St4rdust 2,444 Posted October 29, 2020 Share Posted October 29, 2020 Lights, camera, action! Be ready for new Light Parts & Light Changes in 1.11 update! To help craft builders add more variety to their craft, we will add some new lights to the game. Now you can add more customization, especially in small crafts. Image HQ Quote Link to post Share on other sites
Superfluous J 15,227 Posted October 29, 2020 Share Posted October 29, 2020 Oooh love the work lamps, will they function like the deployable science experiments? I thought the stock inventory system needed more stuff. Quote Link to post Share on other sites
ElWanderer 157 Posted October 29, 2020 Share Posted October 29, 2020 This makes me very happy. I guess the work lights will be good for setting up screenshots Quote Link to post Share on other sites
NoMrBond 797 Posted October 29, 2020 Share Posted October 29, 2020 (edited) Light changes? Is KSP's lighting [system, and associated modules] being updated (now possible because of the new single camera system I'm guessing)? Edited October 29, 2020 by NoMrBond question clarity Quote Link to post Share on other sites
Frank_G 1,731 Posted October 29, 2020 Share Posted October 29, 2020 Nice touch. This will add a lot of character to upcoming spaceship designs Quote Link to post Share on other sites
VoidCosmos 1,040 Posted October 29, 2020 Share Posted October 29, 2020 I smell something to do with mining! Quote Link to post Share on other sites
KeaKaka 295 Posted October 29, 2020 Share Posted October 29, 2020 Nice! I was just wondering about lights yesterday, this is a great thing to see in stock! Will the current lights also get texture switches and colour changes? Quote Link to post Share on other sites
GuessingEveryDay 605 Posted October 29, 2020 Share Posted October 29, 2020 Or maybe an overhaul of aviation parts! The wings are pretty old. *Research hours later* Wow... They've been in the game since 0.15. But I can't find when they changed the look. Quote Link to post Share on other sites
NoMrBond 797 Posted October 29, 2020 Share Posted October 29, 2020 2 minutes ago, GuessingEveryDay said: Wow... They've been in the game since 0.15. But I can't find when they changed the look. When Porkjets SPP was integrated into the game in 0.25 (I think?) Quote Link to post Share on other sites
MechBFP 1,058 Posted October 29, 2020 Share Posted October 29, 2020 Rave rocket incoming! Quote Link to post Share on other sites
Maxsimal 943 Posted October 29, 2020 Share Posted October 29, 2020 (edited) 1 hour ago, Superfluous J said: Oooh love the work lamps, will they function like the deployable science experiments? I thought the stock inventory system needed more stuff. Yes they're deployable like the BG parts. The inventory system released with BG has always been part of the stock game code (in case modders wanted to use it), it was just not turned on in the UI because there weren't any stock parts that'd go in an inventory before. Edited October 29, 2020 by Maxsimal Quote Link to post Share on other sites
fourfa 1,319 Posted October 29, 2020 Share Posted October 29, 2020 Do I spy tiny solar panels on the work lights? So they just work anywhere, and don’t have to tie into the science power system? Quote Link to post Share on other sites
Justadutchguy 6 Posted October 29, 2020 Share Posted October 29, 2020 Oh so nice! Now I can make awesome window ports in my builds! Quote Link to post Share on other sites
Lewie 1,517 Posted October 29, 2020 Share Posted October 29, 2020 Man, this has got to be a record for announcements! Hype. What else is there to say? Quote Link to post Share on other sites
The Doodling Astronaut 2,157 Posted October 29, 2020 Share Posted October 29, 2020 Yes! We needed this :D! Quote Link to post Share on other sites
Dat Kerbal Dude 490 Posted October 29, 2020 Share Posted October 29, 2020 Finally, i can make fake Mün Landing video clips! Quote Link to post Share on other sites
Maxsimal 943 Posted October 29, 2020 Share Posted October 29, 2020 56 minutes ago, fourfa said: Do I spy tiny solar panels on the work lights? So they just work anywhere, and don’t have to tie into the science power system? That's right, you won't need those parts from BG to use these. Quote Link to post Share on other sites
Raptor9 2,821 Posted October 30, 2020 Share Posted October 30, 2020 I foresee Kerbal street racers on the runway using those light strips. Quote Link to post Share on other sites
RyanRising 422 Posted October 30, 2020 Share Posted October 30, 2020 3 hours ago, GuessingEveryDay said: Or maybe an overhaul of aviation parts! The wings are pretty old. *Research hours later* Wow... They've been in the game since 0.15. But I can't find when they changed the look. 3 hours ago, NoMrBond said: When Porkjets SPP was integrated into the game in 0.25 (I think?) IMO pretty much all of Porkjet's work stands up really well. There are things that I'd like changed about wings (pwings perhaps), but their look isn't really one of them. Quote Link to post Share on other sites
The Doodling Astronaut 2,157 Posted October 30, 2020 Share Posted October 30, 2020 3 hours ago, Lewie said: Man, this has got to be a record for announcements! Hype. What else is there to say? Actually when Breaking Ground was being teased they did an update almost every single day. But I like this announcement! Quote Link to post Share on other sites
Yellowburn10 266 Posted October 30, 2020 Share Posted October 30, 2020 Very nice touch, it always slightly bothered me that in terms of lighting we really only had a big light, a slightly bigger light, and landing gear light. Quote Link to post Share on other sites
R-T-B 1,552 Posted October 30, 2020 Share Posted October 30, 2020 Please tell me you guys are finally switching to deferred rendering with this update... the forward rendering system you are using now for lighting is pretty painful to work with. Quote Link to post Share on other sites
Random Annoying Guy 37 Posted October 30, 2020 Share Posted October 30, 2020 9 hours ago, Maxsimal said: Yes they're deployable like the BG parts. The inventory system released with BG has always been part of the stock game code (in case modders wanted to use it), it was just not turned on in the UI because there weren't any stock parts that'd go in an inventory before. WAIT WHAT Quote Link to post Share on other sites
RealKerbal3x 5,516 Posted October 30, 2020 Share Posted October 30, 2020 Oh wow, this was really unexpected but really cool! I can't wait to set up a few of these around my Mun base 8 hours ago, Maxsimal said: That's right, you won't need those parts from BG to use these. What about powering them during the night, when solar power isn't available? Can we still link them up to a BG RTG if we want? Do they have some kind of small internal batteries? Quote Link to post Share on other sites
kerbiloid 10,815 Posted October 30, 2020 Share Posted October 30, 2020 (edited) 1. Do they turn in pumpkins every Halloween? Spoiler 2. A handheld electrodynamical flashlight for Kerbals. Spoiler Quickly press U-U-U-U-U-U-... to get the light. 3. Can the lights power the solar arrays to get EC to power the lights? 3a. Can we use them as a low-thrust photon engine? 4. Lava lamps? Street lanterns? 5. Will it crash the light-dependent mods completely? 6. Kerbatman spotlight. For Kerbal face on the Moon. Edited October 30, 2020 by kerbiloid Quote Link to post Share on other sites
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