R-T-B Posted February 16, 2022 Author Share Posted February 16, 2022 (edited) On 2/14/2022 at 2:20 AM, shimmy00 said: Um, I've just discovered that this this bug is happening when I use a much closer planet pack - Outer Planets Mod (though I do also have GU still installed, but I'm not that far out now, only 123 Gm). The height seems similar in both cases - a few meters above the ground; a noticeable >1 second of falling, landing legs can take it but not other crafts. That is interesting. Can you test behavior with/without the watchdog and see if it differs there? I'm certainly going to need to look into this. My theory right now is that the watchdog causes a massive rise in coordinate precision when it is present by changing the frame of reference from what the stock game would prefer, which might result in a slight/moderate "bump" to all crafts when the coordinate system is updated. A work around would be to add a check to only use the watchdog on faraway bodies that really need it. On those really far out bodies though such a bump will be unavoidable. Also, please note what build you are using if you can. I am assuming the latest. PS: Been a busy week, sorry for late-ish reply. Edited February 16, 2022 by R-T-B Quote Link to comment Share on other sites More sharing options...
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