Nertea 15,224 Posted December 25, 2020 Share Posted December 25, 2020 KSP 1.11.x Far Future Technologies [1.1.0] Last Updated Feb 25, 2021 Full Screenshot Gallery Welcome to Far Future Technologies, a mod to extend your space program into THE FUTURE. This mod provides pretty optimistic but generally viable spacecraft technologies. These might not be possible today, but the physics works out, and might be feasible within the next 100 years. Key features: Exotic Fission Engines: running the full gamut from low-thrust fission fragment engines to the notorious nuclear salt water rocket Fusion Engines: a wide swathe of thermal and inertially confined fusion engines Antimatter Catalyzed Engines: augmenting fission and fusion with antimatter power Torch Drives: for those who don't care about balance. One in the Fusion, Fission and Antimatter category. Resource Harvesting: many options for collecting resources, like atmospheric and exospheric scoops, big mining rigs and antimatter factories Thermal Mechanics: integration with System Heat for deep thermal mechanics Plumes and Animations: integration with Waterfall to drive some (in my opinion) beautiful plumes Keep in mind that Far Future Technologies is complex! Rocket engineers will need to master basically everything from CryoTanks, Near Future Tech, System Heat and a lot more to succeed. System Heat This mod uses System Heat to run its thermal mechanics. There is some new heat gameplay as a result of this. If you are just getting started, you should review the System Heat Wiki. When you install FFT, only FFT parts and radiators will use System Heat. If you want to use this system with other parts, check out the forum thread for a download of the 'full' mod which includes patches to extend the thermal model to converters, drills, NFE reactors, etc. Compatibility This mod is designed to synergize well with everything I make, particularly Kerbal Atomics, and with the various Near Future Technologies mods . It is also fully integrated into the Community Tech Tree (you should really use this). Frequently Asked Questions Q: Will you add feature/part xxx?A: The mod is feature complete and I am unlikely to do any more development Q: Why no Orion Drive? Daedelus?A: So overrated. I've also tried to stay away from things we've seen directly in KSP2. Q: Is this mod compatible with KSPI-E?A: It is not. Dependencies (Required and Bundled) Module Manager B9 Part Switch Community Resource Pack Cryo Tanks Deployable Engines Dynamic Battery Storage SystemHeat SpaceDust Waterfall Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock)Secondary (CurseForge)Tertiary (GitHub) Issue Tracking and Source Special Thanks A big hand to all the testers who helped work out balance and bugs during the last month. If you appreciate this project, please consider contributing to my caffeine addiction! I really appreciate it, and also helps justify this time sink to my wife , which results directly in more models. Quote Link to post Share on other sites
computercat04 214 Posted December 25, 2020 Share Posted December 25, 2020 Merry Christmas @Nertea, great mod! Quote Link to post Share on other sites
Starhelperdude 425 Posted December 25, 2020 Share Posted December 25, 2020 congrats for the release! Quote Link to post Share on other sites
GrandProtectorDark 594 Posted December 25, 2020 Share Posted December 25, 2020 (edited) Already loved this mod when I found the dev version all these years ago during KSP 1.3. Futurtech engines that don't have the unecassary complex gameplay baggage of KSPIE AND they are restock quality. Just the best. Seeing it be released is just awesome. Edited December 25, 2020 by GrandProtectorDark Quote Link to post Share on other sites
Al2Me6 18 Posted December 25, 2020 Share Posted December 25, 2020 This is spectacular. Quote Link to post Share on other sites
lemon cup 391 Posted December 25, 2020 Share Posted December 25, 2020 Congrats! Testing this out has been an absolute blast. Quote Link to post Share on other sites
Hypercore 23 Posted December 25, 2020 Share Posted December 25, 2020 Great job! Congrats on release! Your suite of mods are ever-growing... I will try this out, seems like a more stockalike and simpler KSPIE, right? Will definitely try soon! Of course, everyone knows that there's going to be near past technologies, or not, but we'll see. My verdict: this is a much newer, more lightweight, and better textured version of an interstellar-capable mod, and this have a lot of potential! Love your work! Question: as this mod receives expansion, will it split into mini-packs (although I wouldnt call them mini) like NFT? Quote Link to post Share on other sites
Daniel Prates 517 Posted December 25, 2020 Share Posted December 25, 2020 Oh my god! @Nertea you did it again! Quote Link to post Share on other sites
Starhelperdude 425 Posted December 25, 2020 Share Posted December 25, 2020 41 minutes ago, Hypercore said: Great job! Congrats on release! Your suite of mods are ever-growing... I will try this out, seems like a more stockalike and simpler KSPIE, right? Will definitely try soon! Of course, everyone knows that there's going to be near past technologies, or not, but we'll see. My verdict: this is a much newer, more lightweight, and better textured version of an interstellar-capable mod, and this have a lot of potential! Love your work! Question: as this mod receives expansion, will it split into mini-packs (although I wouldnt call them mini) like NFT? I think this mod is ''small'' enough compared to nft so it doesn't need to be splitted Quote Link to post Share on other sites
GrandProtectorDark 594 Posted December 25, 2020 Share Posted December 25, 2020 43 minutes ago, Hypercore said: Question: as this mod receives expansion, will it split into mini-packs (although I wouldnt call them mini) like NFT? 1 hour ago, Nertea said: Q: Will you add feature/part xxx?A: The mod is feature complete and I am unlikely to do any more development I wouldn't really think that this is gonna split apart like NFT Quote Link to post Share on other sites
Daniel Prates 517 Posted December 25, 2020 Share Posted December 25, 2020 This parts pack would interact SO WELL with the Kiwi Tech Tree! Quote Link to post Share on other sites
Foxxonius Augustus 523 Posted December 25, 2020 Share Posted December 25, 2020 Super happy to see this @Nertea! This might be the push I need to start playing ksp again. Congratz on release and happy festivities! Quote Link to post Share on other sites
aeroeng14 55 Posted December 26, 2020 Share Posted December 26, 2020 YESSSSSSS! An awesome Christmas present to see this afternoon. Thanks for all the hard effort and headaches along the way. Quote Link to post Share on other sites
Dr.Lxweei 29 Posted December 26, 2020 Share Posted December 26, 2020 Best Christmas present for sure Quote Link to post Share on other sites
likke_A_boss 28 Posted December 26, 2020 Share Posted December 26, 2020 Merry Christmas and Congratulations on release! Quote Link to post Share on other sites
Atlas Gaming 93 Posted December 26, 2020 Share Posted December 26, 2020 (edited) Dude! You're killing it lately! Thanks for the xmas gift! 07 Curious is this will 'play nice' with Kerbalism? Edited December 26, 2020 by Atlas Gaming Quote Link to post Share on other sites
Wilhelm Kerman 176 Posted December 26, 2020 Share Posted December 26, 2020 A surprise to be sure, but a welcome one. Quote Link to post Share on other sites
vardicd 515 Posted December 26, 2020 Share Posted December 26, 2020 (edited) This looks beautiful. 2 questions, I'd love to add this to your other mods I'm using, but I'm still playing on 1.10, is the current version backwards compatible to 1.10? and second, I've never used any of the cryogenic engine/tank mods, If I add this mod, I see it has a dependency on Cryo tanks, will that do anything to my other engines, or only parts from this mod? Edited December 26, 2020 by vardicd Quote Link to post Share on other sites
GLR9GT 1 Posted December 26, 2020 Share Posted December 26, 2020 Am I able to use this mod on 1.10.1? Quote Link to post Share on other sites
Starhelperdude 425 Posted December 26, 2020 Share Posted December 26, 2020 1 hour ago, vardicd said: This looks beautiful. 2 questions, I'd love to add this to your other mods I'm using, but I'm still playing on 1.10, is the current version backwards compatible to 1.10? and second, I've never used any of the cryogenic engine/tank mods, If I add this mod, I see it has a dependency on Cryo tanks, will that do anything to my other engines, or only parts from this mod? cryotanks adds special tanks for storing cryo fuel and also gives the option for stock tanks to holf cryo fuels or even for example fill a jumbo tank with oxidiser. Other than that nothing besides a plugin for stock tanks to use EC to stop cryo fuel boiling off should change something on stock I think. But I would encourage you to look on the Cryotanks and Cryoengine sites for further information Quote Link to post Share on other sites
Minmus Taster 282 Posted December 26, 2020 Share Posted December 26, 2020 It's *sniff BEAUFIFAL! Congrats on the release! Quote Link to post Share on other sites
vardicd 515 Posted December 26, 2020 Share Posted December 26, 2020 For anyone wondering if this works with 1.10. I took the plunge and loaded the mod after backing up my game folders and saves, and everything seems to have loaded in with no errors, can't tell if everything is working as intended in 1.10. Quote Link to post Share on other sites
Tangle 119 Posted December 26, 2020 Share Posted December 26, 2020 Fantastic mod! Quote Link to post Share on other sites
Fusion confusion 29 Posted December 26, 2020 Share Posted December 26, 2020 AAAAAAAAAAAAAAA! Quote Link to post Share on other sites
The Destroyer 599 Posted December 26, 2020 Share Posted December 26, 2020 Wow, that's just beautiful. Amazing Christmas gift, than you Nertea. Quote Link to post Share on other sites
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