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How Decouple and Undock works in KSP and why removing undock from action groups and kal controllers is in error.


Anth

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From Change Log:

"Players can no longer assign the Undock node Action. This has been removed as it was causing confusion with the Decouple node Action in some parts. Crafts with the action assigned can still fire it."

 

The following parts can be decoupled:

1. Docking ports that have been joined in the SPH/VAB (this is where the confusion comes from.

2. Decouplers

 

What cant be decoupled:

1. Docking ports that are joined in scene. They only have the undock option.

2. Docking ports that were joined in the SPH/VAB and then 'decouple node' then redocked after Launched.

Decouple and Undock are not the same thing.

My bug report explains it better. Upvote/Downvote

https://bugs.kerbalspaceprogram.com/issues/26887

The correct thing to have done to KSP would be to make 'decouple' apply only to decouplers and 'undock' only apply to docking ports. (in my opinion)

 

 

Edited by Anth12
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