OrdinaryKerman 186 Posted January 4 Share Posted January 4 (edited) From the Spacedock listing: >A suit pack, adds what the name says, made in a terrible approximation of a Restockalike* aesthetic (higher texel density though, as the standard suit texture is 2K and not 1K). Includes custom normal map. Comes in black, white, red, orange, blue, and yellow. For the Default kerbal suit only, not for Classic or Future (don't have DLCs) Download: Pics: (Click Jeb and Bill) To install, just drop the PartlyColoredSuits folder into your Gamedata, like most mods. License: Future plans: Quote Better suit design, color options for EVA packs (v2.0) Variants for other cargo parts (containers, work lights) (v2.1) *I know Restock is for parts, but this tries to follow the same aesthetic Edited February 22 by OrdinaryKerman Quote Link to post Share on other sites
theJesuit 1,217 Posted January 5 Share Posted January 5 Simple and effective. Quote Link to post Share on other sites
The Dressian Exploder 448 Posted January 6 Share Posted January 6 Also, I think most people would refer to Porkalike as Restockalike these days Quote Link to post Share on other sites
OrdinaryKerman 186 Posted January 6 Author Share Posted January 6 36 minutes ago, The Dressian Exploder said: I think most people would refer to Porkalike as Restockalike these days I know, I just thought porkalike is maybe a better description as neither this nor porkjet's old works are as good as restock despite generally following the same guidelines. But as Restockalike is more relevant to today, I will change it to that. Quote Link to post Share on other sites
OrdinaryKerman 186 Posted January 13 Author Share Posted January 13 (edited) New update (1.0.1) Changes: Finally changed normal map to DDS Removed seam down helmet (that was bothering me for a while, now it's practically invisible) Changed helmet spotlights shape (I'm not using the stock normal map, why force texture details to follow it?) Edited January 13 by OrdinaryKerman Quote Link to post Share on other sites
OrdinaryKerman 186 Posted January 22 Author Share Posted January 22 Update (though I know nobody's looking) Version 1.0.2 Changes: Recompressed diffuse textures as DXT1 (reduced file size) Added mipmaps Quote Link to post Share on other sites
OrdinaryKerman 186 Posted February 3 Author Share Posted February 3 (edited) Ideas for improvement? (I just wanted to know before actually making it) Kerbal shapes traced from this: Quote by SQUAD. Edited February 3 by OrdinaryKerman Quote Link to post Share on other sites
OrdinaryKerman 186 Posted February 17 Author Share Posted February 17 (edited) Update 1.0.2b (hello? anyone?) All suit textures are now 2k, not 4k, so the suits are now a full half the file size (half, not a quarter, due to switching back to DXT5). Also the suits now have a specular value of 98 instead of 255, so now they should be less unreasonably glossy. Edited February 17 by OrdinaryKerman Quote Link to post Share on other sites
Spaceman.Spiff 561 Posted February 17 Share Posted February 17 Very cool. I hadn't seen this mod before you mentioned it. I guess it was in you sig, I just wasn't really looking Quote Link to post Share on other sites
Souptime 457 Posted February 18 Share Posted February 18 yoink Quote Link to post Share on other sites
theJesuit 1,217 Posted February 18 Share Posted February 18 7 hours ago, OrdinaryKerman said: Update 1.0.2b (hello? anyone?) All suit textures are now 2k, not 4k, so the suits are now a full half the file size (half, not a quarter, due to switching back to DXT5). Also the suits now have a specular value of 98 instead of 255, so now they should be less unreasonably glossy. That is a good move. Thanks. Quote Link to post Share on other sites
OrdinaryKerman 186 Posted February 18 Author Share Posted February 18 Just now, theJesuit said: That is a good move. Thanks. Thanks Quote Next update will be either 1.1 (proper specular mapping + EVA pack color variants) or 2.0 (completely different suit design, partly inspired by KSP2 suits). I just need to decide which do I want to work on first... Quote Link to post Share on other sites
Spaceman.Spiff 561 Posted February 18 Share Posted February 18 11 minutes ago, OrdinaryKerman said: completely different suit design, partly inspired by KSP2 suits) Naw. I like the current design. It's simple. Quote Link to post Share on other sites
OrdinaryKerman 186 Posted February 19 Author Share Posted February 19 (edited) Just dropping these extras here: Patch to modify some stuff on kerbals and their items Quote //Tweaks some stuff related to kerbals //Should be compatible with Universal Storage 2 and KIS. Whetrer or not EVA-X and the KIS tank are successfully changed to Peroxide is untested. //Desn't run with RealFuels installed. RealFuels patch may come if I start using it. @PART[kerbalEVA,kerbalEVAfemale]:NEEDS[!RealFuels] { @crashTolerance = 40 @maxTemp = 650 @MODULE[kerbalEVA] { @splatSpeed = 40 //Changes jetpack (KMU) to use high test peroxide instead of magic EVA fuel. brought power down quite a bit @propellantResourceName = OKPeroxide @rotPower = 0.5 @linPower = 2 @PropellantConsumption = 0.0625 @helmetOffMinSafePressureAtm = 0.4 } !RESOURCE,* {} RESOURCE:NEEDS[!Squad/Parts/Engine/Size2LFB_v2] { //Changes resource carried by KMU name = OKPeroxide amount = 2 maxAmount = 2 isTweakable = True } @MODULE[ModuleScienceContainer] { //No more duplicate science that you're going to dump anyway @allowRepeatedSubjects = False } } @PART[kerbalEVA,kerbalEVAfemale]:NEEDS[!RealFuels,Squad/Parts/Engine/Size2LFB_v2] { //Increases kerbal cargo capacity to 3 slots. Untested. @MODULE[ModuleInventoryPart] { @InventorySlots = 3 packedVolumeLimit = 50 massLimit = 0.080 } ] @PART[evaJetpack]:NEEDS[!RealFuels,Squad/Parts/Engine/Size2LFB_v2] { @title = EVA Support Systems Backpack @description = The SSB contains life support systems, fuel, and thrusters for untethered excursions in space or on the surface of a vacuum world. !RESOURCE,* {} RESOURCE { //Changes resource carried by KMU name = OKPeroxide amount = 2 maxAmount = 2 isTweakable = True } } @PART[evaCylinder]:NEEDS[!RealFuels,Squad/Parts/Engine/Size2LFB_v2] { //Changes visible name to both refect capacity and represent a series with the KIS tank. @title = EVA-3 Fuel Canister !RESOURCE,* {} RESOURCE { //Changes resource carried by extender tank name = OKPeroxide amount = 3 maxAmount = 3 isTweakable = True } } //Universal Storage 2 EVA-X @PART[USEVAX]:NEEDS[KIS,UniversalStorage2] { @RESOURCE[EVA&Propellant] { @name = OKPeroxide } } //KIS EVA-11 Fuel Canister @PART[KIS_evapropellant]:NEEDS[KIS] { //Changes visible name to reflect capacity @title = EVA-2 Fuel Canister //Changes manufacturer to be the same with the stock tank, Reaction Systems @manufacturer = #autoLOC_501639 //#autoLOC_501639 = Reaction Systems Ltd !RESOURCE,* {} RESOURCE { //Changes resource carried by KIS tank, makes it contain less fuel than stock extender tank (it's only 1 tank, stock is actually 2 tanks) name = OKPeroxide amount = 2 maxAmount = 2 isTweakable = True } } And the accompanying resource def Quote //Adds a rough high test peroxide analog to the game. For now it flows the same as monoprop. Could be changed if used as main engine propellant. RESOURCE_DEFINITION:NEEDS[!RealFuels} { name = OKPeroxide displayName = Peroxide abbreviation = H2O2 //please change to something more stockalike density = 0.00143 unitCost = 1.95 //slightly reduced from CRP hsp = 2721 flowMode = STAGE_PRIORITY_FLOW //Change to STACK_PRIORITY_SEARCH if you want it to flow like LF instead of monoprop. transfer = PUMP isTweakable = true RESOURCE_DRAIN_DEFINITION { isDrainable = true showDrainFX = true drainFXPriority = 5 drainForceISP = 4 drainFXDefinition = gasDraining } } These are my first completely original MM patches, so if there are any big problems please tell me. If you think that kerbal jetpacks shouldn't run on HTP, please tell me as well, along with the fuel you think the jetpack should use. These have been moved to my patches mod, Ordinary Things. Edited Sunday at 12:23 PM by OrdinaryKerman US2 and KIS compatibility Quote Link to post Share on other sites
jlcarneiro 134 Posted February 19 Share Posted February 19 Nice! I like stock suits but I miss coloring, thanks! I'll try them ASAP... Quote Link to post Share on other sites
Misguided Kerbal 1,514 Posted February 23 Share Posted February 23 On 2/3/2021 at 9:42 AM, OrdinaryKerman said: Ideas for improvement? (I just wanted to know before actually making it) Kerbal shapes traced from this: This is really cool! I think you should make the suit based off by the above design. (If you drew that, wow!). Would there be any interest for making a texture replacer version for those of us still on previous versions? Quote Link to post Share on other sites
OrdinaryKerman 186 Posted February 23 Author Share Posted February 23 53 minutes ago, Misguided Kerbal said: Would there be any interest for making a texture replacer version for those of us still on previous versions? I'll look into it 57 minutes ago, Misguided Kerbal said: I think you should make the suit based off by the above design. Yay! Support for the PCS 2.0 design! Finally I can make it Quote Link to post Share on other sites
Spaceman.Spiff 561 Posted February 25 Share Posted February 25 On 2/17/2021 at 8:31 PM, OrdinaryKerman said: Next update will be either 1.1 (proper specular mapping + EVA pack color variants) is there any chance of you dropping two versions one with this and the other with the different suit design Quote Link to post Share on other sites
OrdinaryKerman 186 Posted February 25 Author Share Posted February 25 (edited) Then I'll need to release 3 versions: Kerbal Outfitters (current + jetpack), Intercept (new design + jetpack), and TRIntercept (Intercept for TextureReplacer) I'll probably go ahead with Intercept and TRIntercept, past versions will still be available on Spacedock (1.x, Intercept is 2.x) Expect update next month Edited February 25 by OrdinaryKerman Quote Link to post Share on other sites
Spaceman.Spiff 561 Posted February 25 Share Posted February 25 (edited) 3 minutes ago, OrdinaryKerman said: Then I'll need to release 3 versions: Kerbal Outfitters (current + jetpack), Intercept (new design + jetpack), and TRIntercept (Intercept for TextureReplacer) Now, is it possible to your new suit variant as an “archetype” like the MH and BG suits? That way we could have the best of both worlds Also I like the name.... sounds cool and makes sense based on the inspiration Edited February 25 by Spaceman.Spiff Quote Link to post Share on other sites
OrdinaryKerman 186 Posted February 25 Author Share Posted February 25 Just now, Spaceman.Spiff said: “archetype” like the MH and BG suits It's still using the Default suit type, just with a highly revised normal map And Squad only allowed us to add suit texture variants, not completely different types 2 minutes ago, Spaceman.Spiff said: the name I actually came up with it when 1.10 was still fresh, I made a suit without knowing anything about texturing (lost the pics, but believe me it was a mess) Quote Link to post Share on other sites
Spaceman.Spiff 561 Posted February 25 Share Posted February 25 6 minutes ago, OrdinaryKerman said: And Squad only allowed us to add suit texture variants, not completely different types 10 minutes ago, Spaceman.Spiff said: that would be so cool Quote Link to post Share on other sites
Spaceman.Spiff 561 Posted Sunday at 01:46 AM Share Posted Sunday at 01:46 AM Quote Link to post Share on other sites
Spaceman.Spiff 561 Posted Sunday at 02:11 AM Share Posted Sunday at 02:11 AM I like the colors! They are awesome! Quote Link to post Share on other sites
OrdinaryKerman 186 Posted Sunday at 02:39 AM Author Share Posted Sunday at 02:39 AM @Spaceman.SpiffWho are those kerbals? Quote Link to post Share on other sites
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