Jump to content
  • 0

Bugs in Rover repair mission


Question

Got a mission to fix up a rover. I used EVA construction mode to attach two batteries and four solar panel. The rover comes with a relay and a probe core. After it failed to move for unknown reason, I attach a command seat from another rover to it, still no dice.

The following screenshot shows there are power, the wheel is responsive, but for whatever reason, the wheel is not "spinning".

screenshot

I somehow managed to get it to move once by reattaching all four wheels in EVA mode, but it doesn't work in my second attempt.

Edited by Drowsy Corgi
Link to post
Share on other sites

6 answers to this question

Recommended Posts

  • 0

Uh. The brakes are on? :)

(Late Edit: Well, I assumed the screenshot was just done to illustrate the "wheels not spinning" problem. Looks like others don't share my faith in corgis :D)

Edited by HansAcker
Link to post
Share on other sites
  • 0

Yeah from the image, the brakes are on.

Also I'm no expert on these missions but all 4 wheels are off the ground and sideways and that's not the way I'd generally build a rover.

Edited by Superfluous J
Link to post
Share on other sites
  • 0

Maybe the reason that rover isn’t moving is because the wheels aren’t touching the ground? They’re attached at the completely wrong angle, pointing up into the air and apparently at 90 degrees to the ‘forward’ direction. The brakes are also on, but those wheels can usually overpower their brakes by accelerating so if the wheels were actually in contact with the ground I’d expect the rover to move; not in the direction you’re hoping for, but move nonetheless.

Link to post
Share on other sites
  • 0

The image was only to illustrate that wheels were responsive to user inputs. When I attached them in the "normal" way, i.e. like a regular wheel vehicle, the rover wasn't moving at all. The problem is probably the brake is on and I didn't notice......never use the brake action group before...

Link to post
Share on other sites
  • 0

The next problem may be the direction the controls are pointing. Look at the navball. It's pointing up into the sky like a rocket instead of a rover. So right click the command seat and select "control from here". That should point in the horizontal forward direction. Then turn SAS off - it just wastes power in the reaction wheels when on the ground.  Then if it starts moving you'll need to watch your battery charge... 200 charge isn't much for a rover unless you have a fuel cell. Good luck. 

Link to post
Share on other sites
  • 0

While probably not related (since your thread spans several days you probably already did this by now) I found that in 1.11.0 (haven't tried 1.11.1 yet) all rover repair contracts required me to save and reload from the save before the rover would be controllable.  Switching to the tracking center and back again would also fix it.  Basically the scene had to be reloaded somehow to break out of the bug.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...