Spaceman.Spiff 1,052 Posted February 28 Share Posted February 28 7 minutes ago, OrdinaryKerman said: @Spaceman.SpiffWho are those kerbals? Uhhh let me check Quote Link to post Share on other sites
Spaceman.Spiff 1,052 Posted February 28 Share Posted February 28 1 hour ago, OrdinaryKerman said: @Spaceman.SpiffWho are those kerbals? Johnbald (yellow) and Milgard (blue) Quote Link to post Share on other sites
OrdinaryKerman 477 Posted February 28 Author Share Posted February 28 Nice Minmus landing, thanks for finally testing those suits outside of LKO Quote Link to post Share on other sites
Spaceman.Spiff 1,052 Posted February 28 Share Posted February 28 Just now, OrdinaryKerman said: Nice Minmus landing, thanks for finally testing those suits outside of LKO It was a pleasure! I love the color options! That is part of my MMMM so it’s also going to the Mun Quote Link to post Share on other sites
Tyrope 6 Posted February 28 Share Posted February 28 Any chance to get this added to CKAN? Quote Link to post Share on other sites
OrdinaryKerman 477 Posted February 28 Author Share Posted February 28 (edited) 4 minutes ago, Tyrope said: Any chance to get this added to CKAN? I've submitted a request on Spacedock to add it to CKAN. I don't personally use CKAN, and so have no way of testing if it works. Please tell me if it does get added. Edited February 28 by OrdinaryKerman Quote Link to post Share on other sites
Caerfinon 784 Posted February 28 Share Posted February 28 1 hour ago, OrdinaryKerman said: Please tell me if it does get added. It is listed in CKAN now. Quote Link to post Share on other sites
DasSkelett 222 Posted February 28 Share Posted February 28 58 minutes ago, OrdinaryKerman said: I've submitted a request on Spacedock to add it to CKAN. I don't personally use CKAN, and so have no way of testing if it works. Please tell me if it does get added. Done! Should be installed to GameData just like if you'd done it manually. Preemptive reminder for the CKAN users here: If you encounter a problem with this mod caused by CKAN, don't bother the mod author, let the CKAN team know on our thread (or Discord or GitHub). Quote Link to post Share on other sites
OrdinaryKerman 477 Posted February 28 Author Share Posted February 28 Just now, Caerfinon said: It is listed in CKAN now. good, even though I'll never see it there. Just now, DasSkelett said: Done! Should be installed to GameData just like if you'd done it manually. Preemptive reminder for the CKAN users here: If you encounter a problem with this mod caused by CKAN, don't bother the mod author, let the CKAN team know on our thread (or Discord or GitHub). Thanks! Quote Link to post Share on other sites
MrZurkon 6 Posted March 3 Share Posted March 3 Any plans for a Breaking Ground or Making History pack? You've made some very nice suits. Quote Link to post Share on other sites
OrdinaryKerman 477 Posted March 3 Author Share Posted March 3 (edited) 4 hours ago, MrZurkon said: Any plans for a Breaking Ground or Making History pack? You've made some very nice suits. I don't have BG or MH, so unless I can somehow get the meshes for those (which violates the EULA), then no. I am planning on making a semi-futuristic retexture of the default suit though. Edited March 4 by OrdinaryKerman Quote Link to post Share on other sites
OrdinaryKerman 477 Posted March 4 Author Share Posted March 4 (edited) On 2/24/2021 at 5:11 AM, Misguided Kerbal said: This is really cool! I think you should make the suit based off by the above design. (If you drew that, wow!). Would there be any interest for making a texture replacer version for those of us still on previous versions? From what I've seen, it seems like a rather trivial task of moving each suit variant into its own folder in TextureReplacer/Suits. It does mean that the shared normal map for the suits will need to be duplicated, adding ~27MB more to the mod size, not counting the ~13MB of duplicate normals and emissives for the jetpack/ESSB. The way TR categorizes suits by folder instead of config is tidier in some ways, but prevents texture sharing between variants. Edited March 4 by OrdinaryKerman Quote Link to post Share on other sites
Misguided Kerbal 1,555 Posted March 4 Share Posted March 4 2 minutes ago, OrdinaryKerman said: From what I've seen, it seems like a rather trivial task of moving each suit variant into its own folder in TextureReplacer/Suits. It does mean that the shared normal map for the suits will need to be duplicated, adding ~27MB more to the mod size, not counting the ~13MB of duplicate normals and emissives for the jetpack/ESSB. That doesn't seem like much of a problem. You could put separate downloads instead, reducing the file size, instead of a single download. Quote Link to post Share on other sites
OrdinaryKerman 477 Posted March 4 Author Share Posted March 4 Or maybe I can make an empty folder structure in Extras, with instructions on how to put the respective suits in the correct location. Just now, Misguided Kerbal said: That doesn't seem like much of a problem. You could put separate downloads instead, reducing the file size, instead of a single download. The total size in Gamedata/TextureReplacer would still be the same, and there normal and emissive maps will still need to be duplicated. I wasn't talking about download size, not too worried about that, but rather size in Gamedata (for people who keep trying to force their sub-16GB ram computers to run as many mods as possible, like me for example) Quote Link to post Share on other sites
OrdinaryKerman 477 Posted March 4 Author Share Posted March 4 Like this mockup of an empty folder system, with a guide for users to place suits in the correct place. Quote Link to post Share on other sites
Spaceman.Spiff 1,052 Posted March 4 Share Posted March 4 This reminds me.... Can we get a green suit? Quote Link to post Share on other sites
OrdinaryKerman 477 Posted March 4 Author Share Posted March 4 (edited) 7 minutes ago, Spaceman.Spiff said: This reminds me.... Can we get a green suit? I just thought of that... When overall (i.e. non-color-specific) texturing for PCS 2.0 is finished, I will include a green suit. Edited March 4 by OrdinaryKerman Quote Link to post Share on other sites
Spaceman.Spiff 1,052 Posted March 4 Share Posted March 4 (edited) I would go with Methane Green Because I guess it matches the green on the CryoEngines methalox A lime green would be better tbh scratch that, minmus green would be best Edited March 4 by Spaceman.Spiff minmus greeeeeen Quote Link to post Share on other sites
OrdinaryKerman 477 Posted March 4 Author Share Posted March 4 Just now, Spaceman.Spiff said: ecause I guess it matches the green on the CryoEngines methalox It is the same color, because it's from the standardized Nertea/Restock Color Palette. Quote Link to post Share on other sites
Spaceman.Spiff 1,052 Posted March 4 Share Posted March 4 COLOR WANTED - MINMUS GREEN Will trade screenshots for fresh colours Parallax has been updated, and TUFX can be installed, if necessary! Spoiler I have not seen that before. I assume you have been using this for your suit colors? I personally like the Weather Experiment Green, but MG would look nice as well. You have done some great work with this mod, it's you choice Quote Link to post Share on other sites
OrdinaryKerman 477 Posted March 4 Author Share Posted March 4 3 minutes ago, Spaceman.Spiff said: I would go with Methane Green Because I guess it matches the green on the CryoEngines methalox A lime green would be better tbh scratch that, minmus green would be best minmus green? Minmus isn't exactly green, is it? Or are my eyes biased towards blue? Quote Link to post Share on other sites
Spaceman.Spiff 1,052 Posted March 4 Share Posted March 4 1 minute ago, OrdinaryKerman said: minmus green? Minmus isn't exactly green, is it? Or are my eyes biased towards blue? Ah. It's minty ^Kerbal licking minmus Quote Link to post Share on other sites
OrdinaryKerman 477 Posted March 4 Author Share Posted March 4 (edited) 6 minutes ago, Spaceman.Spiff said: I have not seen that before. I assume you have been using this for your suit colors? I personally like the Weather Experiment Green, but MG would look nice as well. You have done some great work with this mod, it's you choice I have used it for basically everything texturing-related, since my first one (Retexture of the 0.7.3-0.13.3 Mk1 pod) PCS Red is Lithium Red, blue is Science Blue, grays are the Porkjet colors, yellow was either Jeb's or Nuclear Yellow (can't remember, probably Jeb's) Orange is Rockomax Orange (obviously). or at least they were supposed to be approximate. I'll try going for a more exact color match this time. Now where's my drawing tablet stylus gone? Found it behind a curtain Edited March 4 by OrdinaryKerman Quote Link to post Share on other sites
Spaceman.Spiff 1,052 Posted March 4 Share Posted March 4 7 minutes ago, OrdinaryKerman said: I have used it for basically everything texturing-related, since my first one (Retexture of the 0.7.3-0.13.3 Mk1 pod) PCS Red is Lithium Red, blue is Science Blue, grays are the Porkjet colors, yellow was either Jeb's or Nuclear Yellow (can't remember, probably Jeb's) Orange is Rockomax Orange (obviously). or at least they were supposed to be approximate. I'll try going for an exact color match this time. They are good colors. I like a lot of the blues in that color palette. I think you picked a good one though. Spoiler You could make a separate mod called "Bluely Colored Suits" lol Quote Link to post Share on other sites
OrdinaryKerman 477 Posted March 6 Author Share Posted March 6 (edited) Work in progress... The shade of red is a placeholder, the final product will still use Restock colours Edited March 7 by OrdinaryKerman Slightly updated image Quote Link to post Share on other sites
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