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[1.8- 1.12] Aviator Arsenal Continued [v1.5.5 update 10/17/21]


SuicidalInsanity
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  • 2 weeks later...
  • 3 weeks later...
  • 3 weeks later...

Is the weight on the 13mm turret historical? That thing feels a bit bonkers. Like, you can put 8 of them on some tiny SPAA and it'll just rip planes to shreds even with damage multiplier set to 100%.

Edited by Pds314
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1 hour ago, dinostar1210111 said:

Having some issues with sound. None of the guns or cannons make any sound, although they fire and destroy just as they normally would. Any fix for this?

You installed the mod incorrectly.  in  the 'AviatorArsenal 1.5' folder, there is another folder called GameData. In GameData there is the actual mod folder named 'AviatorArsenal'. Extract 'AviatorArsenal' into the KSP installation GameData folder. 

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32 minutes ago, brokenbolt said:

You installed the mod incorrectly.  in  the 'AviatorArsenal 1.5' folder, there is another folder called GameData. In GameData there is the actual mod folder named 'AviatorArsenal'. Extract 'AviatorArsenal' into the KSP installation GameData folder. 

Ah, you're right. Cheers mate.

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  • 4 weeks later...
Posted (edited)

I'm running both the runway version of BDA that's 1.4, and I have extracted the correct folder into the Game data folder not the '

AviatorArsenal 1.5' but regular Aviatorsarsenal, yet when loading the game I freeze from module manager 'Module manager: Running post patch callbacks' Any tips? I have 1.11.2 and the latest version of module manager. 4.1.4

 

 

Edited by Vault_Buster
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  • 2 weeks later...
On 6/4/2021 at 7:59 PM, Jaggleberry said:

Would it be possible to get this working for the normal version of bda? PR version doesn't have cool stuff like nukes or stingers.

are you using nkd ?

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  • 2 weeks later...

Update following the BDA 1.4.7.0 release, grab from Spacedock.  
Changelog:
Updates AA to new BDA 1.4.7.0 bullet/rocket standards
-Fixes missing fire sound for the Ho-5
-Fixes MG131z mass
-Adds in Incendiary ammo support
-Adds Breda-SAFAT AP ammo
-Ho-103 now has AP and HE ammo option
-MG151/20 now has choice of AP, Incendiary, and HE rounds
-Mk 108 now has choice of HE and Incendiary rounds
-Most AP, and some HE rounds now have incendiary attribute

Bit late, but Jagglebearry, at this point, BDAc-rp is the defacto BDA, and I don't have plans to reverse-port AA to older versions of BDA. That said, if you do need a BDA 1.3.4 compatible version of AA, you can grab it from the original AA thread.
-JB182, without more information, I can't help you. Do you have BDA installed? AA requires it to function.

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Nice! I remember making the very first edits in the configuration files of BDArmory to create the first prototype. I see all of the guns I created are still there. We tested it in combat and we liked it. Then I gave development away.

Maybe, if I'll ever find the time, I'll compete again with dogfights. Maybe in KSP 2?

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  • 3 weeks later...
  • 3 weeks later...

This issue has been going on for me for months now, no matter what I do the game always stops loading on the Enclosed Hispano, I saw the previous question and saw the CFG file for the 20x94 mm shell but I have no idea what to do with it.

(I am running the 1.5 Version)

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6 hours ago, HyperDraco said:

This issue has been going on for me for months now, no matter what I do the game always stops loading on the Enclosed Hispano, I saw the previous question and saw the CFG file for the 20x94 mm shell but I have no idea what to do with it.

(I am running the 1.5 Version)

You need to use the Project runway bdarmory version, should be in the main post iirc

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  • 2 weeks later...

Hey I'm back with my 1.12.1 Install and another issue.

I have the Bombs, Ammo racks, Rockets, CASE settings and everything, except for the guns. I have no guns.

It's the same setup as my working 1.11.2 game.

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Update: This is an incompatibility issue, or a bug.

Aviator's Arsenal when paired with SimpleRepaint doesn't allow any guns to be loaded into the game. I have conducted this on two separate installs, and removing SR fixes the issue in both cases.

 

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  • 1 month later...

hey why does the loading (loading screen at start) stop at cannons>? it just stop loading and freezes 

am using  1.12 

it seems to not load anymore after that

 

gamedata

000_Harmony

000_TextureUnlimited

77Industries

999_KSP-Recall

AirplanePlus

Autogarage

AviationLights

AviatorArsenal

B9_Aerospace_ProceduralWings

B9PartSwitch

BDArmory

BurnTogether

Carcharoth Aeronautics

Chatter

ColdWarAerospace

CommunityResourcePack

ComformalDecals

DestructionEffects

Eskandare_Heavy_Industires

FengistAnim

Firespitter

FSReszier

FullAutoStrut

Grounded

HullcamVDS

ImproveChaseCamera

KAS

KerbalEngineer

KerbalField

KerbalJointReinforcement

Kerbaltek

KFC

KSPWheel

LShipPartsModern

LShipPartsRequired

LShipPartsWW2

Malfunc Industries

Maratime Pack

MiniAVC

MouseAimFlight

MPUtils

NAS

NED

NeistAir

NKDR

NMB

OpenCockpit

PhysicsRangeExtender

Planeshine

ProceduralParts

RetractableLiftingSurface

scatter

Shabby

Skyler's Part Pack

Squad

SquadExpansion

StockWaterfallEffects

SXT

TimeControl

Tweakscale

VesselMover

Waterfall

Wraithforge

XyphosAerospace

999_Scale_Redist.dll

ModuleManager.4.2.1.dll
 

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