Limonadd 25 Posted January 12 Share Posted January 12 (edited) Hello everyone! I bought the game in 2019 but I didnt play a lot due to my computer, so i'm still a beginner So I just went back on the game, and tried to do a rocket to go on Eve and come back. But I have some issues with the centers of mass/drag/thrust : Yeah I know the rocket is too huge lol But As you can see, the center of mass goes more on the "forward" side of the rocket But on the left/right side it is perfectly in the middle Since my rocket is symmetrical, I dont understand how it is possible... any known bugs? Ive tried remove or add some autostructs, but it doesnt change anything I actually struggle modifying the rocket because of my computer lol Any ideas? Thanks (apologies for my english) Edited January 12 by Limonadd Quote Link to post Share on other sites
1 Wobbly Av8r 72 Posted January 13 Share Posted January 13 (edited) @Limonadd - In my experience, the reason you had the disparity in location of Center of Mass has to do with symmetry and how you use it during construction. Typically, when one adds a single piece to a single node, we don't pay attention to the symmetry setting - we may believe we're adding a single part at a single node, but OCCASIONALLY (haven't determined exactly why or when) IF the symmetry is set to more than one (a single dot), more than one part can be added at a single node. While there may be a subroutine that goes through your construction before launch and eliminates the duplicate part(s) (since they should show an exactly identical location), WHILE you're building, your meta-data information (Center of Mass, Lift, Thrust) could be "fooled" by this occurrence. Hope that makes sense. As an aside, while I completely support one's desire to build with "moar boosters" (there is a certain magnificence to launching that!), as you progress in the game I would humbly recommend that you give thought to the idea bigger is not only usually not better, but as you get too big, you exaggerate ALL of your problems... but just a suggestion. Carry on and Good Luck! Edited January 13 by Wobbly Av8r Quote Link to post Share on other sites
0 InfernoSD 48 Posted January 12 Share Posted January 12 It's tough to tell what's wrong from just the picture. If everything appears to be symmetrical, then perhaps what's wrong is that you have two or more boosters in the same place. Check the front of the rocket to see if you can spot two fuel tanks, engines, etc. clipped together. This is an easy mistake to make when using radial symmetry. Note that this duplicate booster would also show up in staging, so you should be able to count or hover over your engines there to find it. If all else fails, you might have to disassemble and reassemble. That would not be fun with all the fuel lines and such, I know. As a side note, having off-center mass and thrust is not necessarily a problem in itself. Since thrust appears to be directly behind center of mass, it should still fly straight. The blue circle is lift, by the way. You won't need it for a rocket. Quote Link to post Share on other sites
0 Limonadd 25 Posted January 12 Author Share Posted January 12 Okay guys, so this is definitely a bug, coming from my lander actually. So if try to remove the launch part, the center of mass is "following it": and if I remove the launch part, the center of thrust seems to be okay, but what are the center of mass and drag doing down there?? and if I try to remove one of the engine/fuel container, i cant put it back, it stays on my cursor... lol The bug may be coming from all the heat shields i dont know @InfernoSD Actually, since my rocket is tall, it falls over so the center of mass has to be in the middle, and I dont think I have any double boosters or what... but ty for your answer! Quote Link to post Share on other sites
0 InfernoSD 48 Posted January 12 Share Posted January 12 I have had the parts stuck to cursor problem before. I'm gonna have to say your rocket is maybe a teensy bit too big for the game to handle. 30 stages, wow. Maybe try monitoring your RAM or other performance metrics while working on this. Quote Link to post Share on other sites
0 Limonadd 25 Posted January 12 Author Share Posted January 12 Yeah it's definitely too big haha. It's a bit sad because I took so much time doing this rocket, especially because my computer is slooow I'll just try to do another one Thanks! Quote Link to post Share on other sites
0 Limonadd 25 Posted January 12 Author Share Posted January 12 In case if someone wanna know, i've found the issue! I think the some of the parts got corrupted (maybe during one of the 20 crash I got building this rocket XD) Corrupted because I got this error if I loaded the lander only: So the issue was, those two parts were weirdly connected: So I just copied the opposite parts (that were not corrupted) and put it instead of the corrupted ones, and boom: Perfectly in the middle Quote Link to post Share on other sites
0 Vanamonde 13,101 Posted January 12 Share Posted January 12 Looks like something went whonky during construction? And so, thread moved to Gameplay, and glad the issue is resolved. Quote Link to post Share on other sites
0 Spricigo 1,056 Posted January 13 Share Posted January 13 Nice that you solved the issue with your little rocket. In any case I have a bit of info that ma be useful for you in the future. 13 hours ago, Limonadd said: but what are the center of mass and drag doing down there?? The blue marker is the Center of Lift, Ut only accounts for parts that have a lifting ratting. In the stock game you need to guess where the center the drag is by the general look of the craft and some knowledge of parts that may have skewed drag values attributed to it. Quote Link to post Share on other sites
0 vv3k70r 212 Posted January 13 Share Posted January 13 20 hours ago, Limonadd said: So I just went back on the game, and tried to do a rocket to go on Eve and come back. Are You sure it resemble decent rocket? Have You considered refueling in orbit here and there? Quote Link to post Share on other sites
0 MrWookie2U 7 Posted January 13 Share Posted January 13 (edited) Thank you, this helps a lot, I wish the game had a wind tunnel tho :-) Edit: anyone who uses electric engines for space, have a few satellites jacked with solar panels to recharge a in orbit of certain areas you frequent Edited January 13 by MrWookie2U (Added part after “edit:” Quote Link to post Share on other sites
0 Limonadd 25 Posted January 14 Author Share Posted January 14 On 1/13/2021 at 12:14 PM, vv3k70r said: Are You sure it resemble decent rocket? Have You considered refueling in orbit here and there? It is totally not decent, that is why I like it XD (i'm playing in Science mode, so this is not a problem really) I've thought about refueling but I really wanted to do a rocket that needs no refueling, like a little challenge Quote Link to post Share on other sites
0 vv3k70r 212 Posted January 14 Share Posted January 14 1 hour ago, Limonadd said: I've thought about refueling but I really wanted to do a rocket that needs no refueling, like a little challenge You have to carry this volume of fuel up there anyway. But... with every tank You take at once number of dead weight struts grow like mad. It is why reafueling saves when struts start to weight. Quote Link to post Share on other sites
Question
Limonadd 25
Hello everyone! I bought the game in 2019 but I didnt play a lot due to my computer, so i'm still a beginner
So I just went back on the game, and tried to do a rocket to go on Eve and come back.
But I have some issues with the centers of mass/drag/thrust :
Yeah I know the rocket is too huge lol
But As you can see, the center of mass goes more on the "forward" side of the rocket
But on the left/right side it is perfectly in the middle
Since my rocket is symmetrical, I dont understand how it is possible... any known bugs?
Ive tried remove or add some autostructs, but it doesnt change anything
I actually struggle modifying the rocket because of my computer lol
Any ideas?
Thanks
(apologies for my english)
Edited by LimonaddLink to post
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