linuxgurugamer 17,476 Posted January 6 Share Posted January 6 (edited) Written by @Smelly, maintained for a while by @dunclaw, then by @gomker, original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/162504-145-airpark-continued/ AirPark - Continued Freeze your vessels during flight. Useful for parking large vessels such as airships boats, submarines etc... Vessel will be set to a "landed" state and previous state will be recorded. Thanks to the original Author : @Smelly and previous maintainer : @dunclaw Use the supplied part to Park the vessel by right click menu When a vessel is un-parked its previous velocity and speed will be restored Auto Un-Park - if set to on will un-park any vessel once within physics range Current Work In progress issues The toolbar functions are known to be buggy at the moment I am working to move this to a Vessel module to allow for more consistent behavior Availability Source:https://github.com/linuxgurugamer/AirPark Download: https://github.com/linuxgurugamer/AirPark/releases License: GPLv3 Dependencies Click Through Blocker ToolbarController SpaceTuxLibrary Changelog Updated for KSP 1.10.1 Added AssemblyVersion.tt Added InstallChecker Converted from stock toolbar to ToolbarController Added support for ClickThroughBlocker Made window draggable Enabled toolbar button to change color when autopark is enabled Fixed bug where when leaving scene (to spacecenter) and returning, would be at 0 altitude (confirmed in 1.4.5) Added new dependencies ToolbarController ClickthroughBlocker Edited January 13 by linuxgurugamer Quote Link to post Share on other sites
linuxgurugamer 17,476 Posted January 6 Author Share Posted January 6 Known Issues Sometimes after saving a game and returning, the vessel becomes unparked when you switch to it Please let me know if you can narrow this down to a specific set of circumstances Quote Link to post Share on other sites
Spaceman.Spiff 498 Posted January 6 Share Posted January 6 Wait so can I just freeze a plane mid air? Quote Link to post Share on other sites
eberkain 716 Posted January 6 Share Posted January 6 Just now, Spaceman.Spiff said: Wait so can I just freeze a plane mid air? yes, so you can do things like having a big airship with a landing strip on it. Because the game will normally remove vessels that are in flight that are below a certain altitude if they get unloaded because you either got too far away or went to the tracking station, etc... I've missed having this mod. Quote Link to post Share on other sites
Spaceman.Spiff 498 Posted January 6 Share Posted January 6 Just now, eberkain said: yes, so you can do things like having a big airship with a landing strip on it. Because the game will normally remove vessels that are in flight that are below a certain altitude if they get unloaded because you either got too far away or went to the tracking station, etc... I've missed having this mod. Quote Link to post Share on other sites
Lisias 4,269 Posted January 6 Share Posted January 6 11 hours ago, linuxgurugamer said: License: GPLv4 Uh... GPLv4? Spoiler The GPLv4 is equal to the GPLv3 with the following additions: All software licensed under the GPLv4 must be free as in free beer as well as being free as in free speech. The GPLv3 already stated that the source code cannot be obfuscated, by extension, it is impossible to license your software GPLv4 if you have an ugly code. GPLv4 licensed software can only have dependencies which are Free Software. GPLv4 licensed sofware must have your-freedom as dependency. After installing or using GPLv4 licensed software you are banned for life from making non-free software. After installing or using GPLv4 licensed software, all software you have previously made or contributed to will be licensed GPLv4. If making or altering GPLv4 licensed software you are banned for life from using any other license other then the GPLv4. After installing or using GPLv4 licensed software, you will refer to your operating system as GNU/Linux-libre, GNU+Linux-libre, GNU/Hurd, GNU+Hurd or simply GNU. After using or installing GPLv4 licensed software you will refer to the man formerly known as Richard Stallman as Saint Ignusius. Quote Link to post Share on other sites
linuxgurugamer 17,476 Posted January 13 Author Share Posted January 13 (edited) New beta release, 1.7.1.1 Removed static instance reference to part, necessary to allow multiple craft to have the module loaded Really fixed bug where leaving game and returning would be at 0 altitude Fixed autopark on/off Moved autopark setting into stock settings page Deleted old commented code Added new dependency: SpaceTuxLibraries Edited January 13 by linuxgurugamer Quote Link to post Share on other sites
Space Scumbag 408 Posted January 13 Share Posted January 13 Woah, I'm just updating all my mods. And this was the last one I checked, on the original thread. Thank you so much linux! Having multiple crafts suspended in air is just aweseome! Big battles are incoming Quote Link to post Share on other sites
linuxgurugamer 17,476 Posted February 3 Author Share Posted February 3 New beta release, 1.7.1.2 Fixed agent title Resized buttons for both toolbars https://github.com/linuxgurugamer/AirPark/releases/tag/1.7.1.2 If I don't hear of any more issues, I'll change this into a full release over the weekend and add it to CKAN Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.