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New Horizons - A JNSQ Playthrough


NateDaBeast

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Welcome to The New Horizons Project!

This is my first Mission Reports thread (always thought it was cool to see peoples progress) , and I wanted to make one to post some cool screenshots of the game. I also believe that it will help me keep up with the objectives I want to complete and also help me stay committed. Time will tell...

 

SETTING

The New Horizons Project is an initiative by the Koviet Union, to provide further exploration of space, and hopefully a more established presence on more bodies in the Kerbol system. This intiative may benefit from cooperation with other neighboring countries to help see this idea come to fruition.

 

MAIN GOALS

  • Establish Research & Development Stations around various planets or moons
    • Areas believed to be useful for chosen for colonization/studying should establish orbital and ground outposts
  • Attempt to establish a system/planet wide capable Communication Network
  • Establish Orbital Refueling Stations that can (hopefully) be restocked with resources on planets/moons
  • Send unmanned exploration missions to ideal candidates for colonization and/or research purposes
  • Research and Develop new engines, reactors, thermal systems and more to help propel Kerbalkind into a multiplanetary species

 

PROGRAMS

Spoiler

These are some of the programs that CKCP is currently running or developing:

Kozlov Program

  • Focus of Exploration & Science
  • Exploration missions to ideal candidates for colonization and/or research purposes

 

New Frontiers Program

  • Focus of Establishing Outposts/Stations/Comms etcetera
  • Establish R&D and Habitat Stations around various planets or moons
  • Establish Ground Outposts on suitable candidates for colonization or research
  • Establish a system/planet-wide capable Communication Network
  • Establish Orbital Refueling Stations that can (hopefully) be restocked with resources on planets/moons

 

Korolev Program

  • Focus of Research of New Technologies
  • Research and Develop new engines, reactors, thermal systems and more to help propel Kerbalkind into a multi-planetary species

 

MOD LIST

New mods could be added or removed later on. These are just the current mods.

Spoiler

[x] Science! Continued (xScienceContinued 5.26)
Animated Attachment (AnimatedAttachment v2.1.5)
Animated Decouplers (AnimatedDecouplers v1.4.2.2)
Astrogator (Astrogator v0.10.2)
B9 Part Switch (B9PartSwitch v2.17.0)
Background Resources (BackgroundResources 1:V0.16.0.0)
BetterBurnTime (BetterBurnTime 1.10)
BetterCrewAssignment (BetterCrewAssignment 1.4)
BonVoyage (BonVoyage 1:1.2.0)
Breaking Ground (BreakingGround-DLC 1.5.1)
ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.15)
Community Category Kit (CommunityCategoryKit v5.2.0.0)
Community Parts Titles (CommunityPartsTitles 0.6.7)
Community Resource Pack (CommunityResourcePack 1.4.2)
Community Tech Tree (CommunityTechTree 1:3.4.3)
Craft Manager (CraftManager 1.2.0)
Cryo Tanks (CryoTanks 1.5.6)
Cryo Tanks Core (CryoTanks-Core 1.5.6)
Cryogenic Engines (CryoEngines 1:1.2.1)
Decoupler Shroud (DecouplerShroud 0.7.2)
Deployable Engines Plugin (DeployableEngines 1.2.3)
Distant Object Enhancement Continued (DistantObject v2.0.1.1)
Distant Object Enhancement Continued default config (DistantObject-default v2.0.1.1)
DMModuleScienceAnimateGeneric (DMagicScienceAnimate v0.23)
Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.9.1)
Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.1.0)
Easy Vessel Switch (EVS) (EasyVesselSwitch 2.1)
Editor Extensions Redux (EditorExtensionsRedux 3.4.2)
Extraplanetary Launchpads (ExtraPlanetaryLaunchpads 6.8.3.0)
Far Future Technologies (FarFutureTechnologies 1.0.1)
Field Training Facility (FieldTrainingFacility 1.2.0.0)
Filter Extensions - Default Configuration (FilterExtensionsDefaultConfig 3.2.6)
Filter Extensions - Plugin (FilterExtensions 3.2.6)
Final Frontier (FinalFrontier 1.10.0-3485)
Firespitter Core (FirespitterCore v7.17)
FullAutoStrut (FullAutoStrut v3.0.1.0)
Hangar Extender (HangerExtenderExtended 3.6.0)
Heat Control (HeatControl 0.6.0)
Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.2.0)
HullcamVDS Continued (HullcamVDSContinued 0.2.0.1)
HyperEdit (HyperEdit 1.5.8.0)
JNSQ (JNSQ 0.9.0)
JNSQ Ribbon Pack (JNSQ-RibbonPack 0.9.0)
Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0)
Kerbal Atomics (KerbalAtomics 1:1.2.1)
Kerbal Atomics - Other Mod Support (KerbalAtomics-NTRModSupport 1.2.1)
Kerbal Attachment System (KAS 1.7)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.8.3)
Kerbal Inventory System (KIS 1.26)
Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.2)
Kronal Vessel Viewer Continued (KVVContinued 0.1.1)
KXAPI (KXAPI 1.2.0)
Making History (MakingHistory-DLC 1.10.1)
MechJeb 2 (MechJeb2 2.11.0.0)
MechJeb and Engineer for all! (MechJebForAll 1.3.0.6)
Module Manager (ModuleManager 4.1.4)
Near Future Construction (NearFutureConstruction 1.3.1)
Near Future Electrical (NearFutureElectrical 1.2.1)
Near Future Electrical Core (NearFutureElectrical-Core 1.2.1)
Near Future Exploration (NearFutureExploration 1.1.1)
Near Future IVA Props (NearFutureProps 1:0.6.4)
Near Future Launch Vehicles (NearFutureLaunchVehicles 2.1.2)
Near Future Propulsion (NearFuturePropulsion 1.3.1)
Near Future Solar (NearFutureSolar 1.3.1)
Near Future Solar Core (NearFutureSolar-Core 1.3.1)
PersistentRotation (PersistentRotation 1.8.7)
Precise Editor (PreciseEditor v1.4.0.2)
Precise Node (PreciseNode 1.2.11.1)
Procedural Fairings (ProceduralFairings 1:v1.8.3)
Project Manager (ProjectManager v2.4)
RasterPropMonitor (RasterPropMonitor 1:v0.31.4)
RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.4)
RCS Build Aid (RCSBuildAid v1.0.3)
Real Plume (RealPlume 2:v13.3.2)
Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.5)
Reentry Particle Effect Renewed (ReentryParticleEffect 1.9.1.1)
ReStock (ReStock 1.3.0)
ReStock+ (ReStockPlus 1.3.0)
Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.1.1)
Routine Mission Manager (RoutineMissionManager 1:0.4.0)
SCANsat (SCANsat v20.4)
Scatterer Sunflare (Scatterer-sunflare 3:v0.0723)
Simple Adjustable Fairings - Plugin (SimpleAdjustableFairings v1.11.0)
Smart Docking Aid (SmartDockingAid v1.1.0)
SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0)
Space Dust (SpaceDust 0.3.3)
Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.4.0)
Stockalike Station Parts Expansion Redux - Metal Surfaces (StationPartsExpansionRedux-Metal 1.4.0)
TAC Life Support (TACLS) (TACLS 1:V0.16.0.0)
TextureReplacer (TextureReplacer v4.3.1)
Textures Unlimited (TexturesUnlimited 1.5.10.25)
Toolbar (Toolbar 1:1.8.0.5)
Toolbar Controller (ToolbarController 1:0.1.9.4)
TooManyOrbits (TooManyOrbits 1.1.6.3)
Tracking Station Evolved (TrackingStationEvolved 6.0)
Transfer Window Planner (TransferWindowPlanner v1.7.2.0)
TweakScale - Rescale Everything! (TweakScale v2.4.4.5)
TweakScale Companion for ReStockPlus (TweakScaleCompanion-ReStockPlus v1.1.0.0)
VesselMover Continued (VesselMoverContinued v1.10.0)
Waterfall - Restock (WaterfallRestock 0.1.5)
Waterfall Core (Waterfall 0.4.1)
Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1)

 

OTHER NOTES

This will be a science playthrough. I will be using the cheat menu to unlock some of the tech nodes to avoid the early rocketry part of the game and try to get straight to the point. 

Feel free to make suggestions, CKCP is open to edit the goals of the New Horizons project :)

Edited by NateDaBeast
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  • 3 weeks later...

The CKCP has launched their first rocket of the New Horizons project! The Youngstown rocket family will be very instrumental for probe and some manned launches. This launch was also considered a test for the Youngstown rocket family. 

Below are screenshots from the launch of the Youngstown A1 with the KERB-COMM 1 satellite as its payload. It will help provide communications in the Kerbin planetary system. A few more are expected to be launched.

Spoiler

rNbeu2G.pngFDifwer.pngHgVCYAN.pngPpYc6fI.pngIHj8mty.png

kCLmiEb.png

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With the success of the Youngstown A1 rocket, the CKCP has made the move to approve more funding for the rocket design and use it for future manned and unmanned launches.

The CKCP has decided to use one of the variants of the Youngstown rocket for the main vehicle of manned transport, the MTS!

Spoiler

dAB1xqD.png

To test their MTS, the launch used the Youngstown A5 rocket. This test proved to be a partial success, everything went perfectly except for reentry.

The MTS suffered an antenna issue in flight after the very intense and heated reentry.

Luckily the MTS's onboard computer was able to deploy the parachute without signal albeit a little bit too fast for manned reentry. This issue will be fixed come the next MTS launch, but is not a major issue as a pilot onboard would be able to deploy the parachute manually.

Screenshots of the launch below:

Spoiler

3BGFwVK.pngYQKCYMp.pnghO9UJk5.pngE4FTt14.pngd930bVI.pnggC6UZ29.png

 

Edited by NateDaBeast
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14 hours ago, AeroSky said:

Those exhausts look beautiful at night! Is the Youngstown A5 a derivative of the Angara A5?

Nice photos! I thought New Horizons would be an American program :)

 

Yes they do! Also, it is the Angara A5! From https://github.com/EStreetRockets/Eisenhower-Astronautics. Just went with what EStreet named his rockets because I am not that creative.

 

Also this was gonna be an American game, but I really wanted to mess with Tantares and others because they're a bit more alien to me. When KSRSS updates I will probably do an American version!

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1 hour ago, NateDaBeast said:

Yes they do! Also, it is the Angara A5! From https://github.com/EStreetRockets/Eisenhower-Astronautics. Just went with what EStreet named his rockets because I am not that creative.

 

Also this was gonna be an American game, but I really wanted to mess with Tantares and others because they're a bit more alien to me. When KSRSS updates I will probably do an American version!

Cool! Also, are you using Waterfall for the Youngstown A5's exhaust?

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Just now, NateDaBeast said:

I believe its already bundled with Tantares latest release. If not download the github version. I remember there being new plumes supported by waterfall in the Energia update.

Alright, but I'll see if it works for 1.8.1 Tantares. Thanks, though!

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The CKCP had another launch today! Todays payload was a prototype for future planetary orbiters to help make new discoveries! To help save some time, effort and money, the CKCP offered a contract to the neighboring country  and their space agency the IKRO. The launch was successful, and only had a small issue during payload deployment. One of the solar panels was ripped off during payload deployment so science on the craft has been hampered. Not to worry though! The CKCP is always using each launch to enhance future payloads/rockets and fix any problems.

47F4PcD.png

Screenshots below (couldn't use ModularLaunchPads with the indian rocket mod for some reason so excuse that lack of a launch pad):

Spoiler

5lUSEa8.pngvOJr3uR.pngMBhL87d.pngM3But92.pngBnbeLeW.png

 

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The CKCP tested one of their super heavy launch vehicles today! The Chernobog-S12! The payload was the Avangard Station Science Module.

Here are some pictures below:

Spoiler

d3TZCCp.png1gNYviP.pngzo0pkgr.pngXBxk8DK.png

So some bad news with a sprinkle of good news:

Something happened with my save and has caused some issues for me that I cannot be bothered to mess/fix right now. So for now this mission report will be on pause and hopefully in the future I can restart it again. Being in college doesn't help either. I have most of the craft saved so I can always just resume later. Tantares and some other mods would probably be updated by then to include more parts/revamps. I will most likely have to reinstall the mods and KSP, and find out what was causing the issue. 

 

So sorry to those small amount of people who checked out this mission report. It was my first time so hopefully it was acceptable :)

I may start another mission report that is more US based and modern, been kinda having an urge to do so but KSRSS is not updated yet :(. Not sure still though, only time will tell.

 

So for now, consider this mission report paused. 

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  • 1 year later...
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