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[1.11.x] Far Future Technologies - March 26


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System Heat 0.4.0 seems to have broken the Hoover Atmospheric Harvester.

Symptoms are: constantly generates heat even when not active; won't deploy, harvest gas, or even register the presence of gas; spams the console and log file with NullReferenceExpetions.

[EXC 14:41:33.100] NullReferenceException: Object reference not set to an instance of an object
    SpaceDust.ModuleSpaceDustHarvester.AddFlux (System.Single outletTemperature, System.Single systemPower) (at <9fdbabd8c3b74ef7bfa18508d07db5f6>:0)
    SpaceDust.ModuleSpaceDustHarvester.FixedUpdate () (at <9fdbabd8c3b74ef7bfa18508d07db5f6>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

The insert image thingy doesn't want to work for me here, but here's a screenshot link https://photos.app.goo.gl/zhPckCVDkhgbgXhF6

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10 hours ago, nickbuss said:

System Heat 0.4.0 seems to have broken the Hoover Atmospheric Harvester.

Symptoms are: constantly generates heat even when not active; won't deploy, harvest gas, or even register the presence of gas; spams the console and log file with NullReferenceExpetions.

[EXC 14:41:33.100] NullReferenceException: Object reference not set to an instance of an object
    SpaceDust.ModuleSpaceDustHarvester.AddFlux (System.Single outletTemperature, System.Single systemPower) (at <9fdbabd8c3b74ef7bfa18508d07db5f6>:0)
    SpaceDust.ModuleSpaceDustHarvester.FixedUpdate () (at <9fdbabd8c3b74ef7bfa18508d07db5f6>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

The insert image thingy doesn't want to work for me here, but here's a screenshot link https://photos.app.goo.gl/zhPckCVDkhgbgXhF6

Get the latest version of Space Dust (0.4.1). It has a fix.

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Hi!

First of all I want to say that, I absolutely love this mod and all the other ones you created!

I wasn't 100% sure in which treat it is supposed to go, but I have run into a slight issue where all my radiators fly of during re-entry, even the smaller surface mounted ones, is it a common issues or could it have to do with KSP interstellar ?

Kind regards,

Yuu

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Hey @Nertea, obviously not a huge deal to me, and I hope no one else, but the localization key is incorrect for the Nuclear Smelter when toggling, starting, and stopping the Ablator Refurbishment process. In the localization config your key is *nuclear-smelter-375-1_ab_* but it's *nuclear-smelter-375_ab_* in the part config. Always love what you come up with, thank you brother!

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2 hours ago, Weak Player said:

@Nerteawill these engines run in time warp like the KSPIE engines, because i want to do a high energy burn with the impulse engine to take a heavy payload to another star system (base construction) and the TWR is . . .
So if they don't, is there a way to run them in time warp? :)

You will have to install PersistentThrust and maybe edit some cfg files for that. It's not too difficult or time consuming.

Edited by Apelsin
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@Weak Player Well PersistentThrust should add the time warp ability to all engines by default. If you just want it on specific engines:

Spoiler

Go to the .cfg file in the PersistentThrust folder and remove the patch adding the PersistentEngine module to everything, and then go to the specific engines you want it on and paste the module among the other ones already there. 

 

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@Nertea Not sure whether to report this bug here or in DynamicBatteryStorage.

I have a ship with 4 JX-200 Z-pinch fusion engines, and an FX-2 fusion reactor. At high time warp it was running out of electricity, and the NF Systems Manager was showing "Required Buffer: 0.00 Ec" under the compensation system. I also noticed Systems Manager was reporting a negative 3300 Ec/s Power Flow, even though this wasn't the case and the ship was generating plenty of power.

Digging into the power consumption details, it turned out the fusion engines (which had Engine Charging enabled) were each reported as a 1000 Ec/s drain (the speed at which they're set to recharge). Even though the capacitors were full. I disabled then renabled the Engine Charging on all engines and the problem was solved, I have a positive power flow, the compensation sets the buffer to the correct amount and I can time warp at high speeds.

Before disabling / renabling Engine Charging:

Spoiler

ge06niM.png

After:

Spoiler

JoYMQEV.png

Player.log:

https://file.io/enqNkYKv5p2j

Mod list:

Spoiler

000_AT_Utils
000_USITools
B9PartSwitch
CommunityCategoryKit
CommunityResourcePack
CryoEngines
CryoEnginesNFLVWaterfall.cfg
CryoTanks
DecayingRTGs
DeployableEngines
DynamicBatteryStorage
FarFutureTechnologies
Firespitter
GroundConstruction
HeatControl
KerbalAtomics
KerbalAtomicsLH2NTRModSupport
KerbalEngineer
kOS
MechJeb2
ModuleManager.4.1.4.dll
NavyFish
NearFutureAeronautics
NearFutureConstruction
NearFutureElectrical
NearFutureElectricaNTRs
NearFutureExploration
NearFutureLaunchVehicles
NearFutureProps
NearFuturePropulsion
NearFutureSolar
NearFutureSpacecraft
RealPlume
SmokeScreen
SpaceDust
Squad
SquadExpansion
SystemHeat
TimeControl
UmbraSpaceIndustries
Waterfall
WildBlueIndustries

 

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4 hours ago, Mutex said:

@Nertea Not sure whether to report this bug here or in DynamicBatteryStorage.

I have a ship with 4 JX-200 Z-pinch fusion engines, and an FX-2 fusion reactor. At high time warp it was running out of electricity, and the NF Systems Manager was showing "Required Buffer: 0.00 Ec" under the compensation system. I also noticed Systems Manager was reporting a negative 3300 Ec/s Power Flow, even though this wasn't the case and the ship was generating plenty of power.

Digging into the power consumption details, it turned out the fusion engines (which had Engine Charging enabled) were each reported as a 1000 Ec/s drain (the speed at which they're set to recharge). Even though the capacitors were full. I disabled then renabled the Engine Charging on all engines and the problem was solved, I have a positive power flow, the compensation sets the buffer to the correct amount and I can time warp at high speeds.

Before disabling / renabling Engine Charging:

  Reveal hidden contents

ge06niM.png

After:

  Reveal hidden contents

JoYMQEV.png

Player.log:

https://file.io/enqNkYKv5p2j

Mod list:

  Reveal hidden contents

000_AT_Utils
000_USITools
B9PartSwitch
CommunityCategoryKit
CommunityResourcePack
CryoEngines
CryoEnginesNFLVWaterfall.cfg
CryoTanks
DecayingRTGs
DeployableEngines
DynamicBatteryStorage
FarFutureTechnologies
Firespitter
GroundConstruction
HeatControl
KerbalAtomics
KerbalAtomicsLH2NTRModSupport
KerbalEngineer
kOS
MechJeb2
ModuleManager.4.1.4.dll
NavyFish
NearFutureAeronautics
NearFutureConstruction
NearFutureElectrical
NearFutureElectricaNTRs
NearFutureExploration
NearFutureLaunchVehicles
NearFutureProps
NearFuturePropulsion
NearFutureSolar
NearFutureSpacecraft
RealPlume
SmokeScreen
SpaceDust
Squad
SquadExpansion
SystemHeat
TimeControl
UmbraSpaceIndustries
Waterfall
WildBlueIndustries

 

Thanks, I'll look into it!

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