king of nowhere Posted January 28, 2021 Author Share Posted January 28, 2021 10 hours ago, Spaceman.Spiff said: Maybe someone else has suggested it, or you don't want to, but have you considered rotating crew? Not sure how difficult it would be, but if you did a Kerbin assist then you could send up a fresh crew during the flyby, the capsule would just need a lot of DV to reach escape velocity, dock, and then return to orbit. I did consider it. there are, however, multiple difficulties. if i send a new crew to the DREAM BIG, I would need to build and launch a new vessel and send it to jool to meet the rest of the crew. that's a 2 year trip, unless i make an oversized rocket with extra fuel to cut on travel time. And it will be subjected to radiation, the hardware at least. and, more important, after those two years the new crew would be just as stressed as the old one. after every breakdown they lose 50% stress. A new crew would have to be less stressed than that, and it seems stress management is bugged. and then i would send back the highly stressed crew with the same ship, and malfunctions could be a problem. Or, the way you suggest with a kerbin assist, that would remove the problem with sending a new ship all the way to jool, but it would require to change all the flight schedule. Finding a Duna-Kerbin-Jool trajectory without stretching travel times is not easy. in stock game, or with unmanned probes, one can wait a couple of orbits to get a jool insertion five years later at a lower cost, but not in my case. and i need to be at jool at year 8 for the launch windows, and my fuel budget doesn't give me much leeway. on the other hand, the DREAM BIG was designed specifically to tank a lot of malfunctions - i was expecting space weathering to be harsher, though i was also expecting less crew breakdowns, so the two compensates. there isn't a critical systems of which i don't have at least 5 copies, and i can lose 70% of my stockpile of practically anything and still go on. so, ultimately, attempting to rotate the crew would generate many more problems than it can solve. especially considering the breakdown situation seems under control for the time being. it would also be less elegant, though if i do nothing but transfer crew i could still call it a grand tour. that's a secondary consideration, but it's still there. I did mention in some of the updates i considered rotating crews, that was mostly when i didn't knew how to fight radiations. I would do it if i thought it was necessary, and actually a workable solution Quote Link to comment Share on other sites More sharing options...
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