Zero266 24 Posted November 25, 2020 Share Posted November 25, 2020 This is only one step away from orbital construction! Quote Link to post Share on other sites
MrFancyPL 44 Posted November 25, 2020 Share Posted November 25, 2020 5 hours ago, UomoCapra said: Parachutes and EVA jetpacks are now inventory items, giving more flexibility on how you equip your Kerbals If jetpacks are not glued to the kerbals, I would propose to add tethers for early career spacewalking. Quote Link to post Share on other sites
Poodmund 3,278 Posted November 25, 2020 Share Posted November 25, 2020 17 minutes ago, panzer1b said: i doubt lifting over 200kg is going to be viable without a mech suit of some sort On Kerbin maybe... on Minmus thats a different matter. Quote Link to post Share on other sites
snkiz 64 Posted November 25, 2020 Share Posted November 25, 2020 1 hour ago, Superfluous J said: Wenches, however.... Kerbal Space-Pirate Program Quote Link to post Share on other sites
pandaman 1,903 Posted November 25, 2020 Share Posted November 25, 2020 27 minutes ago, panzer1b said: Really, the only thing we need now is a method to recover a vessel on Kerbin and then save it to the VAB/SPH after it was "built" or modified in space so that we can work on our space built monsters while actually in space and then return them for further tweaks in the VAB/SPH. Maybe not the 'only' thing, but ^THAT ^would be awesome. I doubt it would be too hard to implement, maybe have it as a 'pop up'option on recovery. Does anyone know of a mod that does it? Quote Link to post Share on other sites
The rocket exploder 7 Posted November 25, 2020 Share Posted November 25, 2020 YES, YES, I can now fix my half broken Duna satellite. This update is game-changing. Quote Link to post Share on other sites
JPLRepo 4,559 Posted November 25, 2020 Share Posted November 25, 2020 1 hour ago, Zero266 said: This is only one step away from orbital construction! How so? Pretty sure you can do orbital construction with it. Quote Link to post Share on other sites
Zero266 24 Posted November 26, 2020 Share Posted November 26, 2020 15 minutes ago, JPLRepo said: How so? Pretty sure you can do orbital construction with it. Sorry i didnt put that very well. I mean building ships in situ with harvested resources. And maybe we are two steps away if we count moving and attaching bigger parts as its own step. So we need to be able to turn ore into parts and construct with the big parts as well. Quote Link to post Share on other sites
Superfluous J 15,163 Posted November 26, 2020 Share Posted November 26, 2020 2 hours ago, JPLRepo said: Which comes in June/July where I live. Please don't tell us you meant YOUR winter! Quote Link to post Share on other sites
sjsharks39 9 Posted November 26, 2020 Share Posted November 26, 2020 (edited) Hi EJ_SA This is awesome! Great job devs on bringing this stuff in Edited November 26, 2020 by sjsharks39 Quote Link to post Share on other sites
Lewie 1,425 Posted November 26, 2020 Share Posted November 26, 2020 30 minutes ago, JPLRepo said: How so? Pretty sure you can do orbital construction with it. I think it might be time to leave my 1.9 save....that alone is incredibly enticing! Quote Link to post Share on other sites
Yellowburn10 263 Posted November 26, 2020 Share Posted November 26, 2020 (edited) Even though things like KAS fuel lines won't be added, I can think of a simple stock way to do that. You could just build out with cubic struts or, really most anything, all the way to whatever you want to fuel up to, then put either a small docking port or klaw at the end for easy attachment. May not make a whole lot of logical sense, but it's sure as heck a kerbal way to get the job done! Edited November 26, 2020 by Yellowburn10 Quote Link to post Share on other sites
Maxsimal 935 Posted November 26, 2020 Share Posted November 26, 2020 3 minutes ago, Yellowburn10 said: Even though things like KAS fuel lines won't be added, I can think of a simple stock way to do that. You could just build out with cubic struts or, really most anything, all the way to whatever you want to fuel up to, then put either a small docking port or klaw at the end for easy attachment. May not make a whole lot of logical sense, but it's sure as heck a kerbal way to get the job done! You can also offset a part w/EVA construction as well. No need for the chain of struts. Quote Link to post Share on other sites
Yellowburn10 263 Posted November 26, 2020 Share Posted November 26, 2020 7 minutes ago, Maxsimal said: You can also offset a part w/EVA construction as well. No need for the chain of struts. Man, you guys need to chill with all this awesomeness, my heart can barely contain my excitement as is. Quote Link to post Share on other sites
wookiee_goldberg 56 Posted November 26, 2020 Share Posted November 26, 2020 (edited) dunno how to delete a post, please ignore Edited November 26, 2020 by wookiee_goldberg Quote Link to post Share on other sites
Miguelsgamingch 250 Posted November 26, 2020 Share Posted November 26, 2020 Second Time. I Thought KSP 1.11 Is Out. Should Get A KSP 1.10.1 Backup Now. Quote Link to post Share on other sites
paddywroks 5 Posted November 26, 2020 Share Posted November 26, 2020 Will it be possible to rotate a docked segment, say on a space station, to make the segment docked alignment perfectly level? Thanks for the awesome update. Quote Link to post Share on other sites
KerbalsRus 3 Posted November 26, 2020 Share Posted November 26, 2020 8 hours ago, UomoCapra said: Kerbals & Inventory With this update each Kerbal will have two inventory slots. Moreover, Parachutes and EVA jetpacks are now inventory items, giving more flexibility on how you equip your Kerbals. If a Kerbal is not carrying the jetpack or the parachute, these won’t appear on their back. Kerbal mass & crewed parts have been adjusted to account for all of these changes. This sounds great but what if Jeb goes on a EVA without his jetpack! Quote Link to post Share on other sites
Superfluous J 15,163 Posted November 26, 2020 Share Posted November 26, 2020 (edited) 9 minutes ago, KerbalsRus said: This sounds great but what if Jeb goes on a EVA without his jetpack! He'll be fine. The question is, what happens if he lets go of the ladder while on EVA without his jetpack. And the answer is not a good one. Take it from someone who's tried to catch a Kerbal who ran out of propellant. Edited November 26, 2020 by Superfluous J Quote Link to post Share on other sites
StrandedonEarth 6,983 Posted November 26, 2020 Share Posted November 26, 2020 Wow. Like, just wow. So much awesomeness. So many possibilities... Quote Link to post Share on other sites
AlamoVampire 984 Posted November 26, 2020 Share Posted November 26, 2020 Looks like KIS/KAS are slowly being integrated. Ill still use them as KIS has (as of posting this reply) the superior inventory system imho. Until its shown if fuel lines can be added in mission i will remain guarded. 222111252020 Quote Link to post Share on other sites
Maxsimal 935 Posted November 26, 2020 Share Posted November 26, 2020 1 hour ago, Superfluous J said: He'll be fine. The question is, what happens if he lets go of the ladder while on EVA without his jetpack. And the answer is not a good one. Take it from someone who's tried to catch a Kerbal who ran out of propellant. It helps that Kerbals have psychic powers that let them teleport a jetpackfrom an inventory on a craft to thier back, from a few meters away, so you don't have to try to dock a Kerbal with a ladder anymore. Quote Link to post Share on other sites
RandomKerbal 26 Posted November 26, 2020 Share Posted November 26, 2020 (edited) Will the Kerbals like synchronise with the crafts themselves while the players attach the parts? I have a hard time trying to fine adjust (attach& reattach a lot of times) the parts while using KIS, just because the Kerbals keep drifting and cause misalignment. If not, could I humbly request for that feature? Edited November 26, 2020 by RandomKerbal Quote Link to post Share on other sites
evileye.x 285 Posted November 26, 2020 Share Posted November 26, 2020 11 hours ago, UomoCapra said: Moreover, Parachutes and EVA jetpacks are now inventory items, giving more flexibility on how you equip your Kerbals. If a Kerbal is not carrying the jetpack or the parachute, these won’t appear on their back. Kerbal mass & crewed parts have been adjusted to account for all of these changes. Neat! Quote Link to post Share on other sites
theJesuit 1,191 Posted November 26, 2020 Share Posted November 26, 2020 @SQUAD could there be a option for something like the mod EVA transfer then? Quote Link to post Share on other sites
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