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KSP Overpoweredness


Opteryx

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As some of you might recall, in January I posted in "What did you do in KSP today" that I had made a mod that has engines capable of propelling a ship to lightspeed. In that thread, I had said I would never release it. I have changed my mind.

Welcome to KSP Overpoweredness!

It is currently indev.

It requires:

  • KSP Interstellar
  • Hypermod
  • OPT Spaceplane Parts

It has support for:

  • TweakScale (mostly)
  • Blueshift FTL
  • KSP UFO

It adds:

  • OPT Omega Drive (just a more powerful Dark Drive)
  • OPT Mass Driver (Just an Omega Drive that also functions as a warp drive)
  • 3.0 Tame Yeet Ion Engine (a low end ion engine)
  • 3.0 Tame Yeet RCS Engine (the normal one with SurfaceAttach)
  • 3.0 Tame Yeet Ion Engine with Particles (the normal one with the Antimatter Radiant Drive particles)
  • 3.0 Hyper Yeet Ion Engine (a ludicrously powerful ion engine)
  • 3.0 Omega Yeet Ion Engine (there are no words for how powerful this engine is)
  • 3.0 Hyper Warp Drive (A 1.0 Hyper Engine that also functions as a warp drive)
  • 3.0 Ion Wormhole (a ion tank that can hold insane amounts of ion)
  • 3.0 HyperStabilizer (a reaction wheel with lots of  s p i n)
  • 3.0 Antimatter Radiant Drive (a Antimatter Radiant Drive that uses Ion instead of Hydrogen)
  • 3.0 Power Control System (a battery that can hold insane amounts of ElectricCharge, Megajoules, and KilowattHours)
  • 3.0 Overpowered Radiator (a folding radiator that can get rid of tons of heat)
  • Retractable Solar Shield (a Deployable Solar Shield that can also retract)
  • Universal Shield (a Retractable Solar Shield that can withstand massive force)
  • Starship Warp Drive (a more powerful Folding Warp Drive)
  • Ore Reactor
    • It can convert these from Ore:
    • Liquid Fuel
    • Oxidizer
    • Monopropellant
    • Electric Charge
    • Ion
    • Graviolium
    • Propellium
    • It can convert these into Ore:
    • Electric Charge
    • Waste Heat

My current focus is to make it seperate from Hypermod, because all these were just added to the existing Hypermod.

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On 2/9/2021 at 2:01 PM, JcoolTheShipbuilder said:

Wait... the purpose of the ore to ec and the ec to ore converters is for an infinite loop?

Yes. It is called "KSP Overpowereness"

Also, I now have a system that turns 50000 WasteHeat to 1 WasteHeat so you don't need unsightly radiators for starships.

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Been working on it. It is now seperate from Hypermod! Also, I have a new favorite part:

The  3.0 Quantum Reactor!

It can:

  • Function as a KSPIE reactor with built in Charged Particle and Thermal Power generators
  • Function as a Blueshift FTL gravity wave generator
  • Function as a really good ISRU:
    • 100 Electric Charge into 1000000 Ore
    • 1 Oxidizer into 100000 Liquid Fuel
    • 1 Liquid Fuel into 100000 Oxidizer
    • 100 Ore into 1000000 Liquid Fuel
    • 100 Ore into 1000000 Oxidizer
    • 100 Ore into 1000000 Monopropellant
    • 100 Ore into 10000 Electric Charge
    • 100 Ore into 1000000 Intake Air
    • 100 Ore into 1000000 Intake Atm
    • 100 Ore into 1000000 Graviolium
    • 100 Ore into 1000000 Propellium
    • 100 Ore into 1000000 Fusion Pellets
    • 10000 Waste Heat into 100 Waste Heat
    • 1000000 Waste Heat into 1 Waste Heat
    • 10000000 Waste Heat into 10000 Ore
    • 100 Ore into 1000000 Hydrogen
    • 100 Ore into 1000000 Argon
    • 100 Ore into 1000000 Xenon
  • Store Antimatter and Ore
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