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Missing Robotics


Aahz88

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Adds a number of robotic parts that are "missing" from the breaking ground DLC.
Includes:

  • Gantries of various sizes.
    • Good for elevators, cranes
    • Looks very stock
  • Hinges
    • fold flat and out to an oblique angle. 
    • good for rover ramps
    • Looks very stock
  • Rover arm parts.
    • good for rover arms.
    • very light but weak and slow moving
    • Not so stock looking.
    • Inspired by the curiosity rover.
  • Pivot joint
    • Combines with a second, perpendicular pivot to form a 2 directional pivot point... (I don't know how to describe this.
    • Looks very stock

Parts gallery here:
https://imgur.com/a/2ZgORrT#GD7OdqI

 

LICENCE: 

MIT.

Spoiler

The MIT License (MIT)

Missing Robotics
Copyright (c) 2018 David (Aahz88)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

 

 

 

DOWNLOAD

SPACEDOCK:

https://spacedock.info/mod/2557/Missing Robotics

 

 

If anyone has any specific robotic parts that they want make a request in the forum here. 

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On 11/1/2020 at 11:44 AM, linuxgurugamer said:

Any chance to get this in CKAN?  I'd be happy to add it for you, if you ask.

Thanks for this LGG! Disregard my pre-edit, didn't realize my CKAN was out of date.  

 

Great looking mod, Aahz88!

Edited by Chimichanga
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7 hours ago, flart said:

I am making support for the Community Parts Titles, does numbers 05Z, 115Z, 23Z, 23Z, 40Z, 77C mean something ?

The numbers are the distance the gantry can move but without the decimal.

0.5m, 1.15m, 2.3m, 2.3m, 4.0m, 7.7m

Z and C don't mean anything. 

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18 hours ago, Aahz88 said:

The numbers are the distance the gantry can move but without the decimal.

DC_Pivot_01 - "77C Pivot" - is a pivot, so I am not sure that the 7.7m means there

DC_GANTRY_01_2X and DC_GANTRY_01 both are "23Z Rolling Gantry" , but the DC_GANTRY_01 probably has the distance 1.0m.

Could you also add the distance with the decimal in the description of the gantries ?

UPD.
It is there
if you make localization support, please let me now.

Edited by flart
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On 11/7/2020 at 9:07 AM, flart said:

DC_Pivot_01 - "77C Pivot" - is a pivot, so I am not sure that the 7.7m means there

DC_GANTRY_01_2X and DC_GANTRY_01 both are "23Z Rolling Gantry" , but the DC_GANTRY_01 probably has the distance 1.0m.

Could you also add the distance with the decimal in the description of the gantries ?

UPD.
It is there
if you make localization support, please let me now.

Cool! Thanks. I guess I don't know the names of my own parts. 

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  • 4 weeks later...
  • 1 month later...
  • 1 month later...
  • 3 weeks later...

Sorry if I am off topic here and not helping anything, but I just wanted to say to Aahz88 that I think it is cool that you used Kif from Futurama as your profile picture. Only some people will understand it, but it is funny for the people who do! 

Also, I'll look into that mod, but I don't want to slow down my computer too much (Luckily it is pretty fast. The computer I was using before took at least 12 minutes JUST TO LOAD KSP!), and I have already successfully made mobile gantry cranes, all terrain mobile cranes, and even a compact mobile crane with Tweakscale, KAS, and Breaking Ground. Search for "Mobile Crane" on the Steam Workshop. Look for a "Kiebherr KTM 1120" and "KerbalKran 600".  Also, on the second page of crafts if you select the "rover" and "robotics" filters, you will see my forklift-a KerbaLift KFL300E. Again, sorry for being off-topic and stuff...:blush:

 

Edited by Ben J. Kerman
Forgot that KAS winches allow me to build good cranes
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  • 1 month later...

there are some symmetry issues with the flat hinges, for example if you use mirror mode and place 2 of them, 1 ist normal but the other one is kinda flipped over, I have only encountered the problem with the flat hinges, not the other ones

 

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  • 2 months later...

Does this mod contain rotation servos similar to those of breaking ground, but bigger and less floppy? If not, then that is a suggestion. Specifically, rotation servos that are a little wider (About a meter wide, then one that is 1.5 meters, then maybe 2 and 3 meter versions so they can be used for a variety of applications.) and not as tall as the DLC ones (I want it to look like this; I don't need the gear teeth, but it would be a nice feature: KATOKR35HIII26320201000CraneSlewingBeari 

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  • 1 year later...
  • 10 months later...

Heads up, I cobbled together a quick ModuleManager config that allows the parts in this mod to work with KSP 1.11+'s EVA construction system. You can find it on GitHub HERE or inside the following spoiler. Requires Missing Robotics and ModuleManager, obviously.

Spoiler

// RvR-toob 150
@PART[DC_Arm_arm]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 80
    }
}

// RvR-toob 80
@PART[DC_Arm_arm2]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 40
    }
}

// RvR-toob 45
@PART[DC_Arm_arm3]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 20
    }
}

// Micro Motor
@PART[DC_Arm_rotor]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 5
    }
}

// RvR-LBow 44
@PART[DC_Arm_turn]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 30
    }
}

// RvR-LBow 32
@PART[DC_Arm_turn_02]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 15
    }
}

// Flat Hinge (2m)
@PART[DC_doorhinge_2m]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 100
    }
}

// Flat Hinge (0.5m)
@PART[DC_doorhinge_0075m]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 25
    }
}

// Flat Hinge (1m)
@PART[DC_doorhinge_075m]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 50
    }
}

// 23Z Rolling Gantry [Standard]
@PART[DC_GANTRY_01]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 400
    }
}

// 23Z Rolling Gantry [Double]
@PART[DC_GANTRY_01_2X]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = -1
    }
}

// 115Z Rolling Gantry
@PART[DC_GANTRY_02_2Xs]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 150
    }
}

// 05Z Rolling Gantry
@PART[DC_GANTRY_02s]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 75
    }
}

// 40Z Rolling Gantry
@PART[DC_GANTRY_03_2Xs]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = -1
    }
}

// 77C Pivot
@PART[DC_Pivot_01]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 150
    }
}

Edited by SpudNutimus
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  • 1 month later...
On 7/31/2023 at 8:02 PM, SpudNutimus said:

Heads up, I cobbled together a quick ModuleManager config that allows the parts in this mod to work with KSP 1.11+'s EVA construction system. You can find it on GitHub HERE or inside the following spoiler. Requires Missing Robotics and ModuleManager, obviously.

  Hide contents

// RvR-toob 150
@PART[DC_Arm_arm]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 80
    }
}

// RvR-toob 80
@PART[DC_Arm_arm2]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 40
    }
}

// RvR-toob 45
@PART[DC_Arm_arm3]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 20
    }
}

// Micro Motor
@PART[DC_Arm_rotor]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 5
    }
}

// RvR-LBow 44
@PART[DC_Arm_turn]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 30
    }
}

// RvR-LBow 32
@PART[DC_Arm_turn_02]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 15
    }
}

// Flat Hinge (2m)
@PART[DC_doorhinge_2m]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 100
    }
}

// Flat Hinge (0.5m)
@PART[DC_doorhinge_0075m]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 25
    }
}

// Flat Hinge (1m)
@PART[DC_doorhinge_075m]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 50
    }
}

// 23Z Rolling Gantry [Standard]
@PART[DC_GANTRY_01]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 400
    }
}

// 23Z Rolling Gantry [Double]
@PART[DC_GANTRY_01_2X]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = -1
    }
}

// 115Z Rolling Gantry
@PART[DC_GANTRY_02_2Xs]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 150
    }
}

// 05Z Rolling Gantry
@PART[DC_GANTRY_02s]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 75
    }
}

// 40Z Rolling Gantry
@PART[DC_GANTRY_03_2Xs]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = -1
    }
}

// 77C Pivot
@PART[DC_Pivot_01]:FINAL
{
    MODULE
    {
        name = ModuleCargoPart
        packedVolume = 150
    }
}

Doesn't 1.10+ simply not allow parts to be packed if they are missing "Module Cargo Part".
Sure, not being able to assemble is bad, but not the end of the world. 

As a note, can you get this listed on CKAN?

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47 minutes ago, Ruedii said:

Doesn't 1.10+ simply not allow parts to be packed if they are missing "Module Cargo Part".
Sure, not being able to assemble is bad, but not the end of the world. 

As a note, can you get this listed on CKAN?

Parts which are missing "Module Cargo Part" can't be packed or manipulated in EVA construction mode. This is indeed not the end of the world, but it bugged me slightly so I cobbled together a config to fix it. As for CKAN, yeah you're right that might be useful, I'll think about that.

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  • 1 month later...

A must-install for all my KSP installs! one of my favorite mods of all time!

 

EDIT: it seems i posted like the exact same sentiment two years ago and then forgot about it. just goes to show how much i love this mod i guess!

Edited by LittleBitMore
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