nestor 1,188 Posted November 25, 2020 Share Posted November 25, 2020 4 minutes ago, Terensky said: Can we detach parts too? For example detaching some parts to gain a little delta-V? And then, will, from now on, kerbal's weight be taken into account for calculating delta-V? That is, if I stuff a ship with 20 Kerbals, will it have less delta-V than if only one kerbal is on that same ship? Yes, you can also detach parts and drop them. Quote Link to post Share on other sites
Maxsimal 935 Posted November 25, 2020 Share Posted November 25, 2020 (edited) 5 minutes ago, Terensky said: Can we detach parts too? For example detaching some parts to gain a little delta-V? And then, will from now on kerbal weight taken into account for calculating delta-V? That is, if I stuff a ship with 20 Kerbals, will it have less delta-V than if only one kerbal is on that same ship? Kerbal weight is accounted for in dV now. There's some retuning this generally won't negatively impact craft Edited November 25, 2020 by Maxsimal Quote Link to post Share on other sites
Terensky 19 Posted November 25, 2020 Share Posted November 25, 2020 @nestor , @Maxsimal , Thanks for the (very) fast answers! Quote Link to post Share on other sites
EchoLima 481 Posted November 25, 2020 Share Posted November 25, 2020 This is incredible! Squad's really stepped up the quality of gameplay improvements in these past few updates! Quote Link to post Share on other sites
DunaManiac 1,471 Posted November 25, 2020 Share Posted November 25, 2020 Just what we needed, finally an update that focuses on quality of life features! Quote Link to post Share on other sites
Yellowburn10 263 Posted November 25, 2020 Share Posted November 25, 2020 (edited) Holy Kraken, I am so glad I was wrong with my initial prediction of this update, this is incredible! I am beyond excited for this! It's just another one of those things that I never knew I wanted until I saw it. Thank you 1000x over! Also, is all we know about the release date is that it's in winter? Like we talking December-winter or like February-winter? Gosh I hope it's the former. Edited November 25, 2020 by Yellowburn10 Quote Link to post Share on other sites
Poodmund 3,278 Posted November 25, 2020 Share Posted November 25, 2020 14 minutes ago, Maxsimal said: You can node-attach parts, similar to the editor. Sweet! Thank you for such a swift response. I'm sure everyone is really glad to hear that! Quote Link to post Share on other sites
fourfa 1,312 Posted November 25, 2020 Share Posted November 25, 2020 I believe it's time for some Hype Train on this one Quote Link to post Share on other sites
bigpapabearxx 6 Posted November 25, 2020 Share Posted November 25, 2020 (edited) @nestor @Maxsimal What about fuel lines? Can we add those on after the fact? Thinking about a hardcore playthrough that obeys transfer rules and ship building in orbit Edited November 25, 2020 by bigpapabearxx Quote Link to post Share on other sites
Brikoleur 3,565 Posted November 25, 2020 Share Posted November 25, 2020 Well this was unexpected. But welcome! Quote Link to post Share on other sites
swjr-swis 2,886 Posted November 25, 2020 Share Posted November 25, 2020 So uhm.... is it too late to ask for launch clamps to be a part we can attach on our outerkerbin-located ships? Finally have a reliable way to hold our landers and bases in place? Quote Link to post Share on other sites
Souptime 368 Posted November 25, 2020 Share Posted November 25, 2020 Y E S Y E S Y E S Y E S Y E S Also will you be able to radially attach parts if you have multiple of them Quote Link to post Share on other sites
nestor 1,188 Posted November 25, 2020 Share Posted November 25, 2020 11 minutes ago, bigpapabearxx said: @nestor @Maxsimal What about fuel lines? Can we add those on after the fact? Thinking about a hardcore playthrough that obeys transfer rules and ship building in orbit Yes, you can also attach fuel lines. Quote Link to post Share on other sites
wookiee_goldberg 56 Posted November 25, 2020 Share Posted November 25, 2020 2 minutes ago, swjr-swis said: So uhm.... is it too late to ask for launch clamps to be a part we can attach on our outerkerbin-located ships? Finally have a reliable way to hold our landers and bases in place? They already have you covered in this update. There was another thread a few weeks ago where they said this: Landed Part/Vessel anchoring A side-effect of the game’s physics has caused some headaches by having vessels without landing legs or wheels to slowly slide when they are resting on the ground under different circumstances such as steep slopes. To help the players deal with this, we will be adding a new internal function to vessels to help anchor themselves to the ground. Similarly, we have improved Kerbal friction, which basically means that our little green astronauts won’t slide so easily from steep slopes either. Source: Quote Link to post Share on other sites
Brikoleur 3,565 Posted November 25, 2020 Share Posted November 25, 2020 3 minutes ago, nestor said: Yes, you can also attach fuel lines. Is it possible to run a fuel line between two craft? 'Cuz that would be beyond awesome. Quote Link to post Share on other sites
RealKerbal3x 5,064 Posted November 25, 2020 Share Posted November 25, 2020 Just now, Brikoleur said: Is it possible to run a fuel line between two craft? 'Cuz that would be beyond awesome. No, per the previous page: 41 minutes ago, Maxsimal said: Yes, you can use compound parts, and yes only between parts on the same vessel Quote Link to post Share on other sites
Streetwind 4,946 Posted November 25, 2020 Share Posted November 25, 2020 You can, however, dock two craft and then weld a fuel line between them to bypass fuel crossfeed restrictions... then remove the fuel line again before you undock. Quote Link to post Share on other sites
RealKerbal3x 5,064 Posted November 25, 2020 Share Posted November 25, 2020 3 minutes ago, Streetwind said: You can, however, dock two craft and then weld a fuel line between them to bypass fuel crossfeed restrictions... then remove the fuel line again before you undock. Or, even better, grab on with a Klaw. Quote Link to post Share on other sites
Fusion confusion 28 Posted November 25, 2020 Share Posted November 25, 2020 Will there be Kerbal backpacks that can expand their inventory? Are there inventory slots in parts like lander cans, hitchikers, science labs, and pods? Will the BG deployable science parts become free? And are there new batteries to complement the deployable science parts? P.S. I love your hard work on KSP. Quote Link to post Share on other sites
RealKerbal3x 5,064 Posted November 25, 2020 Share Posted November 25, 2020 1 minute ago, Fusion confusion said: Will the BG deployable science parts become free? I doubt it, but the inventory system that was previously only enabled with BG is now available in stock. Quote Link to post Share on other sites
OutInSpace 63 Posted November 25, 2020 Share Posted November 25, 2020 YOO, stock KAS?! Awesome! Quote Link to post Share on other sites
Altaille 39 Posted November 25, 2020 Share Posted November 25, 2020 I verry much like this update content so far, although being able to transfer fuel between 2 crafts with a KAS-like pipe would also be amazing ! Being able to strut asteroids might make moving them around a bit less kraken-appetizing I Also like the mission idea. Missions are a part of the game that can be improved a lot by making things more dynamic (chained missions instead of having to build new crafts every time when an already deployed one could do the job). Quote Link to post Share on other sites
Minmus Taster 267 Posted November 25, 2020 Share Posted November 25, 2020 (edited) Goodbye KIS you were a good friend... Edited November 25, 2020 by Minmus Taster Quote Link to post Share on other sites
Superfluous J 15,163 Posted November 25, 2020 Share Posted November 25, 2020 (edited) Are the mass and distance (reach) limitations easily overridden in a config file? Amazing news, BTW. I hoped but never really expected this. I guess I'll need to up my expectations in the future! Edited November 25, 2020 by Superfluous J Quote Link to post Share on other sites
OutInSpace 63 Posted November 25, 2020 Share Posted November 25, 2020 (edited) 9 minutes ago, Altaille said: I verry much like this update content so far, although being able to transfer fuel between 2 crafts with a KAS-like pipe would also be amazing ! Being able to strut asteroids might make moving them around a bit less kraken-appetizing I Also like the mission idea. Missions are a part of the game that can be improved a lot by making things more dynamic (chained missions instead of having to build new crafts every time when an already deployed one could do the job). I wonder if you could weld two craft together with a girder segment and transfer fuel over that bridge? Edit: And if not, you could probably throw together a docking adapter. Edited November 25, 2020 by OutInSpace Quote Link to post Share on other sites
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