate if You modified the Licensed Material and retain an indication of any previous modifications; and
indicate the Licensed Material is licensed under this Public License, and include the text of, or the URI or hyperlink to, this Public License.
You may satisfy the conditions in Section 3(a)(1) in any reasonable manner based on the medium, means, and context in which You Share the Licensed Material. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information.
If requested by the Licensor, You must remove any of the information required by Section 3(a)(1)(A) to the extent reasonably practicable.
ShareAlike.
In addition to the conditions in Section 3(a), if You Share Adapted Material You produce, the following conditions also apply.

The Adapter’s License You apply must be a Creative Commons license with the same License Elements, this version or later, or a BY-SA Compatible License.
You must include the text of, or the URI or hyperlink to, the Adapter's License You apply. You may satisfy this condition in any reasonable manner based on the medium, means, and context in which You Share Adapted Material.
You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, Adapted Material that restrict exercise of the rights granted under the Adapter's License You apply.
Section 4 – Sui Generis Database Rights.

Where the Licensed Rights include Sui Generis Database Rights that apply to Your use of the Licensed Material:

for the avoidance of doubt, Section 2(a)(1) grants You the right to extract, reuse, reproduce, and Share all or a substantial portion of the contents of the database;
if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is Adapted Material, including for purposes of Section 3(b); and
You must comply with the conditions in Section 3(a) if You Share all or a substantial portion of the contents of the database.
For the avoidance of doubt, this Section 4 supplements and does not replace Your obligations under this Public License where the Licensed Rights include other Copyright and Similar Rights.
Section 5 – Disclaimer of Warranties and Limitation of Liability.

Unless otherwise separately undertaken by the Licensor, to the extent possible, the Licensor offers the Licensed Material as-is and as-available, and makes no representations or warranties of any kind concerning the Licensed Material, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to You.
To the extent possible, in no event will the Licensor be liable to You on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of this Public License or use of the Licensed Material, even if the Licensor has been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to You.
The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability.
Section 6 – Term and Termination.

This Public License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with this Public License, then Your rights under this Public License terminate automatically.
Where Your right to use the Licensed Material has terminated under Section 6(a), it reinstates:

automatically as of the date the violation is cured, provided it is cured within 30 days of Your discovery of the violation; or
upon express reinstatement by the Licensor.
For the avoidance of doubt, this Section 6(b) does not affect any right the Licensor may have to seek remedies for Your violations of this Public License.
For the avoidance of doubt, the Licensor may also offer the Licensed Material under separate terms or conditions or stop distributing the Licensed Material at any time; however, doing so will not terminate this Public License.
Sections 1, 5, 6, 7, and 8 survive termination of this Public License.
Section 7 – Other Terms and Conditions.

The Licensor shall not be bound by any additional or different terms or conditions communicated by You unless expressly agreed.
Any arrangements, understandings, or agreements regarding the Licensed Material not stated herein are separate from and independent of the terms and conditions of this Public License.
Section 8 – Interpretation.

For the avoidance of doubt, this Public License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Licensed Material that could lawfully be made without permission under this Public License.
To the extent possible, if any provision of this Public License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from this Public License without affecting the enforceability of the remaining terms and conditions.
No term or condition of this Public License will be waived and no failure to comply consented to unless expressly agreed to by the Licensor.
Nothing in this Public License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Licensor or You, including from the legal processes of any jurisdiction or authority.

 

    NEWEST RELEASE INSTRUCTIONS/BLAH-BLAH

**************

V*******SPOILDED*******V

 

Spoiler

FORGIVE COLOR SIZE, MAJOR CHANGES TO PACK WITH IMPORTANT INFO "HIGHLIGHTED"

 

Remarks on TexConv CMD & GUI tools: (Additions pre-done, this is not only permitted in EULA, it is suggested until they are default in next releases)

  • When loading BMP files, if the WIC codec fails to load the image, the texconv tool will check to see if it's an Extended BMP containing DXT1, DXT3, or DXT5 compressed data. The tool does not support writing Extended BMP files. Typically you need to use -vflip with such files as well.
  • PRE-Done: Support for OpenEXR (EXR) can be added to the texconv utility. Uncomment #define USE_OPENEXR in the source, and add the DirectXTex auxiliary module to the project. See Adding OpenEXR for more details including building the OpenEXR library. This adds exr as an option for -ft.

INPUT file-type: The file type for the INPUT texture. Use one of the following. The default value is *.*.

  • bmp: Windows BMP
  • jpg, jpeg: Joint Photographic Experts Group
  • png: Portable Network Graphics
  • dds: DirectDraw Surface (Direct3D texture file format)
  • tga: Truevision Graphics Adapter
  • hdr: Radiance RGBE
  • tif, tiff: Tagged Image File Format
  • wdp, hdp, jxr: Windows Media Photo
  • ppm, pfm: Portable PixMap, Portable FloatMap (Netpbm)
  • exr OpenEXR
  • or a WIC-supported format (bmp, jpg, png, jxr, etc.).

OUTPUT file-type: The file type for the OUTPUT texture. Use one of the following. The default value is *.dds.

  • bmp: Windows BMP
  • jpg, jpeg: Joint Photographic Experts Group
  • png: Portable Network Graphics
  • dds: DirectDraw Surface (Direct3D texture file format)
  • tga: Truevision Graphics Adapter
  • hdr: Radiance RGBE
  • tif, tiff: Tagged Image File Format
  • wdp, hdp, jxr: Windows Media Photo
  • ppm, pfm: Portable PixMap, Portable FloatMap (Netpbm)
  • exr OpenEXR

ADDITIONAL OPEN DOMAIN CREDITS: Pandoc.org, Rodz Labs, Holger Dammertz, xNormal.org, K. Kolasinski, Voidtools (David Carpenter), typora.io, J. Rathlev, IEAP, Uni-Kiel, LIGHTNING UK! XnSoft, Irfan Skiljan, BoltBit,, Mankua Software, Paint.NET., krita.org, BinomialLLC, MS Texconv, OpenEXR, zlib, Meso, u7angel, woei, DarthAazard < me

  • To my understanding: Nothing supplied violates EULA/TOS and/or Licences. No tools, documents, etc and/or changes/alterations have been made require licencing, only accreditation, they are on sites/ in the repo PR and suggested by dev's. Any existing readme, etc documents are included.  

PICs:

Spoiler

dk9zv8M.png

TexConv_IMG_2_BC1_UNORM_NO_MIPMAPS.bat IN NOTEPAD++ & THE DXT_BC33 bat IN ACTION (RED IS GOOD ON EYES!)

SUPER.webpDhtDsm4.png

The Full Detailed List: SEE TUTORIAL INSTALL VIDEO: HERE (currently editing, 12 to 48 hours until done)

 

 

 

 

 

 

^*******SPOILDED*******^

______________________________________________________________________________________

NO more being INTIMIDATED or HELD BACK by "Complex in a tar.zip" installs or "Cryptic programs" or Reading "GitHub PR's" for FIXES!

LET ME DO THAT FOR YOU! YOU JUST CREATE & ENJOY, "TUNN KEY"

This is an image files library for editing your own custom textures, etc. EASY!
Simple to understand Tutorials for KSP, MADE EASY & 100% FREE!

______________________________________________________________________________________

MAKE A CUSTOM "HEAD" & "SUIT" SET(s) ON DAY 1! ANY "ERA"! "BACKPACKS" "PARACHUTES" & "SKYBOXES" TOO!

Presenting your work, MADE EASY! Image Hosting, Streaming, Video Editing & Production. Every tool, Every "How Too" 100% FREE


______________________________________________________________________________________

Using a Celeron or Athlon, or OLDER CPU? No GPU? ON 2GB OF RAM? ONLY A 40GB HDD? NO PROBLEM! I'll explain it ALL!

* I tested on a "NEXBOX" T11 Mini-PC Intel Atom Z8300 (1.84GHz, 4-core 64bit), 2GB DDR3 RAM, 32GB NAND Flash & 64GB Class 10 SD-Card, Intel HD 5300 (iGPU shared memory, FULL DirectX 11.2, PART 12). I"M RUNNING Windows 8.1 64bit ON IT. (Detailed below)

______________________________________________________________________________________

 

A Kerbal Space Program mod, as an "asset library", that allows YOU to add/edit visuals YOURSELF! With:
All 16bit per channel "Masters" are 16384x16384 KRA (Kirita), EXR, & ORA files
All 8bit per channel files are PDN (paint.net), at all sizes, & WebP at 8192x8192 or under, Tiff @ 16384x16384 
(WebP has format limit of 16383x16383)

 

**************

 

==================================================================================

DO NOT MOVE FOLDERS/FILES IN "WORKBIN" FOLDER AFTER YOU INSTALL THE "@ HumanStuff_EasyBuilderWorkshop" EXE's Created Folder TO THE ROOT OF A DRIVE

  • ROOT = C:\ OR D:\ OR H:\ ETC, EXAMPLEC:\@ HumanStuff_EasyBuilderWorkshop\WORKBIN
  • THE "*.bat" FILES ARE DESIGNED TO WORK AS FOLDERS ARE "BUILT". ONLY ADD, MOVE DELETE IMAGES TO CONVERT TO DDS AND THE RESULTING DDS FILES.
  • MOVING OR RENAMING THE FOLDERS WILL BREAK THE "EASY" PART OF THE PACK! AND THE "*.bat" WILL REMAKE THE FOLDERS, THEY INTERACT WITHWHEN RUN

 

SOURCE: GITHUB, MIRROR: SPACEDOCK (Current: v3.2.1)
*Note: Anything installed by "Ninite"'s FREE & 100% SAFE web service CAN BE UPDATED ALL AT ONCE, by going to Ninite via this link 

==================================================================================
 
**************
 
 
YOU ARE HEAVILY ENCOURAGED TO POST (SPOILED PLEASE) ANYTHING YOU MAKE. "BEST OF THE MONTH" WILL BE DISPLAYED IN OP!
DISCLAIMER: I AM LEARNING, ALWAYS WILL BE! I AM NOT AN EXPERT, CHECK INFO WITH OTHER "KNOWN GOOD/TRUE" SOURCES
______________________________________________________________________________________
BEST OF THE MONTH
*v*
@Aazard HumanStuff Texture Pack for TextureReplacer. The only thing made with the "Easy Builder Workshop" so far...

*> tTbyLUQ.png <*

*^*

______________________________________________________________________________________

The "Run On" Run Down
BE WARNED, I TEND TO..."GO ON & ON"

I will try to keep OP populated with SUPER useful info with links & text URL's

All info will be MIRRORED on my HumanStuff GitHub wiki, for preservation/back-up off forums

______________________________________________________________________________________


This pack does not use PNG files at all (Well a few icons, etc "need" PNG). EXR, WebP & Tiff are VASTLY better in quality and/or size!

  • Kirita's KRA & Open EXR extended are "the" 16bpc formats, ORA is "the compressed" 16bpc format

  • Paint.net's PDN & WebP are "The" 8bpc formats. Tiff low color (8bpc) Stands in for WebP @ 16384x16384 (As WebP has format limit of 16383x16383)

  • I explain everything, using the tools, encoding to dds. You only need to be willing to LEARN, some pretty simple stuff, to make a custom head and suit on DAY 1!

______________________________________________________________________________________

Add additional "EASE", "LOW EFFORT" & "SPEED" to making GREAT LOOKING TR VISUALS, on suits/heads,

YOURSELF!

With the the Do it Yourself "Easy Head & Suit Builder/Layered Components Workshop (or LCW)

For use with TextureReplacer, perhaps files will work with other texture replacement mods, But thats still untested.

 

  • Creations of "Head" face/hair features
  • Creations of equipment, flags, patches & logo's (All IRL flags/mission & other patches & any "logo's/symbols" I use are public use and allow "open" use/redistribution
  • Creation of flight suits, IVA, EIVA, IVA space suites. Visors also
  • Creation of Skyboxes & Reflections.
  • Includes Normal maps & emissives
  • Plus "KSC Staff & Ground Crew" and their props, note the common "Gene Kerman is albino in Mission Control" (but ground crew are 1000% worth it)

 

______________________________________________________________________________________

ORIGINALLY PART OF HumanStuff TEXTURE REPLACER VISUAL PACK MOD FOUND HERE:

______________________________________________________________________________________

HumanStuff Wiki
* Needs vast update

Everyone Should Read (they are short and have pretty pics)

 

______________________________________________________________________________________

CREDITS

Spoiler

Original Head/Face/Hair Textures credited to @Hotaru (sorry @Hotaru), @GregroxMun (Human Colored Faces) & @Errol (Human colored Heads Recolored)
Special thanks to @hemeac (great posts on this subject), @Chubby_Hamster (boot textures) & @Jiraiyah (seeing Green Skull Revived come back gave me this idea) for being able to see how their work was done to make my own. @Oinker reflections, EvnMap reflections and GalaxyTex skybox (super "light touched" darkened, resized/DDS optimized) used with a few touches (mostly not to the art other than trying my hand at darkening them). If I forgot to credit you (or was rude and didnt talk with you/get reply from you 1st) please let me know. My "Maps"/"Templates" for suits/visors and hair are created using @Chubby_Hamster's KSP2 SpaceSuit & Male/Female KSP2 Kerbal recreations as examples, the ones for heads are made using Real Humans by Clifton Marien as an example.
@linuxgurugamer for sampling the "LoadingScreenManager" code, @sarbian& @pap1723, plus the whole "Kerbal Space Program - Realism Overhaul" team for sampling the "DDSloader" & "Loadingscreenchanger"
And many others! Everything used is CC0 to CC4-BY-SA/NC Licenses, BUT 1 is MIT, but labeled "Feel free to use my KSP images in anythiing, with or without credit. They're free for anyone to use for anything." which is @Oinker's reflections, EvnMap reflections and GalaxyTex skybox. I am willing to replace this skybox/ect is required due to it being "MIT", if it applies regardless of the authors express permission

ADDITIONAL OPEN DOMAIN CREDITS: Pandoc.org, Rodz Labs, Holger Dammertz, xNormal.org, K. Kolasinski, Voidtools (David Carpenter), typora.io, J. Rathlev, IEAP, Uni-Kiel, LIGHTNING UK! XnSoft, Irfan Skiljan, BoltBit,, Mankua Software, Paint.NET., krita.org, BinomialLLC, MS Texconv, OpenEXR, zlib, Meso, u7angel, woei, DarthAazard < me

awaiting some replies for other open domain, CC etc sources. All Are allowable under cc 4.0 by ncsa

______________________________________________________________________________________

 Version Change Log:

Spoiler

# Change Log # //HumanStuff_EasyBuilderWorkshop//

## 2.3.1 Vector
- Rebuilt, added, near full, tool description in install. Cleaned up menu/shortcuts, fixed spelling (:()

- Tools stream lining now "mostly done" 
- Tool Directory is now a much smaller auto-install (everything I feel safe incorporating into my install is now in the HumanStuff folder, instead of a "user driven" install)

## 2.2.2 Vector
- error in 2.2.1 build
## 2.2.1 Vertor
- Another pass to custom tool folder to reduce "installs" for user
- Rebuilt, due to tool descriptions added to installer 
## 2.1.1 Vector
- Rebuilt, due to tool tests stream lining 
- Tool Directory is now a much smaller auto-install
## 2.0.1 Vector
- Now a single exe chain, multi instaler
- Rebuilt directories due to path length 
- Tool Directory is now an auto-install
## 1.1.2
- Pruned all directories 
- Tool Directory optimally rebuilt.
- Removed any _outclassed_ tool sets
## 1.1.1
- FULL "Easy Builder Workshop" Directory (aka: Folder) structure built.
- Custom BAT FILES for TexConv for non-CLI accustom users
## 1.0.2
- BigPack "Easy Builder Workshop" Directory (aka: Folder) structure built.
- intended for the "root" of a drive; like: "c:\HumanStuff_EasyBuilderWorkshop" or "d:\", any drive
## 1.0.1
- BigPack "texture library" removed from main HumanStuff TR texture pack.

______________________________________________________________________________________

This pack is designed for use with these 100% FREE tools:

** I can match 95% of tools, listed below, with free online "software as a service" alternatives **

:oI know "What do I mean?".. it can do anything Win10 can (with MINOR tweaking) & uses the least system resources of a 64bit Windows OS other than XP Pro64. Uses same drivers as windows 10Last "no MS-spyware mega bundle" Windows too:o
 Your win7 upgrade, also a win8 & win10 coa ("licence key") or OTHER "upgrade" to Win10 is allowed for Windows 8.1 activation: see here

  • Paint.net: GIMP has nothing on Paint.net NOW in v4.x, This thing could be a 1 stop shop for 8 bit per channel work, all the way to mipmaps and encoding to DXT1 to DXT5, BC1, BC1a, BC3, BC3nm, BC6H_SF, BC6H_UF & BC7, UNORM, sRGB & Typeless

Gimps GIMP, like its a gimp! As a free raster editor due to "xfc". XFC is NOT a real image format! I wont go into it. It handles EVERYTHING 8 bit per channel and has "a enhanced version" & massive plugins library. HANDLES ANY 8 BIT PER CHANNEL FORMAT! OPTIMIZED! ENCODES TO dds, GENERATES MIPMAPS, HAS "every tool under the sun plus" FOR 8bpc

BOW BEFORE ZO.... umm, The worlds greatest free raster image editor. Handles 16 pit per channel. Paint.net has better plugins/features. Handles EXR, ORA and other 16 bit per channel formats

THE BEST GUI DXT/BC ENCODER, HANDS DOWN! Easy, has a display, QUALITY IS AWESOME!

The MOST up to date DDS/DXT/BC encoder there is. I will explain its use in EASY DETAILS! MORE UP TO DATE, WITH: Better Speed AND Quality than the, so called, almighty CRUNCH! Uses about 1mb less ram to boot!

For the "CMD TOOL":

 Just download texconv from https://github.com/Microsoft/DirectXTex/releases SEE SUPER INFO SPOILED!

 

Spoiler

 

Stick it in the root of the directory you're going to be running it from, or if you intend to use it a lot stick it in windows\system32.
The file-name parameter indicates the file(s) to convert using dds, tga, hdr, ppm, pfm, or a WIC-supported format (bmp, jpg, png, jxr, etc.).

*Support for OpenEXR (EXR) can be added to the texconv utility. Uncomment #define USE_OPENEXR in the source, and add the DirectXTex auxiliary module to the project. See Adding OpenEXR for more details including building the OpenEXR library. This adds exr as an option for -ft.

AS COMMAND FOR "BC3_UNORM: Img_2_BC3.bat", YOU CAN MAKE IN NOTEPAD++ (or even ms-notepad), JUST COPY/PAST BELOW & SAVE AS A ".bat", ADD AS CONTEXT SHORTCUT TO "cmder" AND RUN FRON A MOUSE CLICK, I HAVE 16 "FAST CMD'S" (MIPMAP & NOT: BC7, BC6H_SF16, BC6H_UF16, BC1, BC3, A8, L8, ALL "NON-sRGB")

** This will go through the correct "NAMED DXT TYPE" directory, & all its subdirectories,  MAKE SURE TOO Make a backup, encoding all *.* (ALL supported image formats) into the BC3 format (adding FULL levels chain of mipmaps), Outputs to the correct "NAMED DXT TYPE" directory
see here.for batch sripting how too

FOR BC3: PLUS USE THE "DXGI_FORMAT" name minus the "DXGI_FORMAT" part, see here, so change BC3_UNORM to BC7_UNORM for BC7, BC6H_SF16 (HDR), BC6H_UF16 (non-HDR) , BC1_UNORM for DXT1, BC1 and BC3 have "UNORM_SRGB" also for sRGB (without its "Linear")
Run it from where you will do conversion,

THIS IS THE COMMAND
 

Configurable Variables:

@FORMAT=BC3_UNORM (or whatever)

  • This variable is the DDS format, you can change it to any of the following formats:

You can double click a format to select the whole thing, and copy it directly, since they're separated by spaces.


RGBA BGRA DXT1 DXT2 DXT3 DXT4 DXT5 BC6H_UF16 BC6H_SF16 BC7_UNORM BC7_UNORM_SRGB

R32G32B32A32_FLOAT R32G32B32A32_UINT R32G32B32A32_SINT R32G32B32_FLOAT R32G32B32_UINT R32G32B32_SINT R16G16B16A16_FLOAT R16G16B16A16_UNORM R16G16B16A16_UINT R16G16B16A16_SNORM R16G16B16A16_SINT R32G32_FLOAT R32G32_UINT R32G32_SINT R10G10B10A2_UNORM R10G10B10A2_UINT R11G11B10_FLOAT R8G8B8A8_UNORM R8G8B8A8_UNORM_SRGB R8G8B8A8_UINT R8G8B8A8_SNORM R8G8B8A8_SINT R16G16_FLOAT R16G16_UNORM R16G16_UINT R16G16_SNORM R16G16_SINT R32_FLOAT R32_UINT R32_SINT R8G8_UNORM R8G8_UINT R8G8_SNORM R8G8_SINT R16_FLOAT R16_UNORM R16_UINT R16_SNORM R16_SINT R8_UNORM R8_UINT R8_SNORM R8_SINT A8_UNORM R9G9B9E5_SHAREDEXP R8G8_B8G8_UNORM G8R8_G8B8_UNORM BC1_UNORM BC1_UNORM_SRGB BC2_UNORM BC2_UNORM_SRGB BC3_UNORM BC3_UNORM_SRGB BC4_UNORM BC4_SNORM BC5_UNORM BC5_SNORM B5G6R5_UNORM B5G5R5A1_UNORM B8G8R8A8_UNORM B8G8R8X8_UNORM R10G10B10_XR_BIAS_A2_UNORM B8G8R8A8_UNORM_SRGB B8G8R8X8_UNORM_SRGB

AYUV Y410 Y416 YUY2 Y210 Y216 B4G4R4A4_UNORM FP16 FP32 BPTC BPTC_FLOAT

  • DXT5 Has compression artifacts, BGRA is basically uncompressed, BC7 is the recommended format to use for Skyrim, fallout 4, Dirt, LOL, DOTA and many other "recent titles"



@FINPUT=InputImages\*

  • This variable is the input folder, you can change it to a full direct path like F:\Modding\My Custom Images\* just don't use quotes and make sure to have the * at the end or the script wont work


@FOUTPUT=OutputImages\

  • This variable is the same as above but it's the output folder where the DDS images will be created.

....................................................................................................................................................................................................................................................................................................................................................

* Direct3D can only create BC resources where the top-level width & height are multiples of 4, -fixbc4x4 ensures this, 
FLAGS, THE MOST IMPORTANT: -pow2: Fits each texture to a power-of-2 for width & height, minimizing changes to the aspect ratio. The maximum size for a dimension is based on the -fl switch (defaults to 16384x16384).
-bc flags: Sets options for BC compression. The flags is a combination of one or more of the following: u: to use uniform weighting rather than perceptual (BC1-BC3) d: use dithering (BC1-BC3) q: Uses minimal compression (BC7: uses just mode 6) x: Uses maximum compression (BC7: enables mode 0 & 2 usage)
-tonemap: Applies tonemap operator based on maximum luminosity to ensure HDR image data is adjusted to an LDR range, -xlum: DDS files with L8, A8L8, or L16 formats are expanded to 8:8:8:8 or 16:16:16:16. Without this flag, they are converted to 1-channel (red) or 2-channel (red/green) formats.
-wiclossless: Enable lossless encoding when encoding WIC images. Applies to jpg, tiff, and jxr,
 sepalpha: Separates alpha channel for resize/mipmap generation. This implies an alpha mode setting of DDS_ALPHA_MODE_CUSTOM as this is typically only used if the alpha channel doesn't contain transparency information.

& FINALLY: -pmalpha: Converts the final texture data to use premultiplied alpha. This sets an alpha mode of DDS_ALPHA_MODE_PREMULTIPLIED unless the entire alpha channel is fully opaque. -alpha: Converts a premultiplied alpha image to non-premultiplied alpha (a.k.a. straight alpha).
nogop= VERY SLOW MODE
(BUT BEST QUALITY), -vflip = Perform VERTICAL flip of image (IF NEEDED), nologo = Suppress copyright message. -wicq number: Provides an image quality setting to use when encoding WIC images ranging from 0.0 to 1.0. Applies to jpg, tiff, and jxr.

MIPMAPS: Why to 1 to 16, avg 4 "levels"?.. the "smallest" mipmap allowed is 4x4, each "level" of mipmap is "half (/2 @ POT) level over it (main image is "level 0") so each 1024x1024, could have MAX, 8 levels of mipmaps (@ 16K 128 levels, theoretical). IMHO, 512x512 is as "small" as you need, 1 @ 1K , 2 @ 2K, 4 @ 4K, 8 @ 8K & 16 @ 16K

 

THE WORK! aka "TexConv_IMG_2_BC3_UNORM_MIPMAPED.bat"































ECHO OFF
Setlocal EnableDelayedExpansion

::Variables
SET @FORMAT=BC3_UNORM
SET @InputFolder=%~dp0Input_IMG_TO_BC3\
SET @OutputFolder=%~dp0Output_DXT5_BC3\
SET @TEXCONVEXE=%~dp0texconv.exe
SET @TEXCONVEXE02=%~dp0texconv.exe
:: Check for texconv.exe
IF EXIST "%@TEXCONVEXE%" SET @TEXCONVEXE=1
IF "%@TEXCONVEXE%"=="1" GOTO EXESTATE_1

:EXESTATE_0
TITLE - ERROR! texconv.exe not found!!!
COLOR 04
ECHO: && ECHO: && ECHO:
ECHO                 === ERROR! texconv.exe not found!===
ECHO:
ECHO     Install Path: "%~dp0texconv.exe"
ECHO:
ECHO    The script needs texconv.exe in order to work properly.
ECHO:
ECHO    Please make sure texconv.exe is in: "%~dp0"

ECHO: && ECHO:

GOTO CONT01


:EXESTATE_1
TITLE - Texconv.exe found!!!
COLOR 0A

ECHO: && ECHO: && ECHO:
ECHO                 [ texconv.exe Is Installed! ]
ECHO:
ECHO     "%~dp0texconv.exe"
ECHO:
GOTO CONT00
:CONT01
ECHO: && ECHO:
ECHO        Please copy/move the missing texconv.exe executable to where the script needs it to be and refresh this window.
ECHO:
:CONT00
IF "%@TEXCONVEXE%"=="1" GOTO START
ECHO: && ECHO: && ECHO     [Press any key to refresh the window] && PAUSE>NUL
GOTO SetTexConvPath

:START

:: Customize CMD Window
TITLE HumanStuff TexConv Batch Directory Script v1.0.2
PROMPT $G
COLOR 04
CLS

:: Make The Folders
IF NOT EXIST "%@InputFolder%" MKDIR "%@InputFolder%"
IF NOT EXIST "%@OutputFolder%" MKDIR "%@OutputFolder%"

::Run TexConv.exe
::-srgb was added because PNG images were getting high contrast colors
::Sorry about the messy code but this was harder to do than it sounds

FOR /R "%@InputFolder%" %%i IN (*.*) DO (
set word=%@OutputFolder%
set str=%%~dpi
CALL :REPLACESTRING
SET @IFOL[email protected]OSTRING!
CALL :MKFOL
SET @ISTRING=%%i
CALL :TexConv01
)

PAUSE
GOTO SCRIPTEND

:MKFOL
IF NOT EXIST "%@IFOL%" (
	MKDIR "%@IFOL%"
)
GOTO SCRIPTEND

:TexConv01
IF NOT "%@LOGO%"=="" SET @LOGO=-nologo
"%@TEXCONVEXE02%" %@LOGO% -srgb -nogpu -pow2 -vflip -if triangle -bc u -f %@FORMAT% "%@ISTRING%" -o "%@OSTRING%" -y
ECHO:
SET @LOGO= 
GOTO SCRIPTEND

:REPLACESTRING
call set str=%%str:%@InputFolder%=%word%%%
set @OSTRING=!str:~0,-1!
GOTO SCRIPTEND

:SCRIPTEND

 

 

YOU CAN ALSO UNCOMPRESS .dds BACK TO tiff or exr 

 

 

THE "BIG INFO": Spoiled due to size

Spoiler

Tested, to ensure user "smoothness" on ANY PC, with: TL;DR: An "Average" $20 USD, used, "Year 2010" (4-Core/64bit) Desktop PC, might be faster & have more/better CPU/RAM/GPU/DISK

A "NEXBOX" T11 Mini-PC Intel Atom Z8300 (1.84GHz, 4-core 64bit), 2GB DDR3 RAM, 32GB NAND Flash & 64GB Class 10 SD-Card, Intel HD 5300 (iGPU shared memory, DirectX 11.2). I"M RUNNING Windows 8.1 64bit ON IT.

OS ("Trimmed" with "NTLite" < use this), "SYSTEM APPS", AV/SECURITY ON 32GB "C" DRIVE, ALL NON-"STARTUP" APPS/FILES ON 64GB SD-CARD AS "D" DRIVE, MODERATE USE OF "CLOUD STORAGE" (AS DOWNLOADS FOLDER, LOL). Note: max shared video memory is 2gb, 2.5gb with registry editing, I have it 64mb, thats "minimum" 

I was willing to spend $20 bucks, on ebay it was this or a HP T610 "Thin Client", this is more reasonable/newer (DirectX 11.2 FULL/12 PART supporting iGPU & a Quad Core 64Bit CPU). * The ability to run 64Bit Programs & DirectX 11 support is considered the min to "run" ksp (without witchcraft)
 

NOTE ABOUT THIS PC: 

  • Boots: 35 sec to desktop,
  • Opens Kirita (no image): 1m17sec,
  • Opens LibreOffice to menu: almost 2min,
  • "LOL" on "low, everything" 720p: avg 37fps (wow),
  • KSP v10.1 720P low launching kerbalX: avg 31fps full KSC scene "viewed" in launch.
  • Cataclysm: Dark Days Ahead, current release, 1080p: everything "as good as possible" 60fps (max refresh of iGPU is 60hz, I assume I "hit the wall")
  • Open Kirita 16bpp 16k image: 16 minutes! (without cleanmem it sometimes "locks up", leaves under 20mb ram "free")
  • Open Paint.net 8bpp 16K image: just over 5min (without cleanmem it sometimes "locks up", leaves under 40mb free < odd why 20mb "more" than 16bpc?)
  • 3dMark dx12: Demo and 1st "timespy" test "run" (as a slide show) All tests fail to report
  • The "Firestrike" test @ 720p lowest is avg 19fps, stand-alone run


This PC Nvidia GUI tool: (all UNORM, no dx10 headers)

  • ENCODE 4K Suit, 1 "EVAtexture.webp" file FROM 32bit WebP TO DXT1-BC1 fastest on "GPU" (lol), gamma correct, no mipmaps": 2m 45sec ish, 
  • ENCODE 4K Suit, 1 "EVAtexture.webp" file FROM 32bit WebP TO DXT5-BC3 slowest "CPU", gamma corrected, with 4 levels of mipmap, kiaser window filte, pre-multiplexed & exported alpha: 12m 15sec ish

Texcon CMD tool:(all UNORM, no dx10 headers)

  • ENCODE 50 2K "kerbalHead.webp's" files FROM 24bit WebP TO DXT1-BC1 fastest on "GPU" (lol), no mipmaps, gamma corrected, V.flip, rest to "defaults", RUN via bat file in ROOT of C:/workbin (on NAND 32gb, no over-write/no backup/no test): Just under 25 minutes! Better Speed/Quality than CRUNCH!

"New out of the box" Screen shot/Media material from manufacturer of system.

aef8442f-e15f-4901-840e-a17b49b42054.png496492838_w440_h440_mini-pc-nexbox.jpg

 

______________________________________________________________________________________

QUALITY OF FORMATS ORDERED (as masters & "Production" files):

When I mention bpp below it refers to the "channel", not "color depth". both 8bpc and 16bpc have a range of supported color depth, 24bit and 32bit included (48bit on 16bpc) 

WHEN "RGB @ 24BIT" 2BPP IS "4 COLORS/SHADES" 4BPP IS 16, 8BPP IS 256 (ADD "ALHPA/32BIT" ITS , 4096) 16BPP IS 65,536 (ADD "ALPHA/32BIT" ITS 16,777,216)

*OPEN RASTER (ORA): Why? I know its just a implementation of 16bpp TIFF, but its used for "16bpp only". This helps compartmentalize 16bpp from 8bpp, so we dont try to open a 16bpp TIFF in Paint.net, the same reason we use both KRA & PDN

Start: 16bpp: KRA (16bit) > (o)EXR(e) (16bit) > OpenRaster (ORA) (16bit storage sized) ** TIFF UN > Compressed (8bit, to share between editors**  8bpp: PDN (8bit) > WebP "Uncompressed AS TEXT" (8bit) >  WebP "Compressed AS TEXT" (8bit storage sized) > "Optimized Uncompressed" PNG (8bpp least "quality"!) = ProductDDS DXT5-BC3 (8bit)

* PURPLE IS THE "LEAST LOSS" PATH, less format conversions (if you start PDN or KRAboth are considered a "free format") and "resizing" = better, work from 16k in 1 format > scale/convert ONCE (remember sharp/16bit!) > REDUNDANTLY backup > Save as "final production" format > encode and/or export to "distribution format" (final product) 
Example: Make a "new" 16K canvas as KRA or PDN > once done save as (open) EXR (extended) (if 16bit) or TIFF compressed as text (if 8bit) twice, once as vertically mirrored > Save each, as a backup, as ORA (for 16bit) or WebP (for 8bit) > "resize" down, if needed > encode the vertically mirrored EXR/WebP to DXT5 BC3 > thats your dds
* DXT5 BC3 seems ideal for everything, not the "nm" type, just BC3...odd, reading says otherwise...but testing gives comparisons...DXT5 BC5 is just a magic format for "quality" normals and colormaps

At 8K a 120mb KRA becomes: a 90mb EXR, 16bpp, a 27mb ORA, 16bpp, or a 11mb RLE Compressed TIFF, 8bpp, 5.5mb UNcompressed WebP, 8bpp, or a 1.4mb Compressed WebP, if 8bpp ..becoming an 85.3mb DXT5 BC3 dds file (64mb not mipped), or a 42.7mb DXT BC1 dds file (32mb not mipmapped)

This is why I store "library" files as WebP/ORA lossless compressed, @ "eack 1K 32bit" (with alpha, 1024x1024) the file size is, 8bpp WebP: under 180kb (0.175mb, 8K = 1.4mb), 16bpp ORA under 3.5mb (16K = 56mb), per image, at max quality

*WebP has format limitation of 16383x16383, for 16K (16384x16384) images @ 8bpp (ONLY for distribution! Always encode to dds at 8bpp from a TIFF!) use:

  • Tiff: with RLE Compression (in Kirita: ZIP > Max > using "Horizontal Differencing") this will be 22.25mb @ 16K 8bpp (or 1.4mb per 1024x1024 image "size" @ 8bpp)

DDS ENCODING & DXT FORMATS
* Needs better custom made examples *

XQ7X825.gifxtNG7pu.png

______________________________________________________________________________________

COMPARING IMAGE FORMATS

 

WebP -We use WebP (& Tiff "for 16K") to COMPARTMENTALIZE 8bpc from 16bpc, "for under 16K", DXT/BC encoders "DO SEE" this format!
WebP is an open image format released in 2010 that uses both lossless and lossy compression. It was designed by Google to reduce image file size to speed up web page loading: its principal purpose is to supersede JPEG as the primary format for photographs on the web. WebP is based on VP8's intra-frame coding and uses a container based on RIFF.

In 2011, Google added an "Extended File Format" allowing WebP support for animation, ICC profile, XMP and Exif metadata, and tiling.

The support for animation allowed for converting older animated GIF to animated WebP.

The WebP container (i.e., RIFF container for WebP) allows feature support over and above the basic use case of WebP (i.e., a file containing a single image encoded as a VP8 key frame). The WebP container provides additional support for:

  • Lossless compression – An image can be losslessly compressed, using the WebP Lossless Format. BYE-BYE PNG
  • Metadata – An image may have metadata stored in EXIF or XMP formats....."What's the Big Deal? It's just Metadata.".... lol BYE-BYE, WE WILL DELETE YOU
  • Transparency – An image may have transparency, i.e., an alpha channelBYE-BYE PNG
  • Color Profile – An image may have an embedded ICC profile as described by the International Color Consortium. ODDLY: BYE-BYE xfc
  • Animation – An image may have multiple frames with pauses between them, making it an animation. BYE-BYE GIF

PNG - old, big, lossy, its not a "bad" format, like jpg isnt... its just not optimal, DXT/BC encoders "DO SEE" this format! (who cares)

Spoiler

 

The PNG (Portable Network Graphics) file format was created as a free, open-source alternative to GIF. The PNG file format supports eight-bit paletted images (with optional transparency for all palette colors) and 24-bit truecolor (16 million colors) or 48-bit truecolor with and without alpha channel – while GIF supports only 256 colors and a single transparent color.

Compared to JPEG, PNG excels when the image has large, uniformly colored areas. Even for photographs – where JPEG is often the choice for final distribution since its compression technique typically yields smaller file sizes – PNG is still well-suited to storing images during the editing process because of its lossless compression.

PNG provides a patent-free replacement for GIF (though GIF is itself now patent-free), and can also replace many common uses of TIFF. Indexed-color, grayscale, and truecolor images are supported, plus an optional alpha channel. The Adam7 interlacing allows an early preview, even when only a small percentage of the image data has been transmitted. PNG can store gamma and chromaticity data for improved color matching on heterogeneous platforms.

PNG is designed to work well in online viewing applications like web browsers and can be fully streamed with a progressive display option. PNG is robust, providing both full file integrity checking and simple detection of common transmission errors.

Animated formats derived from PNG are MNG and APNG, which is backwards compatible with PNG and supported by most browsers.

 

PNG, APNG, MNG has largely been superseded by WebP.

HDR raster formats - We MAY START using JPEG XR to COMPARTMENTALIZE BC6H for HDR (if ever), unsure, DXT/BC encoders "DO SEE" this format!
Most typical raster formats cannot store HDR data (32 bit floating point values per pixel component), which is why some relatively old or complex formats are still predominant here, and worth mentioning separately. Newer alternatives are showing up, though. RGBE is the format for HDR images originating from Radiance and also supported by Adobe Photoshop.

OpenEXR - DXT/BC encoders "DO SEE" this format!, the "end-all/be-all" format, but WebP holds 24bit & 32bit 8bpc images far "smaller" at same quality as it, inside its "format size limit" (WebP is good for us upto 8192x8192), We use EXR to COMPARTMENTALIZE 8bpc from 16bpc
in the future we may use with/beside a 24bit 16bpc format to further 
COMPARTMENTALIZE image "types", to save confusion & prevent errors

A high dynamic range raster file format, released as an open standard along with a set of software tools created by Industrial Light & Magic (ILM), under a free software license similar to the BSD license.

It is notable for supporting multiple channels of potentially different pixel sizes, including 32-bit unsigned integer, 32-bit and 16-bit floating point values, as well as various compression techniques which include lossless and lossy compression algorithms. It also has arbitrary channels and encodes multiple points of view such as left- and right-camera images

OpenEXR, or EXR for short, is a deep raster format developed by ILM and broadly used in the computer-graphics industry, both visual effects and animation.

OpenEXR's multi-resolution and arbitrary channel format makes it appealing for compositing, as it alleviates several painful elements of the process. Since it can store arbitrary channels—specular, diffuse, alpha, RGB, normals, and various other types—in one file, it takes away the need to store this information in separate files. The multi-channel concept also reduces the necessity to "bake" in the aforementioned data to the final image. If a compositer is not happy with the current level of specularity, they can adjust that specific channel.

OpenEXR's API makes tools development a relative ease for developers. Since there are almost never two identical production pipelines, custom tools always need to be developed to address problems, e. g. image manipulation issue. OpenEXR's library allows quick and easy access to the image's attributes such as tiles and channels.

OpenRaster - Thanks Adobe, but WHY? if DXT/BC encoders "saw" this it would be the "end-all/be-all" format. We use ORA to COMPARTMENTALIZE 8bpc from 16bpc

A file format proposed for the common exchange of layered images between raster graphics editors. It is meant as a replacement for later versions of the Adobe PSD format. OpenRaster is still in development and so far is supported by a few programs. The default file extension for OpenRaster files is ".ora"

Designed as a replacement to the Adobe Photoshop PSD file format. Widely used as a cross-application file format for layered images. Adobe allowed this by releasing the format's specifications publicly. In 2006 Adobe changed this license to only grant access to and use of the specifications and documentation "for the purposes of internally developing Developer Programs in connection with Adobe Software products and incorporating portions or all of the Sample Code into Developer Programs. In response to these restrictions, the OpenRaster format was proposed by KDE and Krita developers Boudewijn Rempt and Cyrille Berger at the first Libre Graphics Meeting at Lyon, France in the spring of 2006 and is drawn from the Open Document Format

 

  • General GOOD INFO ON FORMAT:
    Spoiler

     

    • full freely available documentation
      OpenDocument type of file format (archive with multiple files inside)
      extensible, but private undocumented extensions should be excluded, any extension should be added to the spec and documentation of the file format
      applications are not expected to support all features of the file format, but when manipulating the file they should not lose any information they cannot handle
    • Metadata

      storage of metadata using {XMP – Dublin Core – IPTC} tags
      possibility of storing metadata tags per layer
      storage of Exif tags
      all text data in Unicode (UTF-8 or UTF-16)

     

    • Layers

      storage of multiple layers
      storage of each layer's coordinates
      storage of blending (compositing) options for each layer
      storage of adjustment layers
      storage of layer effects
      groups of layers
      color information – profile, colorspace
    • Other

      storage of paths, clipping paths and text on path
      selections and masks
      embedding documents within OpenDocument frameworks
      support undo, history of commands and actions (like PSD)
    • Proposals and extensions

      palette
      embedded fonts (proposal to extension)
      multiple pages
      animation support using multiple pages and a timer (like PSD)

     

     

  •  

JPEG-HDR - We MAY START using JPEG-HDR to COMPARTMENTALIZE 24bit 8bpc, unsure, JPEG-2000 is related, DXT/BC encoders "DO SEE" this format (as jpeg-2000)!

Spoiler

 

a file format from Dolby Labs similar to RGBE encoding, standardized as JPEG XT Part 2.

JPEG XT Part 7 includes support for encoding floating point HDR images in the base 8-bit JPEG file using enhancement layers encoded with four profiles (A-D); Profile A is based on the RGBE format and Profile B on the XDepth format from Trellis Management.

 

JPEG XR - We MAY START using JPEG XR to COMPARTMENTALIZE 24bit HDR 16bpc, or if quality trumps size, replace WebP,  unsure, DXT/BC encoders "DO SEE" this format!

JPEG extended range (or Jpeg xr and/or jxr) is a still-image compression standard and file format for continuous tone photographic images, based on technology originally developed and patented by Microsoft under the name HD Photo (formerly Windows Media Photo). It supports both lossy and lossless compression, and is the preferred image format for Ecma-388 Open XML Paper Specification documents.

Support for the format is available in Adobe Flash Player 11.0, Adobe AIR 3.0, Sumatra PDF 2.1, Windows Imaging Component, .NET Framework 3.0, Windows Vista, Windows 7, Windows 8, Internet Explorer 9, Internet Explorer 10, Internet Explorer 11, Pale Moon 27.2. As of August 2014, there were still no cameras that shoot photos in the JPEG XR (.JXR) format.Capabilities

Spoiler

 

JPEG XR is an image file format that offers several key improvements over JPEG, including:

Better compression
JPEG XR file format supports higher compression ratios in comparison to JPEG for encoding an image with equivalent quality.

Lossless compression
JPEG XR also supports lossless compression. The signal processing steps in JPEG XR are the same for both lossless and lossy coding. This makes the lossless mode simple to support and enables the "trimming" of some bits from a lossless compressed image to produce a lossy compressed image.

Tile structure support
A JPEG XR coded image can be segmented into tile regions. The data for each region can be decoded separately. This enables rapid access to parts of an image without needing to decode the entire image. When a type of tiling referred to as "soft tiling" is used, the tile region structuring can be changed without fully decoding the image and without introducing additional distortion.

Support for more color accuracy
JPEG XR supports a wide variety of image color representations in addition to the conventional 8-bit-per-sample YUV (formally YCbCr) 4:2:0 encoding that is typically used for the original JPEG standard.
For support of images using an RGB color space, JPEG XR includes an internal conversion to the YCoCg color space, and supports a variety of bit depth and color representation packing schemes. These can be used with and without an accompanying alpha channel for shape masking and semi-transparency support, and some of them have much higher precision than what has typically been used for image coding. They include:

  • Low bit-depth packings of RGB into 16 bits per pixel using 5 bits for each channel or 5 bits for red and blue and 6 bits for green
  • 8 bits per component (sometimes called true color) packed into 24 or 32 bits per pixel
  • 10 bits per component in a 32 bit packed representation (one of several higher-precision varieties of color representation known as deep color)
  • 16 bits per component as integers, fixed-point numbers, or half-precision floating-point numbers packed into 48 or 64 bits
  • 32 bits per component as fixed-point numbers or full-precision floating point numbers packed into 96 or 128 bits (for which lossless coding is not supported due to the excessively high precision)
  • JPEG XR also supports 16-bit per component (64-bit per pixel) integer CMYK color model.

16-bit and 32-bit fixed point color component codings are also supported in JPEG XR. In such encodings, the most-significant 4 bits of each color channel are treated as providing additional "headroom" and "toe room" beyond the range of values that represents the nominal black-to-white signal range.
Moreover, 16-bit and 32-bit floating point color component codings are supported in JPEG XR. In these cases the image is interpreted as floating point data, although the JPEG XR encoding and decoding steps are all performed using only integer operations (to simplify the compression processing).
The shared-exponent floating point color format known as RGBE (Radiance) is also supported, enabling more faithful storage of High Dynamic Range (HDR) images.
In addition to RGB and CMYK formats, JPEG XR also supports grayscale and multi-channel color encodings with an arbitrary number of channels.
The color representations, in most cases, are transformed to an internal color representation. The transformation is entirely reversible, so that this color transformation step does not introduce distortion and thus lossless coding modes can be supported.

Transparency map support
An alpha channel may be present to represent transparency, so that alpha blending overlay capability is enabled.

Compressed-domain image modification
In JPEG XR, full decoding of the image is unnecessary for converting an image from a lossless to lossy encoding, reducing the fidelity of a lossy encoding, or reducing the encoded image resolution.
Full decoding is also unnecessary for certain editing operations such as cropping, horizontal or vertical flips, or cardinal rotations.
The tile structure for access to image regions can also be changed without full decoding and without introducing distortion.

Metadata support
A JPEG XR image file may optionally contain an embedded ICC color profile, to achieve consistent color representation across multiple devices.
Exif and XMP metadata formats are also supported.

 

HEIF/AV1 - Ok Mac head, teach me your "witchcraft" (please I mean that)
The High Efficiency Image File Format (HEIF) is an image container format that was standardized by MPEG on the basis of the ISO base media file format. While HEIF can be used with any image compression format, the HEIF standard specifies the storage of HEVC intra-coded images and HEVC-coded image sequences taking advantage of inter-picture prediction.

BAT - See PNG- superseded by JPEG 2000

Spoiler

BAT was released into the public domain by C-Cube Microsystems. The "official" file format for JPEG files is SPIFF (Still Picture Interchange File Format), but by the time it was released, BAT had already achieved wide acceptance. SPIFF, which has the ISO designation 10918-3, offers more versatile compression, color management, and metadata capacity than JPEG/BAT, but it has little support. It may be superseded by JPEG 2000/DIG 2000: ISO SC29/WG1, JPEG – Information Links. Digital Imaging Group, "JPEG 2000 and the DIG: The Picture of Compatibility."


FLIF (Free Lossless Image Format)WAITING FOR THIS!!!

A work-in-progress lossless image format which claims to outperform PNG, lossless WebP, lossless BPG and lossless JPEG2000 in terms of compression ratio. It uses the MANIAC (Meta-Adaptive Near-zero Integer Arithmetic Coding) entropy encoding algorithm, a variant of the CABAC (context-adaptive binary arithmetic coding) entropy encoding algogithm.

TGA (TARGA), obsolete  TIFF - We use Tiff to COMPARTMENTALIZE 8bpc from 16bpc & "Share", at max quality, between Kirita & Paint.net - "IF A FILE FORMAT WAS YOUR COOL UNCLE OR SLIGHTLY OLDER NEIGHBOR" WHEN YOU WERE A TEENAGER....

Replaced by Tiff, which is being vastly replaced by EXR. ORA, WebP, Jpeg-XR & "Advanced Container" formats like KRA/PDN. Tiff is stiff VERY useful in editing as a "sharing format" with 8 & 16 bpc, support PAST 32bit color &, basically, universal support across OS's, applications & web browsers. 

  • It can have "Lossless Compression" also, in many formats, but "RLE", sometimes called "ZIP with Horizontal differencing", offers THE BEST ratios at file size and quality 
  • We will consider this a wise old format of the "previous era", but we arnt "digital art pros" Tiff can do more than I understand, its MORE than fine 
  • DXT/BC encoders "DO SEE" this format!


VICAR file format (NASA/JPL image transport format)- WOOT!!!


Container formats of raster graphics editors
These image formats contain various images, layers and objects, out of which the final image is to be composed

Spoiler

AFPhoto (Affinity Photo Document) ** NO **
CD5 (Chasys Draw Image) ** unfimilar, honestly **
CPT (Corel Photo Paint) ** NO ** (very out performed)
PSP (Corel Paint Shop Pro) ** NO ** (very out performed)
SAI (Paint Tool SAI)** unfimilar, honestly **



KRA (Krita) - A LOVE SONG, AS AN IMAGE FORMAT, We use KRA to COMPARTMENTALIZE 16bpc from 8bpc

THE best, like better than Photoshop "the best" (if you use it "along side" Paint.net) 16bpc EXR, ORA, Tiff High (16bpc) and RAW, plus more 

MDP (Medibang and FireAlpaca)  ** unfimilar, honestly **

PDN (Paint Dot Net) - A POP SONG, AS A FILE FORMAT, We use PDN to COMPARTMENTALIZE 8bpc from 16bpc

THE best, like better than Photoshop "the best" (if you use it "along side" Kirita) 8bpc EVERY FORMAT (basically) OPTIMIZED, DDS ENCODES, GENERATES MIPMAPS! Plus more 
 

PSD (Adobe PhotoShop Document) ** NO ** $$$$$$ but thanks for open sourcing ORA
 

* XCF (eXperimental Computing Facility format, native GIMP format)  ** NO ** (very out performed, not even an image format or "real" icc represented), FOR MIT, not paint by number

xfc is a file container for many things, not suitable for production images! Sorry GIMP, just copy KRA format..its open source too


Vector formats -booo, these freak me out

Spoiler

 

Further information: Vector graphics
As opposed to the raster image formats above (where the data describes the characteristics of each individual pixel), vector image formats contain a geometric description which can be rendered smoothly at any desired display size.

At some point, all vector graphics must be rasterized in order to be displayed on digital monitors. Vector images may also be displayed with analog CRT technology such as that used in some electronic test equipment, medical monitors, radar displays, laser shows and early video games. Plotters are printers that use vector data rather than pixel data to draw graphics.

 

:confused:

SVG - THE DEVIL!<_<  If some Inkscape guru wants to explain this in detail I will put it in the OP in a section with details "spoiled"
SVG (Scalable Vector Graphics) is an open standard created and developed by the World Wide Web Consortium to address the need (and attempts of several corporations) for a versatile, scriptable and all-purpose vector format for the web and otherwise. The SVG format does not have a compression scheme of its own, but due to the textual nature of XML, an SVG graphic can be compressed using a program such as gzip. Because of its scripting potential, SVG is a key component in web applications: interactive web pages that look and act like applications.

 

https://en.wikipedia.org/wiki/Image_file_formats
Pay special attention to PNG vs WebP, both Uncomprssed & Losslessly Compressed
Note on 24bit: WebP is likley the "best ratio" of size to quality with 32bit support. For 24bit I would bet $$ its still "best ratio", jxr (jpeg xr), jpeg200 jgp xr

 

Quote

 Both AVIF and HEIF are currently being considered as possible replacements for the universal JPEG format because, among other technical contributions, both can reduce file size by about 50% while maintaining equivalent quality. As of May 2020, there is no native browser support for HEIF, while both Google's Chromium and Mozilla's Firefox have experimental AVIF support. Facebook supports the upload of HEIC but converts to JPEG or WEBP on display.

JgozIud.png2kxYwvK.png

 

 

 

 

 

______________________________________________________________________________________

 :sticktongue:"WORKS ON MY PC":sticktongue:

I hereby dedicate the Free tool pack release to @CaptainKipard, among many bygone "gurus" may you ALL come home to us one day (Kipard, your old post of modding tools inspired me to give, thank you for that gift). 

Also to my father & my son, who I miss dearly everyday, may I see you again.

Edited by Aazard
format, Tiff wrong, was WebP to dxt1
Link to post
Share on other sites
Posted (edited)

HumanStuff Easy Builder Workshop & Texture Library - v1.01 "Raster"

1st release

 Update, Suggested Image formats & free FOSS (FREE and/or Open Source Software) tools list: These are what I'm using "daily driver", so...very well vetted.

DISCLAIMER: I AM LEARNING, I AM NOT AN EXPERT, CHECK INFO WITH OTHER "KNOWN GOOD/TRUE" SOURCES

* Start with "best product" work down, NEVER UP, if a file is already png/dds, IMHO... ITS PAST SAVING = SPEND THE 15min = REMAKE IT 16k 8BIT & 16BIT 

  • color pickers, "outlining shape" (not image) and importing "the color boarders" scaled, erase "color" > clean "boarder" to 2 x X (X equals size, 16K = 32pixels) pixels imho and "redoing color" is fastest remade copy. Selecting a section and "shifting/adjusting" color trumps "re-painting" EVERYTIME!
  • why 2 x "X"? when we scale image, as low as 512x512 from 16384x16384, we want the pixel line to divide "evenly", so 32 @ 16K is equal to 1 @ 0.5K (if your desired size is under 512x512, just make a fresh clean image, no resizer likes 1/32nd of original.)
  • Why 16 bit "per pixel" over 8 bit? these 3 pics say it all: We want "clean" color edges, DXT will make it 8bpp anyways (4bpp for DXT1), feed it the "best" sample (EXR or 8bpp TIFF) and it "tends too, in my experience" make a nicer result
    Spoiler

    16-Bit-featured-image-1200x628.jpg8bit-vs-16-bit-space-800x441.jpgG6ZSMuS.png

     

QUALITY OF FORMATS ORDERED (as masters): WHEN "RGB @ 24BIT" 2BPP IS "4 COLORS/SHADES" 4BPP IS 16, 8BPP IS 256 (ADD "ALHPA/32BIT" ITS , 4096) 16BPP IS 65,536 (ADD "ALPHA/32BIT" ITS 16,777,216)

*OPEN RASTER (ORA): Why? I know its just a implementation of 16bpp TIFF, but its used for "16bpp only". This helps compartmentalize 16bpp from 8bpp, so we dont try to open a 16bpp TIFF in Paint.net, the same reason we use both KRA & PDN

Start: 16bpp: KRA (16bit) > (o)EXR(e) (16bit) > OpenRaster (ORA) (16bit storage sized) ** TIFF UN > Compressed (8bit, to share between editors**  8bpp: PDN (8bit) > WebP "Uncompressed AS TEXT" (8bit) >  WebP "Compressed AS TEXT" (8bit storage sized) > "Optimized Uncompressed" PNG (8bpp least "quality"!) = ProductDDS DXT5-BC3 (8bit)

* PURPLE IS THE "LEAST LOSS" PATH, less format conversions (if you start PDN or KRAboth are considered a "free format") and "resizing" = better, work from 16k in 1 format > scale/convert ONCE (remember sharp/16bit!) > REDUNDANTLY backup > Save as "final production" format > encode and/or export to "distribution format" (final product) 
Example: Make a "new" 16K canvas as KRA or PDN > once done save as (open) EXR (extended) (if 16bit) or TIFF compressed as text (if 8bit) twice, once as vertically mirrored > Save each, as a backup, as ORA (for 16bit) or WebP (for 8bit) > "resize" down, if needed > encode the vertically mirrored EXR/WebP to DXT5 BC3 > thats your dds
* DXT5 BC3 seems ideal for everything, not the "nm" type, just BC3...odd, reading says otherwise...but testing gives comparisons...DXT5 BC5 is just a magic format for "quality" normals and colormaps

At 8K a 120mb KRA becomes: a 90mb EXR, 16bpp, a 27mb ORA, 16bpp, or a 11mb RLE Compressed TIFF, 8bpp, 5.5mb UNcompressed WebP, 8bpp, or a 1.4mb Compressed WebP, if 8bpp ..becoming an 85.3mb DXT5 BC3 dds file (64mb not mipped), or a 42.7mb DXT BC1 dds file (32mb not mipmapped)

This is why I store "library" files as WebP/ORA lossless compressed, @ "eack 1K 32bit" (with alpha, 1024x1024) the file size is, 8bpp WebP: under 180kb (0.175mb, 8K = 1.4mb), 16bpp ORA under 3.5mb (16K = 56mb), per image, at max quality

*WebP has format limitation of 16383x16383, for 16K (16384x16384) images @ 8bpp (ONLY for distribution! Always encode to dds at 8bpp from a TIFF!) use:

  • Tiff: with RLE Compression (in Kirita: ZIP > Max > using "Horizontal Differencing") this will be 22.25mb @ 16K 8bpp (or 1.4mb per 1024x1024 image "size" @ 8bpp)

Here is a 4K 8pbb, 24bit (no alpha) image, in 3 formats: WebP Compressed,Optimized PNG, WebP Uncompressed, Optimized PNG 

Spoiler

jf2BY3R.png

Mega post... Spoiled due to size. 95% of Tools I'm using, fairly expansive list

Spoiler

 

Image Editors: * YOU WOULD BE SURPRISED HOW POWERFUL COPY/PASTE IS, IN THE BEGINNING OF LEARNING THIS

  • Kirita: is your most "powerful" (and complex) image editor. It can handle EXR/RAW "16bit images" Requires pugins for optimal use. *Typically not for DDS files.
  • Paint.net: is your most "versatile" (and not too complex) image editor. It can handle DDS files, MipMaps & Encoding by default. "8bit images" ONLY. I suggest "optimized png" and normals plugins. *Typically for advanced plugins retouches DDS files "detailed" viewing.

DDS encoding: past using paint.net on simple stuff. Remember to "use the slightest sharpening" & ALWAYS convert images over 4K to 16bit PRE-DDS encoding

DO: Use DXT5 BC3 for everything (other than A8/L8). The quality is just better. Sure its bigger, but I'm sure alpha info can be "wiped"...somehow?. (Oddly few color maps "need" alpha, atleast from what I see)
* DO NOT use cuda/gpu accelerated encoding in "production work"..its just not as nice as "pure CPU" on "slowest
DO NOT save normals as low quality "grey scale"...use as much/many shades as possible, all "normals" should be grey as "dds" files
DO NOT use BC6h or BC7 until I figure out what is going on with them and unity & KSP. You can turn off alpha on DXT-5 BC3 in the "DDS Converter" tool. I need to test, but if its good, DXT1 holds VERY little benifit to a "Mordern Gaming PC, with a GPU" user
DO NOT use a DirectX 10+ "Header" or "wrap to output range". The header makes KSP just not see the file, and wrapping to output range can make wild artifacts (but not always, I'd test if you want to see)

  • AMD "GPU OPEN" GUI TOOL: WARNING- NO!...I just cant get this to behave. Saves as ".DDS" not ".dds", Images just dont work out. Nvidia tool is just better made for GUI use 
  • DDS Converter, GUI: Easy, Simple effective for "light" or "bulk" work. I wouldn't call it "production quality" though...but super good for smaller stuff. It likes png's and jpgs (I suggest png's with the "optimized" Paint.net plugin, NO "extra compression"! Best you'll get from it
  • Nvidia Texture Tool, Standalone GUI: is your most "powerful" (and useful) image encoder. It can handle EXR/RAW "16bit images", just dont toss it uncompressed Tiff or TGA's. I suggest EXR > TIFF with RLE > WebP as "text" with NO COMPRESSION! In that order
  • TexConvGUI: MS Texconv cmd tool with a GUI. Better than DDS Converter, not as fast for testing, just avoid BC6h/BC7. It does like EXR & TIFF, Sadly lacks a image preview like DDS Converter

Image conversion\Viewing:

  • Irfanview64: With full plug-in pack. Its Fast and handles all images we will view but EXR. has some ok features  but its 99% a viewer ONLY
  • XnView Classic: No free viewer is this powerful. over 500 formats supported. Better "tools" than Irfanview, but its 99% a viewer only still
  • XnConvert: Once you learn it...yikes its good. Spend some time reading on it and its so useful. Note: its dds is "DXT-1 BC1"/No "Alpha"/No Mipmaps, ONLY. it wants POT (power of 2) sizes or it gets...odd
  • Ceasium Image Compressor: Less a compressor than optimizer/converter. In my tests no GUI tool is this good. with alpha webp support I made a 26kb file 7kb...no visual loss
  • RIOT: As an app and plugin for IrfanView and XnView its unmatched for cleaning garbage, like a 4gb comment in meta data (writing a book?)

Showing off:

  • Imgur: Cause instagram is... well not for this type of stuff... and its awesome. Basically limitless image storage.
  • ShareX: Nothing takes an "easy custom" screenshot like shareX, nothing
  • OBS: Its THE streaming software, super supported
  • Lightworks: This is "easy pro level" video edition software. Very well supported by user base
  • PeerTube: Cause Youtube has...odd policies. Basically limitless video storage

Easy of life:

  • Windows 8.1:o: I know "what do I mean".. it can do anything Win10 can (with some tweaking) and uses the least system resources of a 64bit Windows OS other than XP Pro64. Uses same drivers as windows 10. Last "no MS-spyware mega bundle" Windows too
    * You can dual+ boot
    : windows doesnt dislike "other windows", but Win10 is nothing but Win8.1 + super MS Spyware (that is only my humble, personal, opinionYour win10 coa ("licence key") or "upgrade" to Win10 is allowed for Windows 8.1 activation: see here
  • DirectX & Drivers: I can not stress this enough. Update these OFTEN, from the website's of makers not Windows update. "Studio/Artist Driver packs" are in fact better for artists..wow
  • BLEACHBIT: SO GOOD, IT WAS ONCE USED FOR EVIL? (RUMOURS SAY) CCleaner would be deleted by this as "junk"
  • Classic Shell: unless your first windows was Windows 8....
  • CleanMem: Cause MS stopped saving you ram with windows 98se, after that they just said "buy more"
  • Bulk Rename utility: OMG the time saved...the time...
  • DoubleCommander, QT build beta: Again the time and confusion it saves to have a tabbed double pane file explorer. (the Qt beta is only so it can "match themes", like dark theme in windows 7+, beta isnt needed if you dont care)
  • Notepad++: < this should be everything that you dont use LibreOffice for. Its also a (not so) "simple" IDE
  • LibreOffice: MS Office ++...enough said. Its better than Jatre, has plugins out the...umm...documents folder
  • Mega: 50gb cloud free, with auto upload? too useful for backups
  • Degoo: 100GB cloud default free...more?, without referrals +125mb per day (+0.5gb per referral), if you watch an add on mobile, max 1TB. Lacks Megas ability to deal with files over 100mb (split zip big files @ 97mb per "part")
  • Brave: A safe but fast web browser. Uses anything Chrome does. Has better security than Firefox
  • Kaspersky AV Free: If you use nothing but this, at least its very good.
  • SpyBot S&D Free: You must immunize! why get infected, to clean, then infected again next week? A super good malware scanner too 
  • CPU-Z/GPU-Z: simple, compact, informative about the system your looking at.
  • 7Zip: Zip method: Zip > Deflate64 (A 32BIT CPU WITH "64BIT SUPPORT" IS FINE WITH THIS) > Max word size > max compression. = smallest files with no corruption. Normal windows Winzip can see/unzip this (CKAN too)
  • MSI AFTERBURNER & KOMBUSTOR, + AMD/NVIDIA/INTEL "CPU/GPU TOOLS": Get the most out of your system safely. Test the result before use! 115% stock is considered "average/safe", as "a rule of thumb" 
  • Redo Rescue & Rescucezilla: Because Clonezillia has no GUI & Iperius isnt user friendly, this is an easy backup solution combo (output to your mega drive "local folder" and/or degoo cloud, "split zip" it, @ 97mb "parts", need be)
  • Joplin: Logs, note, super hidden info/link....logs...to do's... lists... etc that you cant lose. Basically limitless document/web link storage

Advanced Tools: * 95% of users should not need these

  • * MS DirectX "ToolKits": "REAL" DirectX "mode" testing (like your GPU is DX12, you want to test DX9c, 10.x or 11.x)
  • * Mint Linux: Simple, current, popular, well supported. Good dual boot option. "REAL" OpenGL testing (Unless your a Mac user)
  • * Genie: Notepad++'s "big bro"
  • * Iperius BackupClonezilla: No "possible" backup or migration task is out of reach when these are combined
  • * Fillizalla: FTP the easy way
  • AIO Run times: LINK so useful I'm linking it. This is 90% of the run-times even an advanced user should need.
  • * HWiNFO: EXPANSIVE INFO.Cause you really need to see details that other monitors dont give you
  • * Cmdr: Run powershell...run... This is a real cmd prompt tool...
  • * Visual Studio 2019: Viewing .cs projects. SUPER informative. "The IDE / Scripting tool", unless your a huge Mac head or Linux guru...
  • * Github desktop: You need this if you use Github (uploading/forking), DO NOT USE WEB INTERFACE for "work"
  • * SearX: The meta search engine google fears
  • * Python: Everything uses this
  • * RichText to MarkDown/WikimediaJust follow the rules of "what markdown can do", formatting wise (common "Lorem ipsum", aka "gibberish/dummy" entry, the areas for imgur images inserts), inside libreoffice, life saver
  • * HdX: CONFUSING, POWERFUL, a "Hex editor"
  • * NTlite: Integrate updates, drivers, automate Windows & apps setup. Speedup Windows based dev tasks & have it all set for the next time. Optionally remove OS components, simplify installs. Reduce attack vectors, free up drive space. You can do all on your existing Windows in-place, no re-install
  • * qDir: Cause you need double "double commander", you multi-tasker
  • Trails (Qubes OS better), ProtonMail & VPN, Secondary "popular" email provider (you dont use normally), ClamWin & Magic Wormhole: you might be searching "odd places", for deep searches, this is a nice safe way to download scan and send yourself files
  • * Windows Server 2003 x86/x64 dual boot "gena" iso. If it has a x86 cpu and 64mb ram..that boots...this boots it into a "real usable environment" with network & "modern" tool support.
  • * The Windows 8.1 version of above
  • MediCat USB & All in One System Rescue Toolkit: Like the above 2 , but for If your working with a Mac or Linux only system
  • DaVinci Resolve: makes Lightworks look like MS-Movie maker
  • * Ceasium, ImageMagick, Nvidia & MS DXT cmd line tools: nothing is this powerful, or easy to mess up

 

Edited by Aazard
Link to post
Share on other sites

Great to see this optimized and improved with every release! Definitely looking forward to seeing this continue further in development.

Link to post
Share on other sites
Posted (edited)
37 minutes ago, alberro+ said:

Great to see this optimized and improved with every release! Definitely looking forward to seeing this continue further in development.

Thanks!

I know almost "nothing" (but a lot more than I did).. its a work in progress

breaking them apart will "slow" release cycle on "HumanStuff TR Texture Pack"

but...

ton to do with this, I plan on EVERY user accessible texture, any thing "hidden" I have mostly found on Japanese, Chinese and/or Russian sites via searX engine searches, as user remakes...but the naming can be...odd

I am "that guy", I look DEEPLY through other modders files and githubs (to teach myself, and find info)... this has yeilded many file names I didnt have, KK & KIS (kerbal konstructs, was especially useful,  kerbal inventory system too)

its this "visual studio"... thats a stumbling block to me... I have to teach myself. I can "reproduce with changes" but not "bake the cake"

I ask ppl in the know alot of stuff.... but I have the tendency to seem "annoying/troublesome"...so sometimes I do not get replys

 

 

at this point I know I have mismatched orientations (some 1 way, others another), file formats need a go over..

heck on my own pc I dont even have all the original masters organized (github repo is cleaner than my pc "workbin").

I just fount ORA (eat it open EXR) and even EXR, before I know png, jpg...a few other odd ones.

WebP is my current fav 8 bit per chanel, ORA as 16.

I was a "Paint.net" minor user, then a lot, now I split time between Kirita and Paint.net.

I was also using the AMD tool for DXT encoding...boo ".DDS" is not correct! I'm not working on a finished product again!

Now I use Nvidia GUI and MS Texcon CMD tool with ORA/EXR added, I do bulk with "vvvv DDS Converter" from Tiff (low color not 16 per channel)

I compartmentalize 8bpc and 16bpc: KRA vd PDN, EXR/ORA vs WebP/Tiff (I would pay $100 for 1 pixel more in each h & v on webP...who said "16383x16383 should be fine")

ROIT and Ceasium ...wow

IrfanView64, XnConvert & XnView Classic..too good

 

Edited by Aazard
Link to post
Share on other sites
11 minutes ago, Aazard said:

Thanks!

I know almost "nothing" (but a lot more than I did).. its a work in progress

breaking them apart will "slow" release cycle on "HumanStuff TR Texture Pack"

Things can get very complicated, take Tantares and BDB for example. Both of these mods have had extensive research put into them.

Edited by alberro+
Link to post
Share on other sites
2 hours ago, Aazard said:

CKAN Indexed badgeCKAN: SUPPORTED & LIVE

FYI, since this appears to be a bundle of raw assets rather than a mod in itself, we're not currently planning to add it to CKAN. CKAN is for mods that users can install and use. It's not clear what "installing" this would look like.

Link to post
Share on other sites
Posted (edited)
8 minutes ago, HebaruSan said:

FYI, since this appears to be a bundle of raw assets rather than a mod in itself, we're not currently planning to add it to CKAN. CKAN is for mods that users can install and use. It's not clear what "installing" this would look like.

I get that, its 100% outside gamedata intended (no need to plug up ksp dir)

In a simple description:

Quote

"This is a set of image files as a library for editing your own custom textures etc & EASY to understand Tutorials for KSP, MADE EASY & 100% FREE! This is a pre-made, and image file library populated, "directory structure" to stream line your work with the suggested FREE tools."

this was really a temp fix to me not knowing, finding or being taught how to make this an optional part of "HumanStuff", I feel so bad about the download sizes.....

Edited by Aazard
Link to post
Share on other sites
Posted (edited)
5 hours ago, alberro+ said:

Things can get very complicated, take Tantares and BDB for example. Both of these mods have had extensive research put into them.

Oh complicated I can do...look at my posts lol, my mind is odd (read: busy, messy), but good at this sorta "cowboy style figuring out"

Edited by Aazard
Link to post
Share on other sites
Posted (edited)

can you say 1440p OPTIMIZED WebP ANIMATED? Its 896x1200 & 447kb.... original 471x631 animated GIF was 347kb!

I WOULD HAVE WEBP'S BABIES!:wub: <_<:unsure::ph34r:

Human-Stuff-Standard-Suit-Animated-1440.

Edited by Aazard
Link to post
Share on other sites
8 minutes ago, Keithv708 said:

I think this more of a tool add-on then a say like a part mod.

Note this is just what I think though.

Are you making a suggestion? I'm very willing to listen

Link to post
Share on other sites
6 minutes ago, Aazard said:

Are you making a suggestion? I'm very willing to listen

I think that what he means is that, instead of a normal mod that goes into gamedata and sorts everything out, this is more of a raw texture pack. 

My suggestion would be to just make it into a normal mod that can be dropped in without extra modification.

Link to post
Share on other sites
Posted (edited)
14 minutes ago, alberro+ said:

I think that what he means is that, instead of a normal mod that goes into gamedata and sorts everything out, this is more of a raw texture pack. 

My suggestion would be to just make it into a normal mod that can be dropped in without extra modification.

My suggestion would be to just make it into a normal mod that can be dropped in without extra modification. << isnt that what HumanStuff Texture Pack is?

this is the entire user modifiable texture asset library, that was insanely hard to source inside TOS/EULA rules.

Everything"max quality", upto 16K (16384x16384) 16bit per channel (some in true HDR) EXT, KRA, & ORA, WebP distribution copies... All in "working directory structure template" with pre made bats for tools, instuctions, tutorials, tool and services lists...all FOSS / FREE

MY MAIN ISSUE IS: WHY WONT BC6H_UF, BC6H_SF & BC7 DDS FILES WORK!!!

Edited by Aazard
Link to post
Share on other sites
1 minute ago, Aazard said:

My suggestion would be to just make it into a normal mod that can be dropped in without extra modification. << isnt that what HumanStuff Texture Pack is?

 

My bad, forgot about that one, sorry.

Link to post
Share on other sites
Posted (edited)
12 minutes ago, alberro+ said:

My bad, forgot about that one, sorry.

MY MAIN ISSUE IS: WHY WONT BC6H_UF, BC6H_SF & BC7 DDS FILES WORK!!!.. ANYONE?..I asked @shaw but I think he may be away/busy

same on dx10 headers..seriously a dx11_x "DXT1" BC1 container IS dx 10_x+ (so header), not dx 9_3 ... unity in KSP supports dx mode 11_3 right? so BC6H's & BC7 are in the flipping manual (and are "old" now) for 2019.2.f1

maybe its a "grandfathered limitation" from older unity that "built" KSP? maybe its TR? Maybe its me?

Skyrim can do these, and it "pre-dates" KSP's creation 

Edited by Aazard
Link to post
Share on other sites
20 minutes ago, Aazard said:

MY MAIN ISSUE IS: WHY WONT BC6H_UF, BC6H_SF & BC7 DDS FILES WORK!!!.. ANYONE?..I asked @shaw but I think he may be away/busy

same on dx10 headers..seriously a dx11_x "DXT1" BC1 container IS dx 10_x+ (so header), not dx 9_3 ... unity in KSP supports dx mode 11_3 right? so BC6H's & BC7 are in the flipping manual (and are "old" now) for 2019.2.f1

maybe its a "grandfathered limitation" from older unity that "built" KSP? maybe its TR? Maybe its me?

Skyrim can do these, and it "pre-dates" KSP's creation 

I'm not well versed with these things, but I would definetely suggest asking in the mod help post.

Link to post
Share on other sites
Posted (edited)

    Note on HumanStuff Easy Builder Workshop ...in almost 10 years there was a single other attempt at this, by TextureReplacerReplaced by @HaArLiNsH. 

  • This isnt as advanced as it uses TR mod (not doing it myself), But I promise to add EVERY SINGLE TEXTURE POSSIBLE

 FORGIVE COLOR SIZE, MAJOR CHANGES TO PACK WITH IMPORTANT INFO "HIGHLIGHTED"

You can now go from player to self or community modder with ease! 

HumanStuff Easy Builder Workshop & Texture Library v1.1.1 - "Raster", is LIVE Size: 2.4Gb fully zipped "ZIP" archive of 7z's

Fully "unzipped" size: 7.16Gb, fully "installed" + "Library + WORKBIN" (Full pack install) size: Approximately 29.4Gb (7.24Gb Win8.1, 4224mb PAGE FILE, 5.5Gb Library, 12.5GB tools, with unneeded tool/addons installers deleted)

FITS ON A "32GB NAND FLASH SSD" (REALLY 31224MB OR 30.4GB) WITH 1.1GB TO "SPARE" AFTER PAGE FILE (PAGE FILE/FILE CACHE SET TO "SAFE CLEAR" at 1.05Gb,  along with TEMP FILE MAX OF 0.255GB SET TO "SAFE AUTO CLEAN" AT 0.25Gb), I work off a "SD Express 3.1, 1x" 985mb read/write SD Card (set to fixed)  for "D:/" drive

Forgive screenshot age: Ill take newer 1

Spoiler

qXG4xN0.jpg

Main zip is a "ultra" setting "M$ type zip", Windows XP could open it, 7z support required (They are Format: 7z: LZMA2 on Ultra, Dictionary: 1536mb, Word size: 274, Block: Solid) for internal 7z's

THE WORK THIS TOOK! IT WAS LIKE 22 HOURS STRAIGHT!

DO NOT MOVE FOLDERS/FILES IN "WORKBIN" FOLDER AFTER YOU MOVE THE MAIN "HumanStuff_EasyBuilderWorkshop" FOLDER TO THE ROOT OF A DRIVE

  • ROOT = C:\ OR D:\ OR H:\ ETC, EXAMPLE: C:\HumanStuff_EasyBuilderWorkshop\WORKBIN
  • THE "*.bat" FILES ARE DESIGNED TO WORK AS FOLDERS ARE "BUILT". ONLY ADD, MOVE DELETE IMAGES TO CONVERT TO DDS AND THE RESULTING DDS FILES.
  • MOVING OR RENAMIG THE FOLDERS WILL BREAK THE "EASY" PART OF THE PACK! AND THE "*.bat" WILL REMAKE THE FOLDERS, THEY INTERACT WITH, WHEN RUN

Change Log # //HumanStuff_EasyBuilderWorkshop//

1.1.1

  • - NUMBERED INSTALL ORDER FOR TOOLS, PLEASE FOLLOW THAT ORDER! (SEE PICS)
  • -FULL "Easy Builder Workshop" Directory (aka: Folder) structure built.
  • - ALL *.dds FILES REMOVED
  • - ADDED EXR SUPPORT TO TEXCONV CMD LINE TOOL & GUI TOOL!
  • - Custom BAT FILES for TexConv for non-CLI accustom users, v.flip is DEFAULT!
  • - Auto installer added for all users, great for PROs, LIFESAVER to the learner
  • - ALL BUNDLEWARE REMOVED, AV SCANNED LOCAL AND ONLINE, MD5 CHECKED, ALL FIXED PRE-DONE (Ceasium 2 alpha, TexConv CMD/GUI TOOLS, VARIOUS OTHERS, PLUGINS UPDATED)
  • - ALL CODECS, LINKS TO RUN TIMES, PLUGINS ETC ARE AS NEW AS TIME OF PACKING (ALWAYS CHECK FOR UPDATES, WEEKLY LIKE SUNDAY AFTERNOON)
  • - WINDOWS 64BIT PREVIOUS TO 7 REQUIRE ADDITIONAL RUN TIMES. ASK ME
  • - WINDOWS 32BIT PREVIOUS TO & INCLUDING 8.1/10 REQUIRE ADDITIONAL RUN TIMES. ASK ME
  • - WINDOWS 32BIT & 64BIT PREVIOUS TO VISTA/7 (READ: 2000/XP, NO MS STORE etc) REQUIRE A SPECIAL PRE-MADE INSTALL IMAGE/DISC/USB & ALTERNATIVE TOOL INSTALLS *ASK ME
  • ^*- YOU MUST SUPPLY YOUR OWN COA (KEY) - OR HAVE DOWNGRADE RIGHTS FROM OWNED COA (KEY)
  • Out of convention with other mods: I will be including all "READ ME USER" intended Docs to RTF (rich text format, as an 8088 powered PC PC-XT or XT running DOS 3.0 & Windows 1.0 from 1985 can even open them with "MS Write")
  • Out of convention with other mods: I will be including all "ADVANCED USER TUTORIALS" as both RFT's & PDF's in Text, Plus Video versions in WMV at "ED" 576p25 (at 16:9, 1024x576p25 & at 4:3, 768x576p25, It will look magical!) 
  • VIDEOS: Will be hosted by me on Google drive (it can play them direct!), for download or viewing due to size. NEW linux users...message me for a player with good WMV support, oddly Quicktime is "ok" for both Mac & Linux users to view them.
    • The method: I used a short video clip, in:

 

Table 1: MY PC "CRUSHING" small video of my wife and cat. Spoiled: (ps i totally had to copy past a "box" in to fill in: how do i make a good 1)
Spoiler

 

Format

Codec

file Size

Quality

Time to crush (min:sec.)

good

1 region no

to big! 4 max

I want "good+"!

I want under 20:00 (But over 9:59) 

.avi

NTSC DV

37.7Mb

Excellent

:8.7

old

works

GOOD

blah

wow

.f4v

Match Source

2.29Mb

Fair

:5.1

GOOD

works

Ok

Good

blah

H.264

Match Source (Keyframe 30)

5.31 Mb

Good

:14.1

ODD

works

better

blah

wow

QuickTime

H.264 (keyframe 30)

4.21 Mb

Fair

:7.8

ODD, but better

its flv

works 

GOOD

BLAH

Sorenson Flash

Flv (720)

2.21Mb

Fair

1:04.6 over 1 hour

S-CLASS FOUND!

PERFECT!

GOOD FOR BIG OR SMALL

NICE!!

ALRIGHT!

Squeeze wmv

Custom 576p/25p

2.71Mb

Good-very good

:11.2 < PERFECT!

MAYBE?

MAYBE

MAYBE

MAYBE

Windows Media

Custom 600p/30p

2.59Mb

Very Good

:20.75 < Bit Long, but 30FPS

Conclusion:

Squeeze wmv, 576P at 25FPS 4:3 & 16:9, Videos look good but are "small", WMV 9 codec for A/V, Bitrate: 3 Mbps, 25 fps, test sized at 720x576p

 

 

 

Remarks on TexConv CMD & GUI tools: (Additions pre-done, this is not only permitted in EULA, it is suggested until they are default in next releases)

  • When loading BMP files, if the WIC codec fails to load the image, the texconv tool will check to see if it's an Extended BMP containing DXT1, DXT3, or DXT5 compressed data. The tool does not support writing Extended BMP files. Typically you need to use -vflip with such files as well.
  • PRE-Done: Support for OpenEXR (EXR) can be added to the texconv utility. Uncomment #define USE_OPENEXR in the source, and add the DirectXTex auxiliary module to the project. See Adding OpenEXR for more details including building the OpenEXR library. This adds exr as an option for -ft.

INPUT file-type: The file type for the INPUT texture. Use one of the following. The default value is *.*.

  • bmp: Windows BMP
  • jpg, jpeg: Joint Photographic Experts Group
  • png: Portable Network Graphics
  • dds: DirectDraw Surface (Direct3D texture file format)
  • tga: Truevision Graphics Adapter
  • hdr: Radiance RGBE
  • tif, tiff: Tagged Image File Format
  • wdp, hdp, jxr: Windows Media Photo
  • ppm, pfm: Portable PixMap, Portable FloatMap (Netpbm)
  • exr OpenEXR
  • or a WIC-supported format (bmp, jpg, png, jxr, etc.).

OUTPUT file-type: The file type for the OUTPUT texture. Use one of the following. The default value is *.dds.

  • bmp: Windows BMP
  • jpg, jpeg: Joint Photographic Experts Group
  • png: Portable Network Graphics
  • dds: DirectDraw Surface (Direct3D texture file format)
  • tga: Truevision Graphics Adapter
  • hdr: Radiance RGBE
  • tif, tiff: Tagged Image File Format
  • wdp, hdp, jxr: Windows Media Photo
  • ppm, pfm: Portable PixMap, Portable FloatMap (Netpbm)
  • exr OpenEXR

ADDITIONAL OPEN DOMAIN CREDITS: Pandoc.org, Rodz Labs, Holger Dammertz, xNormal.org, K. Kolasinski, Voidtools (David Carpenter), typora.io, J. Rathlev, IEAP, Uni-Kiel, LIGHTNING UK! XnSoft, Irfan Skiljan, BoltBit,, Mankua Software, Paint.NET., krita.org, BinomialLLC, MS Texconv, OpenEXR, zlib, Meso, u7angel, woei, DarthAazard < me

  • To my understanding: Nothing supplied violates EULA/TOS and/or Licences. No tools, documents, etc and/or changes/alterations have been made require licencing, only accreditation, they are on sites/ in the repo PR and suggested by dev's. Any existing readme, etc documents are included.  

PICs:

Spoiler

sUE4Pjq.pngYrGgTbs.pngp6HQtKm.pngdk9zv8M.pngqGhuuwp.png

TexConv_IMG_2_BC1_UNORM_NO_MIPMAPS.bat IN NOTEPAD++ & THE DXT_BC33 bat IN ACTION (RED IS GOOD ON EYES!)

SUPER.webpDhtDsm4.png

The Full Detailed List:

Spoiled:

Spoiler

 

** Warning files : To remind you!

00 ShutUp Win10: If you use win10, You want this.

01 CleanMem: Manages ram better than anything else free

02 Brave Web Browser: Fast, safe, pays you for ads, like $14 USD per month (Please support HumanStuff with a donation of 1 BAT monthly if you could be so kind, that’s about $0.22 USD)

03 HumanStuff Ninite Auto Installer: No crap, no bundle ware, no extra languages, installs to default location, IT’S THE SAFEST WAY TO DO A NEW PC SETUP, IF NOT FROM A DISK IMAGE.

·         Run it again to update all!

·         I could list them all, but a picture is worth a few hundred words:

t5RY0Nd.pngf5hHu9T.pngFvqB5hF.pngwVhbt9P.png

04 Kapersky free Cloud: The best free AV in tests, if its too ram/cpu “heavy” on your system, Avast is the lightest of the “best” free Anti-Virus, see chart below

04-alt, Avast Free Anti-Virus: https://www.avast.com/en-ca/index#pc GREAT ALTERNATIVE!

 Free Anti-Virus Program
(and Norton for comparison)

Memory Usage (MB)
smaller better

Scan Speed (MB/s)
bigger better

Avast Antivirus (Free, post Nirto)

6.6

20.0

Norton Antivirus (Paid)

9.9

36.3

Kaspersky Antivirus (Free Cloud)

23.0

34.4

AVG Antivirus (Free)

29.6

32.4

 

05 Cleaning Tools:

·         BleachBit: So good it was once used for evil, google it

·         Bulk Crap Uninstaller: Cause everyone wants to add crap to installers for some reason

06 Personal Backup: THE BEST free in OS backup for windows. Can backup open/locked files.

07 Windows Enhancements:

·         Auslogic Disk Deframrgmentor: Best free defrag for HDD’s & SSD’s

·         Cmder: Windows CMD line “make easy” tool

·         DoubleCommander QT build: The BEST double pane & tabbed file explorer

·         Ghostscript libraries: You’ll need these, trust me

·         G'MIC: GREYC's Magic for Image Computing is a full-featured open-source framework for digital image processing, distributed under the CeCILL free software licenses

·         NtLite: Intelligent solutions for Windows integration and customization

·         O&O RegEditor: A much better and SAFER reg editor

·         UltraCopier: Because the windows shell one is slow and corrupts big (like huge) files. Replaces the Windows context “copy” menu

·         ImgBurn: The most powerful and expandable with plugins Disc writer/reader, CAUTION stand-alone install may attempt to add bundle ware, Ninite auto-installer auto declines

08 Office Tools:

·         Bulk File Rename Utility: This is a super time saver, espally when you have added an prefix in an image converter

·         Jarte: Makes Wordpad a real word processor (nearly “stand alone” ms-word equal for most tasks) that opens txt, rtf, docx, doc, odf. SAVES TO: txt, rtf, doc, odf

·         Pandoc: cmd tool that can make basically anydocument into anyother type, INSANLY POWERFUL

·         Turtl: A note and bookmark organizer better than evernote, (because Joplin is too large to package and has no on-line installer) JOPLIN IS BETTER

·         Typora: The greatest What You See Is What You Get (WYSIWYG) markdown editor, supports pretty much everything (one beta ends this will go payware, currently its mixed source FREE, when beta ends you may keep or switch to JOPLIN)

09 Image Tools:

·         3D Tools:

o   Material Maker: Free and powerful texture generator/editor

o   Quixel Mixer: THE free 3D tool, along with Blender (or B for Artists)

o   TexGraph: Free, Powerful, light

o   Texture Lab: Free, powerful, full featured, not so light

·         Convert & Optimize Image Tools

o   Caesium Image Compressor 1.7 & 20 Beta (Fixed via PR rebuild, zilflop.dll typo lol, repackaged with PB Installer Maker), CaesiumPH LOSSLESS OPTIMIZER

o   RIOT & ROIT Plugin for other applications: Super good at what its made to do, FREE

o   XnConvert: The most powerful/fastest image converter etc. HAS BULK “BATCHING” FEATURES

o   System Monitoring (for errors in Conversion/Encoding debugging): CPU-Z, GPU-z, HWiNFO and DirectX Dialogistic tool (its built into directx drivers)

·         DDS ENCODE / COMPRESS TOOLS

o   COMMAND LINE, aka CLI, TOOLS:

§  AMD Compressinator CLI tool (zip is misnamed GUI tool, will fix next release)

§  Enhanced Crunch Binomial’s Tree: Makes the LOWEST RAM using DDS files! But the quality isn’t “great”!

§  Nvidia Texture Exporter CLI tools: VERY powerful if abit OLD!

§  TexConv CLI TOOL: THE MOST UP TO DATE DDS COMPRESSOR/ENCODER, GET GUI HERE , https://vvvv.org/contribution/texconvgui , I’ll add it next release.  (PR fixed and OpenEXR support added)

o   GUI TOOLS:

§  AMD Compressinator GUI TOOL: I never have good results with this on anything BUT DXT1-BC1…AVOID!

§  DDS Converter 1.4: The original, still VERY fast for bulk small textures with a display window

§  DDS Converter 2.1: The enchaned version of above, a few old features were removed (so we have both)

§  Nvidia Texture Exporter Tool: THE BEST TOOL with a GUI, BEST QUALITY OF A GUI TOOL, TUTORIAL PDF INCLUDED

o   Image Format Codecs:

§  AV1

§  HEIF

§  HEVC

§  MPEG2

§  VP9

§  EXR/ORA (they are added by Krita)

§  Almost Every other format (added by Paint.net & its Plugins)

o   PC CPU, RAM, GPU Tweakers:

§  MSI Afterburner: The GPU overclocker EVERYONE uses, so SUPER well documented/supported. Light. Has FPS counter, SAFE! Use its forum to find “best average setting” for your GPU

§  AMD or Intel CPU Overclocking tools (Ryzen Master or similar): Get these yourself, correct for your CPU (CPU-Z will give you all info you need), too many “types” to include in pack

§  MSI Kombustor: FREE and light, but it can stress a Titan-X in SLI

o   Normal Map Tools:

§  AwesomeBump: Best advanced Normal map too, that I forgot to add, will add next release, get it here: https://github.com/kmkolasinski/AwesomeBump

§  Dxtbmpx: Super fast and light, powerful

§  ModLab: The hard to get off stream version

§  XNormal: The Normal Map tool

o   Paint.net Plugins:

§  My personal: “Filetypes”, “filters”, “effects”, & “brushes” pack (EVERY file type you need that Paint.net can handle is in here)

§  BoltBits: Enhanced pack

§  G’MIC: for Paint.Net

o   Raster Editors:

§  PixaFlux: Its small powerful and has AWESOME compare image tools (like the best ever)

o   Test Tool:

§  DDSopti: Final version, Awesome DDS testing app

o   Viewer Tools:

§  DDS Viewer: the MS-DX included dds viewer

§  IrfanView64, with all plugins: the fastest image viewer

§  ProgImgView: Powerful image viewer

§  SageThumbs: So windows can make thumbnails of almost any image file type

§  XnView Classic: The most powerful image viewer there is, good companion to IrfanView, due to format support

10 Free Cloud Storage & Sync, Free approximately 1.3Tb:

·         Ymail 1Tb, WFT, 1TB?: YES! google how to use

·         Box 5Gb: Full features, the big daddy of OG clouds

·         Degoo 100Gb: basic but huge! 100mb file size limit

·         DropBox 5Gb: Its dropbox…

·         IceDrive 10Gb: Security focused

·         iDrive 5Gb: Backup focused

·         MediaFire 10Gb: FAST

·         Mega 50Gb: If it wasn’t for Degoo this would be king… almost NO LIMITS

·         pCloud 10Gb: You can stream media directly from it

·         Sync 2Gb: Its not a lot, but you can boost it to 10gb+ free

11 Show Off Tools:

·         PB Installer maker: For packaging zips into self extracting EXE’s

·         KDE Live: The most powerful free video editor, well supported, good for beginner or pro

·         OSB Studio: The streaming software everyone knows, well documented

·         Ocean Audio: Because Audacity is no longer king of the Free Audio Editor hill

12 ImgBurn Plugins: The most powerful and expandable with plugins Disc writer/reader, Ninite auto-installer doesn’t add plugins

99 ALT Links 2 HumanStuff Tools: For users that wish to mix and match tools, I have web links to about 100 free ware apps, I’ve tried them all.

 

 

Edited by Aazard
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...