Jump to content

Modaholics Anonymous


Kerminator K-100

How many mods do you have  

24 members have voted

  1. 1. How many mods do you have

    • 0
      1
    • 1-10
      6
    • 10-25
      6
    • 25-50
      5
    • 50+
      6


Recommended Posts

I'm @Kerminator K-100 and I am addicted to mods. 

KSP has an amazing community of modders who are all brilliant and never fail to come out with amazing mods. And the mods are all free! Last time I checked CKAN had about 3000 mods total and there are more on the forums, github, spacedock, and curseforge. But when I see a mod that looks cool, I instantly download it. But the mods do have a price. Cluttered part lists, ridiculous loadtimes, paralyzing amounts of options and features to keep track of. And also when an update comes out, I can either remove all mods and risk the kraken's wrath or update and pray, and risk the kraken's wrath.

I've found that there are cycles to modding my game. When a new update comes out, I trim my list to a few essential mods. But as more are updated my list balloons again, increasing loading times to unbearable amounts. 

So I've come up with a simple questionnaire for you to ask yourself next time you see that amazing new mod that will solve every problem, or if you want to trim your mod list and can't decide what to get rid of.

  1.  How often do I complain about this problem? For example a part mod: Do you find yourself saying randomly, if only I had a Starship replica to go to Jool, it would make life so much simpler. 
  2. How often do you actually do what the mod is supposed to fix? Mech-Jeb is one of my essential mods because I use it to auto-dock. I rendezvous and dock all the time so to me Mech-Jeb is worth it.
  3. If you do decide to install the mod, ask yourself, how often do I use this mod? It will vary for each person but you need to set a benchmark for how frequently you need to use a mod, or else its just deadweight. For example I used KIS twice when I first got it. Once to fix a broken spaceship, and once to build a space station. The rest of the time it just sat in my Game Data folder, taking up RAM. So I removed it. However when I started wishing that I could build ships and rovers, I decided to reinstall it.

I hope this guide helps you cure your mod addiction and saves your computer from being choked with mods. Please note this is not an attack on modders, you guys are amazing!

If you want please comment how many mods you usually play with or just your tips on how to cut back on excessive modding.

Link to comment
Share on other sites

I used to use a ton of mods.  Then almost every mod I used ended up becoming a stock feature.  Now I use 3: TAC Life Support, Kerbal Alarm Clock, and Planetary Base Systems.  The first is to add an extra element of challenge, the second is a major convenience feature, the third supplements the game's rather lackluster base-building options.  Other than those, I don't really need any other mods.

Link to comment
Share on other sites

I use a lot of mods, and not just because my latest career is RP-1 which has oodles of dependencies and recommendations- I have a JNSQ career game with about 90 mods installed via CKAN plus some extras added manually, plus the first career I ever started which is so overloaded with mods that it once managed to teleport Val from Kerbin to inside a probe core on a hovercraft on Laythe when I loaded the save :confused:

I often remove parts from mods that I don’t want or like (e.g. the lithium-powered stuff from NF Propulsion or parts that duplicate what another mod already adds like small RCS thrusters) and some mods that I use a lot have one or two parts in them so they aren’t really the same as something like SSPX with its huge array of station parts and those massive centrifuge modules (or the fish tanks!).

I sometimes delete interiors for large parts to save on RAM and improve the performance, especially when they’re on a big ship with lots of parts and lots of Kerbals, and am a prolific mod modifier who writes patches for existing mods to e.g. swap the engines in Cryo Engines to burn methane rather than hydrogen, or extend NF Solar’s solar cell switching to the stock solar panels.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...