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Spacecraft parts offsetting from position when loaded


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I've posted this issue before, but on scene loads a space craft will have part off set from one another, ie not loading where they should be doing.

This is an issue that has plagued me in 1.8 through 1.10.1 and in both Modded and Un-modded installs, and is quite often the reason why I stop any space exploration saves as it makes any interplanetary missions that require docking next to impossible. Anyone got any idea why this happens?
k9hDynO.png

Edited by Commander Jebidiah
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Looks familiar, I believe it’s something to do with autostruts- when the vessel is reloaded, the autostruts suddenly recalculate their targets and things can get ugly very quickly- as in “entire space stations breaking in half with random explosions and parts magically teleported to the South Pole at the same altitude but with 0 velocity” type ugly.

If you’re docking things together, disable all autostruts before docking and that seems to reduce the likelihood of this happening.

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Long craft can flex especially at docking ports. Sometimes they just sway back and forth without permanent problems, other times they get locked into weird unfixable angles like your screenshot, and in the worst cases they will break apart or explode.

Kerbal Joint Reinforcement lessens the problem. There are "Continued" and "Next" versions maintained by different authors. I use Next.

 

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On 11/12/2020 at 4:05 PM, jimmymcgoochie said:

Looks familiar, I believe it’s something to do with autostruts- when the vessel is reloaded, the autostruts suddenly recalculate their targets and things can get ugly very quickly- as in “entire space stations breaking in half with random explosions and parts magically teleported to the South Pole at the same altitude but with 0 velocity” type ugly.

If you’re docking things together, disable all autostruts before docking and that seems to reduce the likelihood of this happening.

You seem to be on the most likely path, however, I have also found that mk1 Lander Cans were the biggest factor in this aswell as the modded capsule, so removing them seems to have fixed this specific problem. Noticed that on the last ship it did this it also had those cans.

 

 

On 11/13/2020 at 12:57 PM, Agustin said:

I don't know... Sure its completly unmodded? If it is, maybe try isntalling KJR.

Yes, unless suddenly stock installs have started coming with mods, I have experienced it in both modded and unmodded, both with and without KJR.

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1 hour ago, Commander Jebidiah said:

Yes, unless suddenly stock installs have started coming with mods, I have experienced it in both modded and unmodded, both with and without KJR.

Same here i experienced this problem MANY times in stock, smart use of autostruts sure help and avoiding using heavy or root,

stick to grandparent.Also never use Rigid attachment.

Edited by Boyster
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