Capitalist Kerbal 18 Posted January 5 Share Posted January 5 Hi! How can I import/access a custom shader of mine with a plugin, so I can set create and set new materials at runtime? I've tried creating asset bundles, but any tutorials I could find where quite convoluted or missing steps, and when I tried to load the shaders out of the asset bundles via these tutorials, they always ended up being null. Also, what I would typically use in unity, the LoadAssetBundle() function, seems to not exist in my class library. Thanks, any advice would be appreciated! Quote Link to post Share on other sites
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