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[1.11.2] Kerbin Side Remastered GAP - Flight contract pack [v2.0.6] [2021-04-12]


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Spoiler

p7C5OBh.jpg

Contract Pack for Air flights to bases in Kerbin Side Remastered

Current status: 

  • Current   V2.0.6
  • Bug fixes for UK and KGO missions

Overview

Trans Kerbin Airlines:

  • Each base to have 4  Airline flight contracts
    1.  The initial test flight to the airport can be done once
    2.  Flight service for 4-8 passengers depends on completion of mission 1.  Can be run multiple times
    3.  Flight service for 8-12 passengers depends on completion of mission 2.  Can be run multiple times
    4. Flight service for 12-80 passengers depends on completion of mission 3.  Can be run multiple times
  • New base missions open up as the first mission 1 is completed. Bases are ordered by their distance to the KSC. Each base mission #1 completion opens the next base mission #1

United Knations Navy:

  • Two initial certification missions available;
    1. Helicopter or VTOL aircraft Rescue Certification
    2. Seaplane Patrol Certification
  • 4 Patrol missions for all Naval Air Stations
  • 4 Rescue missions for all Naval Air Stations

If you try it let me know if you run into any issues.

For more information visit the Wiki

Notes:

  • Contains flight contracts from KSC to Bases in the Kerbin Side Remastered mod.
    • modeled after flight missions provided in Contract Pack: Giving Aircraft a Purpose (GAP) V1.6.1 but not dependent on this mod
  • Contains flightplans for Kramax Autopilot Continued mod
    • Flightplans provide landing information for the various runways at the individual bases
    • Runways where the AoA of the landing sequence proved to be too steep due to terrain were omitted from the flight plans.
    • Complete site to site flightpalns as provided by the original Kerbin Side GAP mod are not included.

Install:

Thanks and Acknowledgements:

License:  MIT

Change log:

Spoiler

Version v2.0.6 for Kerbal Space Program 1.11.2

Bug fixes

  • Issue 40 - Bug/Game-play - Field Expedition Homecoming parameter can be triggered by any ship.
  • Issue 41 - Bug/Cosmetic - Female UK Liaison picture in dialogs is twice normal size
  • Issue 42 - Bug/Game-play - UK Disaster relief error in KSC launch parameter
  • plus some minor edits

Version v2.0.5 for Kerbal Space Program 1.11.2

Released on 2021-04-08

Bug Fixes

  • Issue 38 - UK missions conflict with mission starting parameters

Enhancements

  • Issue 39 - Additional Flight Plans

    • Baikerbanur ILS 20 (use at your own risk)
    • Island Airfield ILS 27

Version V2.0.4 for Kerbal Space Program 1.11.2  Released on 2021-03-23

Bug fixes

  • Issue 36 KSIS Cargo flight Dialogs with "UK Liaison" - Cosmetic fix, no game-play impact

  • Issue 37 VIK and Cargo Missions can't start - Game-play issue. Changed all launch parameters for starting at the KSC to the methods used for TKA flights. For some reason the ReachState prelaunch parameter that was working simply stopped working. This fix standardizes the method across all contracts

  • Deterministic Altitude settings for Issue 29 are working entirely inconsistently. I've corrected this in two ways;

    • Removing all TSA15 flights from normal contracts and making them separate under the KSIS agency and setting the altitude of the runways to 133 for way-points

    • Removing the Altitude look up method from a list and setting all other altitudes to zero for way-points. This makes the island airport markers appear underground, but the missions are still playable. I won't be trying to correct this anymore

Version v2.0.3 for Kerbal Space Program 1.11. Released on 2021-03-19

Updates:

  • 34 Expeditions - the ground game

    • Missions offered by the Kerbin Geographical Organization

    • Initial mission is a three day camping trip near the KSC

    • Field expeditions are a 30 day research assignment in a random land biome of Kerbin followed by a collection of research findings. Mission rewards mostly Science.

    • Mountaineering is about climbing some of the tallest peaks on Kerbin. The first peak is a journey to Mt. Kaytoo (K2) near the KSC. Subsequent peaks are around the planet and over 6000 meters high. A special part called a Climbing Piton is added that allows a kerbal to scale a sheer rock face. Details available in the Wiki

  • 35 Navy Certification 1 cannot complete if the lvl2 VAB building is altered from Stock significantly.

    • removed the requirement to be "near" the waypoint marker for completion.

 

Version v2.0.2 for Kerbal Space Program 1.11.1 Released on 2021-02-11

updates:

  • 27 Rescue missions with spawned debris/crafts

    • New UK Mission to retrieve data from a downed aircraft. Uses EVA Construction or KIS mod to complete
  • 32 Stop requirements at landings need a duration timer

    • wait for loading ramp to be deployed. Keeps terminal marker from disappearing too quickly
  • 33 KSC runway marker at west end of runway. All other markers are in the middle of the runways

 

Version v2.0.1 for Kerbal Space Program 1.11.1 Released on 2021-02-01

updates:

  • Issue 23 KSIS missions added see wiki

  • Issue 29 Terminal Marker appears below terrain - removed from Landing Rights flights. Fixed in all other airline flight missions

  • Issue 30 Fixed KSC landing parameters in "Lets Start an Airline" mission

  • Issue 31 Navy Mission Tourist SPAM corrected. Exceptions for rescued pilots noted in wiki

Minor issues:

  • fixed hinterland missions that had dependency on KSC Extended mods

  • Support for mods that change the ModuleControlSurface has been added to the Let's Start an Airline mission to allow it to begin correctly with those mods.

 

Version v2.0.0 for Kerbal Space Program 1.11.0 Released on 2021-01-22

Includes changes from the Beta pre-release version and fixes to contracts from Beta play-testing

  • Issue 25 - restructuring of Airline-Flight missions
  • Issue 24 - support for KSC Extended mod specifically the new TSC base

This version will reset your flight progress. Look in the read-me file for instructions on restoring your flight progress after you fly the first "Lets Start an Airline" mission.

Version v1.2.0 for Kerbal Space Program 1.11.0 Released on 2021-01-08

  • Issue #22 United Knations flight missions added ( See wiki for details)
    • VIK Transport flights
    • Cargo flights
    • Disaster Relief flights
  • Minor updates
    • Navy flight recovery options
    • matched name gender to the gender of specially created Kerbal characters - previously random names were used.
    • updated ATC dialog portraits
    • new flight path created for KSC ILS 27 runway in Kramax Autopilot Continued patch

 

Version v1.1.5 for Kerbal Space Program 1.11.0 Released on 2020-12-30

  • Issue #21 Cannot have more than one contract OFFERED
    • Contract Groups restructured to allow more than 1 simultaneous flight
  • Issue #14 Multi-site flight Airline fights with multiple destinations
    • Addition of flights to Round Range added and complete this enhancement
  • Issue #20 Kerbin Side Hinterland Tours
    • Addition of contracts for wilderness flights for seaplanes and ground landings in Kerbin's hinterlands
  • Ongoing Issue - Various spelling and grammar corrections because I never paid attention in school.

Version v1.1.4 for Kerbal Space Program 1.11.0 Released on 2020-12-25

  • Issue #14 - Enhancement - Multi-site flight Airline fights with multiple destinations
    • added 18 flights for Meeda and Kojave Sands
  • Issue #16 - Bug - Synopsis text for Flight 1030 incorrect - fixed
  • Issue #17 - Bug - Lt. Dan Kerman graphic displays upside down in Dialog boxes during Navy Certification missions - fixed
  • Issue #18 - Bug - Accepted Navy Rescue/Patrol Missions fail when craft from other contracts are damaged. - fixed
    • Enhancement - added optional seaplane landing to patrol missions

Version v1.1.3 for Kerbal Space Program 1.11.0 Released on 2020-12-20

  • Fixes Issue #15 - Tourists will no longer over crowd the Astronaut complex on contract failure. The vessel they are in will be destroyed instead. Make sure you have revert settings enabled if you want to prevent the loss of crew.

  • Implements Issue #14 - The first 9 multi site missions based around the Kerman Atoll base. Subsequent releases will include additional multi-site missions based around other major airports with two runways.

  • KSP version 1.11

Version v1.1.2 for Kerbal Space Program 1.10.1 Released on 2020-12-10

  • Issue #12 - Base opening missions have been assigned to a separate contract group that will not compete with routine airline flights. This allows them to be opened sooner if the player chooses to do so.
  • Issue #13 - The reward structure has be balanced [again]. Early missions did not have high enough rewards. Now missions have a base reward that is increased by distance flown, the number of passengers level and a random factor.

Version v1.1.1 for Kerbal Space Program 1.10.1 Released on 2020-12-05

  • Issue #8 - Four new Navy Patrol missions in and around the Naval Air Station bases.

  • Issue #9 - Four new Navy Rescue missions in and around the Naval Air Station bases.

Version v1.1.0 for Kerbal Space Program 1.10.1 Released on 2020-11-29

  • Issue #6 - Trans Kerbin Airlines moved all passenger flights with over 12 passengers to a new contract group Trans Kerbin Airlines Prime. If you do not want to fly these mission due to performance issues you can toggle this group off in Contract Constructor settings.

  • Issue #7 - The United Knations Navy is looking for a few good Kerbals to join the Naval Auxiliary Reserve. Two initial certification missions are available. Mission 1 is for helicopters and VTOL aircraft. Mission 2 is for patrol seaplanes. Additional rescue/recovery and patrol/deployment missions are planed for future releases.

Version v1.0.3 for Kerbal Space Program 1.10.1 Released on 2020-11-24

  • Issue #3 - cosmetic fix for "Land at" instruction. Now says "Island Airfield" instead of "Baikerbanur"
  • Issue #4 - cosmetic fix for routine flights wait instructions. Changed "negotiating" to "Passenger exchange"
  • Issue #5 - game-play fix for rewards structure. Values were too high for long range flights which resulted in extreme payouts.

Version v1.0.2 for Kerbal Space Program 1.10.1 Released on 2020-11-22

  • Issue #2 - Airline-Flight-1000.cfg fails on Contract Configurator load

Version v1.0.1 for Kerbal Space Program 1.10.1 Released on 2020-11-22

  • Fix to GitHub issue #1 - Agencies.cfg logoURL points to wrong directory

Version v1.0.0 for Kerbal Space Program 1.10.1  Released on 2020-11-21

 

Kerbin Side Remastered Gap Extras v1.0.0

Overview

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Provides 20 additional Airstrips for  Kerbin Side Remastered which can be used during flight missions that require ground operations.

For more information see the Wiki

Install:

 

Edited by Caerfinon
V2.0.6 released
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Current status:

  • Current usable contracts: 17 of 88 planned.
    • 11 single run open the airport missions
      • Island Airfield
      • Kola Island Naval Air Station
      • Jeb's Junkyard and Spaceship Parts
      • Cape Kerman Space Center
      • Sandy Island Naval Air Station
      • Kerman Atoll Launch Facility
      • Meeda Naval Air Station
      • Kojave Sands Launch Facility
      • Desert Airfield
      • Polar Research Alpha
      • Baikerbanur Inland Kerbal Space Center
    • 6 recurring flights
      • 3 to Island Airport
      • 3 to Baikerbaunr Inland Kerbal Space Center
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Tried Giving Aircraft a Purpose recently and really liked it, so happy to see you getting these contracts up and running as have finally gained an appreciation for aircraft in KSP. Just installed it, so will let you know if anything goes wrong or just continue to give a thumbs up on your next releases if everything is going well. 

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Current status:

  • Current usable contracts: 21 of 88 planned.
    • 4 Additional single run open the airport missions
      • South Field Airfield
      • Harvester Airfield
      • Uberdam Airfield
      • Kamberwick Green Airfield
    • Some minor edit and corrections
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Flight advisory:

So a funny thing happened on the way to the south pole.... because the Kermundsen base there is in such close proximity to the pole and the in-flight headings actually "flip" during flight, the settings for the mods Kramax Autopilot Continued and NavUtilities continued  had to be fudge a bit. They sort of work, but the readouts they give while doing so often seem "reversed" .  Make sure your camera is set to chase as the auto setting follows the heading changes even though you are flying level and it's a bit disorienting.

Also, be warned, The Kraken lives here... things behave strangely and I've had planes simply fall out of the sky on approach.  

Your best bet is to fly under manual control and rely on visual positioning. RWY 19 is more forgiving than RWY 02 (and even these are fudged because for the majority of the inbound flight to both your heading is at 180 )      

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In play testing, the #3 missions requiring 12-80 passengers can be a little much early in the tech tree so they have been modified to require that  Heavy Aerodynamics  be researched before they become active. This works in Stock and Community Tech Tree career modes.

Actually: this will be changed to just the part MK3 Passenger Module part as this is the basic part to make a craft capable of flying up to 80 passengers, and it makes it compatible with pretty much any tech tree module. 

Edited by Caerfinon
a thought occured...
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It's done. :D

  • Current usable contracts: 88 of 88 planned.
    • 1 Additional single run open the airport mission
      • Top Secret Area 15
    • 12 recurring flight missions
      • Dununda Airport
      • Round Range Airfield
      • Nye Island Field
      • Top Secret Area 15
    • Addition of new agencies for future missions
      • rescues, none commercial flights, etc
    • v1.0.0 Published on Space Dock - https://spacedock.info/mod/2573/Kerbin Side Remastered GAP
      • checked the deploy to CKAN fingers crossed
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First mod, first bug. :mad:

The logo in the Agencies,cfg file is incorrect. Everything still works but the logo appears all white in the contracts window [sigh]
The fix is already in GitHub if you want to go and get it manually. I'm checking out some other things first before I make a new release.  

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