Random Annoying Guy Posted July 13 Share Posted July 13 (edited) RealPlume - Stock inspired jet engine plumes https://cdn.discordapp.com/attachments/224860633525518347/996827910306533448/jetenginesforwaterfall.zip RAPIER most definitely will not be working Edited July 13 by Random Annoying Guy Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted July 14 Author Share Posted July 14 22 hours ago, Random Annoying Guy said: RealPlume - Stock inspired jet engine plumes https://cdn.discordapp.com/attachments/224860633525518347/996827910306533448/jetenginesforwaterfall.zip RAPIER most definitely will not be working Nice, but I won't be changing those plumes in my pack. those jet-flames aren't realistic for those types of jet engines. I'll keep my basic heat distortion & smoke plumes I have now. for the Rapier: your config seems to have it configured as a kerosine jet/ hypergolic rocket engine combo, which to my knowledge is also not accurate. they look cool though, but I do like to keep a semblance of realism. Quote Link to comment Share on other sites More sharing options...
TeeGee Posted July 14 Share Posted July 14 (edited) Wonderful mod! However I've been having an issue with none of the rcs jets showing a plume at all - only the light source appears. The Vernor engine shows correctly. Does anyone know how to fix this issue? I've tried going to an earlier waterfall and stock config version but nothing seems to work. EDIT: Installing Scatterer fixed it. Edited July 19 by TeeGee Quote Link to comment Share on other sites More sharing options...
Random Annoying Guy Posted July 15 Share Posted July 15 (edited) 20 hours ago, Knight of St John said: Nice, but I won't be changing those plumes in my pack. those jet-flames aren't realistic for those types of jet engines. I'll keep my basic heat distortion & smoke plumes I have now. for the Rapier: your config seems to have it configured as a kerosine jet/ hypergolic rocket engine combo, which to my knowledge is also not accurate. they look cool though, but I do like to keep a semblance of realism. I'm not proposing this change to your pack, those are just plumes I made based on configs from this pack and that's why i'm posting it here. Your wet Panther's plume is broken by the way, shock10 has its modifiers out of order. Edited July 15 by Random Annoying Guy Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted July 19 Author Share Posted July 19 Working on a new plume for the rhino. old plume: new plume: Spoiler Quote Link to comment Share on other sites More sharing options...
dok_377 Posted July 19 Share Posted July 19 2 hours ago, Knight of St John said: Working on a new plume for the rhino. old plume: new plume: Reveal hidden contents Are you by any chance working on optimizing the plumes as well? The old ones were a bit heavy and contained a lot of layers that most of the times you could not even see. I looked at the new Vector plume and saw that a lot of layers were "merged together", so to speak. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted July 20 Share Posted July 20 4 hours ago, dok_377 said: Are you by any chance working on optimizing the plumes as well? The old ones were a bit heavy and contained a lot of layers that most of the times you could not even see. I looked at the new Vector plume and saw that a lot of layers were "merged together", so to speak. There’s an ongoing effort to optimize waterfall - it will still be roughly linear in the number of effects, modifiers, etc but it should give a ~3x speed up in cpu cost. I’d guess that will land within a few weeks. Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted July 20 Author Share Posted July 20 17 hours ago, dok_377 said: Are you by any chance working on optimizing the plumes as well? The old ones were a bit heavy and contained a lot of layers that most of the times you could not even see. I looked at the new Vector plume and saw that a lot of layers were "merged together", so to speak. the new vector already has many less "layers" or effects as we call them than the old vector plume. I think you probably just didnt notice what effects disappeared when you tested because some of them are rather subtle, like engine lights, or heat distortion. you can disable these in the waterfall settings by default if you think it's lagging your game. Quote Link to comment Share on other sites More sharing options...
dok_377 Posted July 21 Share Posted July 21 11 hours ago, Knight of St John said: the new vector already has many less "layers" or effects as we call them than the old vector plume. Yep, I did see that, that was the point of my message about the Vector. I did look into the template, that's where this thought is coming from. 11 hours ago, Knight of St John said: I think you probably just didnt notice what effects disappeared when you tested because some of them are rather subtle, like engine lights, or heat distortion. you can disable these in the waterfall settings by default if you think it's lagging your game. The effects themselves didn't necessarily do anything bad with the performance, the lights did a bit, I disabled them. I just thought the other templates might receive some refreshment in the future, like the Vector. Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted July 21 Author Share Posted July 21 8 hours ago, dok_377 said: The effects themselves didn't necessarily do anything bad with the performance, the lights did a bit, I disabled them. I just thought the other templates might receive some refreshment in the future, like the Vector. Ah. Yes that's the goal. Since the waterfall update from a while back, I've been slowly using the new shaders to update older plumes, to make them look better, but also perform better. I'm just rather busy, which means progress is slow. next up, I think I'll revamp the poodle and terrier methalox plumes. maybe also the cheetah, wolfhound and skipper. Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted July 22 Author Share Posted July 22 Just to let you all know: I've found a fix for the bug where plumes are visible through parts when anti-aliasing is disabled. When the next waterfall (so not SWE) update comes along, it'll be fixed. I've also found the cause for the bug where plumes aren't visible at night or in planet's shadows (unless if you install Scatterer). I'm working on solving this too, hopefully also in time for the next waterfall update. Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted July 24 Author Share Posted July 24 (edited) On 7/22/2022 at 2:01 AM, Knight of St John said: I've also found the cause for the bug where plumes aren't visible at night or in planet's shadows (unless if you install Scatterer). I'm working on solving this too, hopefully also in time for the next waterfall update. And we've found a solution for this bug too. next waterfall update will fix all the remaining issues. Edited July 24 by Knight of St John Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 29 Share Posted July 29 (edited) Greetings! This mod looks absolutely gorgeous Do you have plans on adding FX to SRBs? Edited July 29 by HafCoJoe Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted July 29 Share Posted July 29 6 hours ago, HafCoJoe said: Greetings! This mod looks absolutely gorgeous Do you have plans on adding FX to SRBs? There’s a separate config mod for SRBs: Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 29 Share Posted July 29 (edited) 6 hours ago, JonnyOThan said: There’s a separate config mod for SRBs: This mod has a number of issues with it, like requiring RealPlume and TUFX. It creates duplicate plumes for all SRBs which overlap with each other I posted about it on SRBWE's last page Edited July 29 by HafCoJoe Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted July 29 Share Posted July 29 2 hours ago, HafCoJoe said: This mod has a number of issues with it, like requiring RealPlume and TUFX. It creates duplicate plumes for all SRBs which overlap with each other I posted about it on SRBWE's last page Yeah, SRBWE has a lot of issues but KnightOfStJohn has previously said they're not interested in making SRB effects: Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted July 30 Author Share Posted July 30 19 hours ago, HafCoJoe said: This mod has a number of issues with it, like requiring RealPlume and TUFX. It creates duplicate plumes for all SRBs which overlap with each other I posted about it on SRBWE's last page Well, personally, I just use the realplume configs for the SRBs. I dont really feel like waterfall can add that much more to them. Quote Link to comment Share on other sites More sharing options...
BezKartuza Posted August 4 Share Posted August 4 I use ReStock+ there are no waterfall configurations for engines - LV-TX87 "Bobcat", LV-T91 "Cheetah" Very useful engines. Especially the Cheetah. Does anyone know how to tie configurations to these engines from - "Stock Waterfall Effects"? Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted August 6 Author Share Posted August 6 On 8/4/2022 at 9:24 AM, BezKartuza said: I use ReStock+ there are no waterfall configurations for engines - LV-TX87 "Bobcat", LV-T91 "Cheetah" Very useful engines. Especially the Cheetah. Does anyone know how to tie configurations to these engines from - "Stock Waterfall Effects"? Just install this mod next to waterfall restock. Quote Link to comment Share on other sites More sharing options...
BezKartuza Posted August 6 Share Posted August 6 14 minutes ago, Knight of St John said: Just install this mod next to waterfall restock. Thank you. That's exactly what I did. For some reason I thought that they would conflict Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted August 9 Author Share Posted August 9 Well, here we go for another release: version 0.7.0 New features: • added new plumes to the Rhino and Skiff engines • landing gear lights now have waterfall effects too Together with the newest version of the waterfall mod, the following bugs are fixed: • some plumes aren't visible at night or in planets shadows • some plumes are visible through parts Quote Link to comment Share on other sites More sharing options...
Adiri Posted August 10 Share Posted August 10 (edited) On 7/30/2022 at 5:51 AM, Knight of St John said: Well, personally, I just use the realplume configs for the SRBs. I dont really feel like waterfall can add that much more to them. Hi, this is an example of some of the new plumes that will be available in SWE once we figure out how to remove the realplume effects. Personally I believe them to be much nicer Edited August 10 by Adiri Quote Link to comment Share on other sites More sharing options...
Somecallmesteve Posted Friday at 05:50 AM Share Posted Friday at 05:50 AM I noticed in the most recent update, not just the rhino got updated, but the skiff as well. Thank you so much! Quote Link to comment Share on other sites More sharing options...
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