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[Solved] Struggling with a fairly simple Module Manager patch


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I am trying to patch every part which has both command capabilities and electric charge (which is likely to be all command parts) to have 1000 times as much electric charge, because I do not enjoy my early-game spacecraft running out of power after only a couple of hours in orbit.

The patch I have written looks like this:

Spoiler

@PART[*]:HAS[RESOURCE[ElectricCharge],MODULE[ModuleCommand]]:FINAL

{

    @RESOURCE[ElectricCharge]

    {

        @amount *= 1000

    }

}

Something is clearly wrong with it, because it doesn't work, but I can't figure out where I've gone wrong with the syntax. Some assistance would be greatly appreciated.

Edited by septemberWaves
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@PART[*]:HAS[@RESOURCE[ElectricCharge],@MODULE[ModuleCommand]]:FINAL
{
    @RESOURCE[ElectricCharge]
    {

        @amount *= 1000
	@maxAmount *= 1000
    }
}

You've just got to add the '@' when checking subnodes of a part. I also added 'maxAmount' to avoid any potential weirdness with the part having more EC by default than it technically hold.

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