Jump to content
  • 0

Clipping, Attachment point, sticking out, and collision


Question

Question: If a clipping part sticks out, does it matter where it is attached to the ship for collision detection?

Say for example, the Service Bays: internally, there is 2 attachment point, a top and bottom. So say I want a part to be placed in, with the end result have the part stick out from the bottom of the service bay (will use move tool to move as necessary) -- for the collision detection, does it matter if it's connected by the inside-upper point, or the inside-lower point?

Edited by Jestersage
Link to post
Share on other sites

1 answer to this question

Recommended Posts

  • 1

For collisions I can positively so that no, an object will not have any left over “phantom colliders” when you move a part away from where it was originally attached. Wherever you move it, it’s colliders will go with it.

Though as far as drag goes I am a little hazy. I want to say in old versions of the game, if you surface-attached something to the outside of a rocket and then clipped it fully inside, the aerodynamics would still register it as being exposed to the air. But newer versions of the game I believe that is no longer the case (someone please correct me if I am wrong).

Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...