linuxgurugamer 17,483 Posted December 26, 2020 Share Posted December 26, 2020 Quote Link to post Share on other sites
Captain Sierra 949 Posted December 26, 2020 Share Posted December 26, 2020 I have been immortalized in the release album! Quote Link to post Share on other sites
Space Nerd 486 Posted December 27, 2020 Share Posted December 27, 2020 What's the fission torch? Quote Link to post Share on other sites
SynX 36 Posted December 27, 2020 Share Posted December 27, 2020 Neat and integrated, huge amount of contents, but doesn't need a PhD to work with either (like a certain interstellar technology mod) Quote Link to post Share on other sites
Captain Sierra 949 Posted December 27, 2020 Share Posted December 27, 2020 2 hours ago, Space Nerd said: What's the fission torch? There's no true fission torch in the mod. The closest thing to that would be the nuclear salt water rocket. The three true torches are the Fresnel mirror-cell fusion engine (the entry-level torch), the Cascade axial-flow z-pinch fusion engine, and the Frisbee beam-core antimatter annihilation engine. Those three are hilariously strong because balance is a relative concept when dealing torch drives. Quote Link to post Share on other sites
Space Nerd 486 Posted December 27, 2020 Share Posted December 27, 2020 But @Nertea said there is a fission torch an @lemon cup said Fresnel isn't quite at torch level. Quote Link to post Share on other sites
lemon cup 377 Posted December 27, 2020 Share Posted December 27, 2020 (edited) On 12/27/2020 at 1:33 PM, Space Nerd said: But @Nertea said there is a fission torch an @lemon cup said Fresnel isn't quite at torch level. I'm certainly not the authority () but according to Project Rho, it would not quite meet the criteria, and that's also kinda alluded-to in the entry for the theoretical mirror-cell linear fusion drive, which is what the Fresnel is based on. Though being classified as a torch also depends on the ship, and has a lot to do with the payload mass and where you want to go. By that metric, the Asimov FFRE can pack a lot of fissionable tanks and get very close to torch-level performance with a light payload, so I can see it maybe being called a fission torch. Edited January 6 by lemon cup Quote Link to post Share on other sites
GrandProtectorDark 593 Posted December 27, 2020 Share Posted December 27, 2020 14 hours ago, Captain Sierra said: There's no true fission torch in the mod. The closest thing to that would be the nuclear salt water rocket. For all intends and purposes, the NSWR is a fission torch engine. Quote Link to post Share on other sites
Terensky 19 Posted December 28, 2020 Share Posted December 28, 2020 @Nertea: Congrats for the release, I was waiting for it, a very welcome Christmas present. Anyway: these may or may not be bugs, but: - the NTR-002 Radial Fissionables Tank attaches a little off-center, even if its center of mass seems perfectly centered: just a cosmetic thing, as the other radial fissionables tanks attach 'correctly'. - the radial fissionables tanks (NTR-002 and NTR-001) have a lot better fuel/mass ratio than the in-line ones; for example the NTR-002 weights full loaded (4000 NSW units) 6,3 tons, empty mass 2,1 tons: the NTS-003 inline weights full loaded 16,8 tons, but contains 'just' 8000 NSW units and has an empty mass of 8,4 tons - the small radial fissionables tank (2000 NSW) has the same name, NTR-002, as the medium one (4000 NSW). Ok, this is just nitpicking... Quote Link to post Share on other sites
Nertea 15,183 Posted December 28, 2020 Author Share Posted December 28, 2020 3 hours ago, Terensky said: @Nertea: Congrats for the release, I was waiting for it, a very welcome Christmas present. Anyway: these may or may not be bugs, but: - the NTR-002 Radial Fissionables Tank attaches a little off-center, even if its center of mass seems perfectly centered: just a cosmetic thing, as the other radial fissionables tanks attach 'correctly'. - the radial fissionables tanks (NTR-002 and NTR-001) have a lot better fuel/mass ratio than the in-line ones; for example the NTR-002 weights full loaded (4000 NSW units) 6,3 tons, empty mass 2,1 tons: the NTS-003 inline weights full loaded 16,8 tons, but contains 'just' 8000 NSW units and has an empty mass of 8,4 tons - the small radial fissionables tank (2000 NSW) has the same name, NTR-002, as the medium one (4000 NSW). Ok, this is just nitpicking... Thanks, I'll resolve those in the next release. Quote Link to post Share on other sites
GigFiz 22 Posted December 29, 2020 Share Posted December 29, 2020 Does this just stack neatly on top of all your existing mods as they were? Ok, that's a slightly awkward way of putting it, but what I'm trying to say is would it work to install this on a decently progressed save, whether smoothly or a little bit janky (lots of mods, though a large percentage are yours anyway, but compatibility with other mods is a separate issue that I'm not really worried about. I largely assume if a mod works with all your mods at once, it will most likely play nice with this one), or would it be more advisable to start a new save for it? Either way, thank you, this is pretty damn exciting. You are killing it as always; the amount of awesome you have contributed to KSP and the community is just ridiculous. Quote Link to post Share on other sites
Terensky 19 Posted December 29, 2020 Share Posted December 29, 2020 Quote - the radial fissionables tanks (NTR-002 and NTR-001) have a lot better fuel/mass ratio than the in-line ones; for example the NTR-002 weights full loaded (4000 NSW units) 6,3 tons, empty mass 2,1 tons: the NTS-003 inline weights full loaded 16,8 tons, but contains 'just' 8000 NSW units and has an empty mass of 8,4 tons I must apologize, it's just the NTS-003 that's off, the NTS-001 and NTS-002 are consistent with the radial tanks. Quote Link to post Share on other sites
The Dressian Exploder 447 Posted December 29, 2020 Share Posted December 29, 2020 We have a release, I repeat WE HAVE A RELEASE! Quote Link to post Share on other sites
modus 14 Posted December 30, 2020 Share Posted December 30, 2020 Looks very cool, as always. What will the effect be (especially from waterfall and space dust?), both on my graphics card and ram-wise? Using a potato... Quote Link to post Share on other sites
FreeThinker 3,472 Posted December 30, 2020 Share Posted December 30, 2020 (edited) @Nertea regarding the Nuclear Salt Water Tanks, The model look perfect, however the amount of stored Nuclear Salt Water doesn't make a lot of sense This 2.5m model can currently hold 16000 Liter of NSW, but this would only be true if the entire volume would be available for storage which we can clearly see is not the case here. Looking at the model I esimate it can only contain 4000 - 8000 Liter of NSW, which is significantly less than 16000 L. For Comparison, in IFS I have a similary sizde tank which can store only 5000 L of NSW. Edited December 30, 2020 by FreeThinker Quote Link to post Share on other sites
Nertea 15,183 Posted December 30, 2020 Author Share Posted December 30, 2020 5 hours ago, FreeThinker said: @Nertea regarding the Nuclear Salt Water Tanks, The model look perfect, however the amount of stored Nuclear Salt Water doesn't make a lot of sense This 2.5m model can currently hold 16000 Liter of NSW, but this would only be true if the entire volume would be available for storage which we can clearly see is not the case here. Looking at the model I esimate it can only contain 4000 - 8000 Liter of NSW, which is significantly less than 16000 L. For Comparison, in IFS I have a similary sizde tank which can store only 5000 L of NSW. I think we've had this discussion before, I'll reply with my canned reply: I always baseline tank volume on envelope volume instead of looking at the exact design of the tank. 7 hours ago, modus said: Looks very cool, as always. What will the effect be (especially from waterfall and space dust?), both on my graphics card and ram-wise? Using a potato... This mod is hefty in terms of RAM. Space Dust is probably not much of a factor, it doesn't have a lot of code or assets. Waterfall is more performant than stock particles, so that should improve things. Quote Link to post Share on other sites
Beetlecat 996 Posted December 30, 2020 Share Posted December 30, 2020 Yaaaaas! This is amazing. Quote Link to post Share on other sites
danfarnsy 424 Posted December 30, 2020 Share Posted December 30, 2020 On 12/29/2020 at 12:22 AM, GigFiz said: Does this just stack neatly on top of all your existing mods as they were? You can install FFT and its dependencies without conflict. If you want Near Future Electrical and Kerbal Atomics parts to work the same way as FFT parts do with SystemHeat, SystemHeat has optional patches for NFE and KA, but ships you have already in flight with fission reactors and engines may break (e.g. for not having enough radiators). So, it's safe unless you want a more cohesive integration with SystemHeat and the older mods. Quote Link to post Share on other sites
sp1989 353 Posted December 30, 2020 Share Posted December 30, 2020 I think my potato will explode if i try to add this mod to my save but I appreciate the hell out of the work. Quote Link to post Share on other sites
SpaceFace545 449 Posted December 30, 2020 Share Posted December 30, 2020 On 12/27/2020 at 5:03 AM, Space Nerd said: But @Nertea said there is a fission torch an @lemon cup said Fresnel isn't quite at torch level. the antimatter torch is the frisbee, the fusion is the Cascade Z-Pinch, and the fission torch is the Heinlein NSWR rocket (It's more of a literal torch as it shoots out a constant stream of nuclear death) Quote Link to post Share on other sites
Kunosheru 34 Posted December 31, 2020 Share Posted December 31, 2020 can i use this on 1.9.1 / 1.10.1? Quote Link to post Share on other sites
Clamp-o-Tron 931 Posted December 31, 2020 Share Posted December 31, 2020 1 hour ago, Kunosheru said: can i use this on 1.9.1 / 1.10.1? Yes, I have been using it on my 1.9.1 testing install since the first beta. The actual release may require a bit of patching to avoid bugs related to ModuleCargoPart. Quote Link to post Share on other sites
Severno 6 Posted December 31, 2020 Share Posted December 31, 2020 These engines and fuel tanks are very attractive Quote Link to post Share on other sites
Maple Kerman 134 Posted January 2 Share Posted January 2 Congrats on the release! I've been eyeing this mod for a little while now, and I'm glad to see it's fully up and running. As usual, the quality is amazing. You've really outdone yourself this time. Quote Link to post Share on other sites
Nertea 15,183 Posted January 6 Author Share Posted January 6 I think it's worth linking to this quality piece of mission report content here: Quote Link to post Share on other sites
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