So I have an issue with landing a rover on Eve. There are a bunch of stranded kerbals on the surface of Eve, basically anything that I land on Eve is doomed in that purple bottomless pit where nothing can return from, because I have no crafts currently suitable to lift kerbals to Eve orbit. I decided to build a rover to mount on top of the Saurus VI rocket to send to Eve. So far the construction went well, or so I thought. When the rover reached Eve, I quickly noticed after detaching the rover from the main ship to pilot down to the kerbals, that I couldn't do my deorbit burn with the atomic engine. I put a decoupler between the engine and the main body of the rover, and the main body was a fuel tank. I didn't run a fuel line to the atomic engine so I couldn't fire the engine, and it would have been heavy on the front, due to the center of mass mainly balanced by the atomic engine and the heat shield that was supposed to decouple after a successful descent. I also noticed after detaching the atomic engine, the structure connecting the left wheels came off. So the rover lost half it's wheels. I gave up and went with it, I made my descent with the defunct atomic engine attached to the back of the rover and after burning off all the orbital velocity at 62 km above the ground, the rover altitude dipped to 50 km, where the aerodynamic forces pushed the rover away from facing the prograde direction. This caused the heat shield to no longer be in the front and exposed the rover to the heat and blew it up. I tried it over and over again to no success. I closed the game and went to bed.
The next time I got on I kept the rover in orbit and made it into a space station. Then I redesigned my much bigger Mun rover which is a hundred times more stable and reliable then the rover I sent to Eve previously. This is when I used the 10 meter heat shield for the first time. I connected the heat shield to the front of the rover and sent it to Eve at the next Eve launch window. This time there were no design flaws and I thought it would survive entry. But the problem with aerodynamics repeated, this time the heat shield is pushed out of the prograde direction at much higher altitudes, anywhere below 70 km. This problem persisted just like last time, and the heat shield always moves and then turns, exposing and destroying everything behind it.
The heat shield is 10 meters wide and the one previously is 3.5 meters wide, but none of the heat shields remain stable when crossing a certain point in eves atmosphere.
3.5 meter turns away from prograde at <60 km
10 meter heat shield turns from prograde at <70 km, destroying the craft.
And both crafts need to drop below 45 km to slow down enough for thermal issues to no longer be a problem.
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So I have an issue with landing a rover on Eve. There are a bunch of stranded kerbals on the surface of Eve, basically anything that I land on Eve is doomed in that purple bottomless pit where nothing can return from, because I have no crafts currently suitable to lift kerbals to Eve orbit. I decided to build a rover to mount on top of the Saurus VI rocket to send to Eve. So far the construction went well, or so I thought. When the rover reached Eve, I quickly noticed after detaching the rover from the main ship to pilot down to the kerbals, that I couldn't do my deorbit burn with the atomic engine. I put a decoupler between the engine and the main body of the rover, and the main body was a fuel tank. I didn't run a fuel line to the atomic engine so I couldn't fire the engine, and it would have been heavy on the front, due to the center of mass mainly balanced by the atomic engine and the heat shield that was supposed to decouple after a successful descent. I also noticed after detaching the atomic engine, the structure connecting the left wheels came off. So the rover lost half it's wheels. I gave up and went with it, I made my descent with the defunct atomic engine attached to the back of the rover and after burning off all the orbital velocity at 62 km above the ground, the rover altitude dipped to 50 km, where the aerodynamic forces pushed the rover away from facing the prograde direction. This caused the heat shield to no longer be in the front and exposed the rover to the heat and blew it up. I tried it over and over again to no success. I closed the game and went to bed.
The next time I got on I kept the rover in orbit and made it into a space station. Then I redesigned my much bigger Mun rover which is a hundred times more stable and reliable then the rover I sent to Eve previously. This is when I used the 10 meter heat shield for the first time. I connected the heat shield to the front of the rover and sent it to Eve at the next Eve launch window. This time there were no design flaws and I thought it would survive entry. But the problem with aerodynamics repeated, this time the heat shield is pushed out of the prograde direction at much higher altitudes, anywhere below 70 km. This problem persisted just like last time, and the heat shield always moves and then turns, exposing and destroying everything behind it.
The heat shield is 10 meters wide and the one previously is 3.5 meters wide, but none of the heat shields remain stable when crossing a certain point in eves atmosphere.
3.5 meter turns away from prograde at <60 km
10 meter heat shield turns from prograde at <70 km, destroying the craft.
And both crafts need to drop below 45 km to slow down enough for thermal issues to no longer be a problem.
Please help.
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