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KSP Loading...Preview: New Lights!


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Lights, camera, action! Be ready for new Light Parts & Light Changes in 1.11 update!
To help craft builders add more variety to their craft, we will add some new lights to the game. Now you can add more customization, especially in small crafts.

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ksploading_lights_small.png

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Light changes?

Is KSP's lighting [system, and associated modules] being updated (now possible because of the new single camera system I'm guessing)?

Edited by NoMrBond
question clarity
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Nice! I was just wondering about lights yesterday, this is a great thing to see in stock!

Will the current lights also get texture switches and colour changes?

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2 minutes ago, GuessingEveryDay said:

Wow... They've been in the game since 0.15.  But I can't find when they changed the look.

When Porkjets SPP was integrated into the game in 0.25 (I think?)

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1 hour ago, Superfluous J said:

Oooh love the work lamps, will they function like the deployable science experiments? I thought the stock inventory system needed more stuff.

Yes they're deployable like the BG parts.  The inventory system released with BG has always been part of the stock game code (in case modders wanted to use it), it was just not turned on in the UI because there weren't any stock parts that'd go in an inventory before.

Edited by Maxsimal
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56 minutes ago, fourfa said:

Do I spy tiny solar panels on the work lights? So they just work anywhere, and don’t have to tie into the science power system?

That's right, you won't need those parts from BG to use these.   

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3 hours ago, GuessingEveryDay said:

Or maybe an overhaul of aviation parts! The wings are pretty old.

*Research hours later*

Wow... They've been in the game since 0.15.  But I can't find when they changed the look.

 

3 hours ago, NoMrBond said:

When Porkjets SPP was integrated into the game in 0.25 (I think?)

IMO pretty much all of Porkjet's work stands up really well. There are things that I'd like changed about wings (pwings perhaps), but their look isn't really one of them.

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3 hours ago, Lewie said:

Man, this has got to be a record for announcements! 

Hype. What else is there to say?

Actually when Breaking Ground was being teased they did an update almost every single day. But I like this announcement!

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Please tell me you guys are finally switching to deferred rendering with this update...  the forward rendering system you are using now for lighting is pretty painful to work with.

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9 hours ago, Maxsimal said:

Yes they're deployable like the BG parts.  The inventory system released with BG has always been part of the stock game code (in case modders wanted to use it), it was just not turned on in the UI because there weren't any stock parts that'd go in an inventory before.

WAIT WHAT

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Oh wow, this was really unexpected but really cool! I can't wait to set up a few of these around my Mun base :D

8 hours ago, Maxsimal said:

That's right, you won't need those parts from BG to use these.   

What about powering them during the night, when solar power isn't available? Can we still link them up to a BG RTG if we want? Do they have some kind of small internal batteries?

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1. Do they turn in pumpkins every Halloween?

Spoiler

image.jpg


2. A handheld electrodynamical flashlight for Kerbals. 

Spoiler

images?q=tbn:ANd9GcTgY_7UGPPN6pruqyaylXa

Quickly press U-U-U-U-U-U-... to get the light.


3. Can the lights power the solar arrays to get EC to power the lights?

3a. Can we use them as a low-thrust photon engine?

4. Lava lamps? Street lanterns?

5. Will it crash the light-dependent mods completely?

6. Kerbatman spotlight. For Kerbal face on the Moon.

Edited by kerbiloid
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  • UomoCapra changed the title to KSP Loading...Preview: New Lights!
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