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MEV Heavy Industries - Daedalus drives, Bussard drives and Epstein drives


Cyne
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This is a very great mod!!!!!! ONE OF MY FAVES! I got to Jool and landed with Vall with the Daedalus Drive!
But when will you get some RealPlume, or maybe Waterfall plumes? We will LOVE (i mean love, because those mods are great af) this mod better, because it's a good mod for interstellar travel!

And also another thing: does the Bussard Drive have so much thrust? Because its thrust at vacuum reaches so high, maybe million or billion? I don't know. Kindly check it, please. But all in all, good mod! :)

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reported this...

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for TOTM June 2021! :cool:

 

 

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21 hours ago, Kerbal Productions said:

This is a very great mod!!!!!! ONE OF MY FAVES! I got to Jool and landed with Vall with the Daedalus Drive!
But when will you get some RealPlume, or maybe Waterfall plumes? We will LOVE (i mean love, because those mods are great af) this mod better, because it's a good mod for interstellar travel!

And also another thing: does the Bussard Drive have so much thrust? Because its thrust at vacuum reaches so high, maybe million or billion? I don't know. Kindly check it, please. But all in all, good mod! :)

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reported this...

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for TOTM June 2021! :cool:

 

 

Oh damn, thanks! I'm thinking about reworking/remodelling or adding some new engines and plumes when I have time, possibly this weekend so yeah. I'll also check on the bussard drive ^_^

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47 minutes ago, Cyne said:

Oh damn, thanks! I'm thinking about reworking/remodelling or adding some new engines and plumes when I have time, possibly this weekend so yeah. I'll also check on the bussard drive ^_^

Oh yes! I've been waiting for an update! Have fun developing!

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3 minutes ago, Jane Monroue said:

Oh yes! I've been waiting for an update! Have fun developing!

Will do so!

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1 hour ago, Cyne said:

Oh damn, thanks! I'm thinking about reworking/remodelling or adding some new engines and plumes when I have time, possibly this weekend so yeah. I'll also check on the bussard drive

Yay!!!!!
This mod is so helpful! We are blessed to have you! I'm trying to promote you in one of my Discord servers lol but some people are scared to get it because of umm... 

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01000110 01010000 01010011 00100000 01100100 01110010 01101111 01110000 01110011

But what a good mod! :)

And I wish you'll be in TOTM for June 2021!

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  • 4 weeks later...
  • 3 weeks later...
On 6/2/2021 at 6:57 PM, Kerbal Productions said:

I really do hope that there'll be a plume config for the engines. It would be great!

Probably a configuration for two Mods, regarding your request:
Real plume

Waterfall

 

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  • 1 month later...

I use the small Epstein drive a lot.  Here's the patch I came up with to deal with the missing plumes in cruise mode.  Placed it in GameData/__LOCAL.

Seemed to me that the issue was caused by Cruise and Overdrive sharing the same effects.  So the patch I came up with creates a new effect - running_open - by cloning the existing one and changing the plume model.  It then assigns the new effect to the definition Cruise mode.

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@PART[EpsteinDriveV4]:FINAL
{
    @EFFECTS
    {
        running_open
        {
            AUDIO
            {
                channel = Ship
                clip = sound_rocket_hard
                volume = 0.0 0.0
                volume = 0.05 0.6
                volume = 1.0 1.5
                pitch = 0.0 1.2
                pitch = 1.0 2.0
                loop = true
            }
            MODEL_MULTI_PARTICLE
            {
                modelName = Squad/FX/IonPlume
                transformName = thrustTransform
                emission = 0.0 0.0
                emission = 0.1 0.5
                emission = 1.0 1.0
                speed = 0.0 0.8
                speed = 1.0 1.0
                localPosition = 0, 0, 0.08
            }
        }
    }
    @MODULE[ModuleEnginesFX]:HAS[#engineID[Cruise]]
    {
        @runningEffectName = running_open
    }

}

 

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