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[1.12.x] Stock Waterfall Effects (SWE) - A Waterfall config set for realistic rocket exhaust plumes for the stock engines


Knight of St John

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On 2/4/2022 at 3:05 PM, TanoPrime said:

How can I uninstall specific effects, is it sufficient to remove the relevant file and restart the game?

I do not enjoy the RCS Thruster effects and would like to uninstall them.

option A: You could revert to the previous configs (which are less realistic, but resemble the stock rcs effect more):
you do this by downloading this version of SWE: https://github.com/KnightofStJohn/StockWaterfallEffects/releases/tag/0.6.1
and navigate to: GameData\StockWaterfallEffects\Engine Configurations.
There you'll find the file "RCS.cfg". Just copy that one, and replace it in the same folder in the newest release.

option B: To just get the stock particle effects: delete the rcs config file: GameData\StockWaterfallEffects\Engine Configurations\RCS.cfg

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@Knight of St John Not sure if this has been mentioned, but the sound FX config for the Wheesley has an issue.

In your Wheesley.cfg file, line 7 you have given the audio FX the names of fx_wheesley_running  BUT down lower, in this part:

@MODULE[ModuleEngines*]
    {
      %powerEffectName = fx_wheesley_power
      %spoolEffectName = fx_wheesley_spool
    }

 

You've called it fx_wheesley_power

 

Edited by TheKurgan
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ok, that may have not been the problem... AirplanePlus adds a patchs to some of the stock engines... these may be the culprits.

Going to add in an :AFTER[AirplanePlus] to the engines that have MM patches in AirplanePlus:
Goliath

Juno

Panther

Wheesley

Whiplash

Edited by TheKurgan
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On 2/6/2022 at 8:31 AM, Knight of St John said:

option A: You could revert to the previous configs (which are less realistic, but resemble the stock rcs effect more):
you do this by downloading this version of SWE: https://github.com/KnightofStJohn/StockWaterfallEffects/releases/tag/0.6.1
and navigate to: GameData\StockWaterfallEffects\Engine Configurations.
There you'll find the file "RCS.cfg". Just copy that one, and replace it in the same folder in the newest release.

option B: To just get the stock particle effects: delete the rcs config file: GameData\StockWaterfallEffects\Engine Configurations\RCS.cfg

Thank you!

I chose option B.

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I just installed this mod with CKAN and I first had a weird camera effect on the launch pad... The mouse wheel zoom didn't zoom but rather changed the visible angle on the screen. Everything looked parabolic when I zoomed out. I still did it after I reverted to VAB and launched again. Then I restarted KSP without changing any mods and it worked normally... weird. 

When I loaded a ship in orbit and it makes a very loud sound, like every sound from every part was triggered momentarily. Like it crashed and every engine was switched from off to on at the same time. It does the same thing for me with Real Plume. It sounds a little different- this one lasts a little longer. Anybody else have this? 

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9 hours ago, Krazy1 said:

I just installed this mod with CKAN and I first had a weird camera effect on the launch pad... The mouse wheel zoom didn't zoom but rather changed the visible angle on the screen. Everything looked parabolic when I zoomed out. I still did it after I reverted to VAB and launched again. Then I restarted KSP without changing any mods and it worked normally... weird. 

When I loaded a ship in orbit and it makes a very loud sound, like every sound from every part was triggered momentarily. Like it crashed and every engine was switched from off to on at the same time. It does the same thing for me with Real Plume. It sounds a little different- this one lasts a little longer. Anybody else have this? 

The zoom thing is a game feature, when you have the shift key (or alt? I don't remember now) pressed while scrolling it changes camera FOV. I had some issues where the game was doing that without the  key pressed, to fix it simply press and release that key.

Not sure about the other issue though.  Perhaps something with your installation. I would suggest removing all mods from the game and leaving only waterfall and stock waterfall effects and their dependencies. If the problem does not happen,  add back the mods one by one or in batches of a few each time, so you can see what other mod is causing the issue.

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On 1/25/2022 at 4:18 PM, Knight of St John said:

ah it's great to have people be this invested in ksp graphics. makes me happy I made this mod :-)
well, your arguments are irrefutable. I guess next update I'll make the plume orange. As you said, it'd probably be quite dim compared to the engine bell glow, but I don't like having invisible plumes, so just as with the cherenkov radiation, I think I'll exaggerate the exhaust glow so it is actually visible. Thanks for your feedback.

When can we expect 0.7.0?

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On 2/10/2022 at 2:04 AM, TheKurgan said:

ok... lol one, or both of those things fixed it

I'm glad you were able to figure out a solution.
perhaps you could verify which of those two made it work?
then I can add it to the next release (and credit you)

2 hours ago, AtomicTech said:

When can we expect 0.7.0?

I've been thinking about tweaking RCS some more, adding new kerolox plumes (by Zorg), and maybe revamping the poodle/terrier plumes.
but no timeframe for that yet.

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10 minutes ago, Knight of St John said:

I've been thinking about tweaking RCS some more, adding new kerolox plumes (by Zorg), and maybe revamping the poodle/terrier plumes.
but no timeframe for that yet.

I'll bugtest whenever you're ready!

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I think it's kind of sad that this simple mod really needs 4 mods to work/be integrated. I actually really wanted to install it, because I saw it here:

 ...but I am sorry.  I am not going to spend 30 minutes to install 4 mods just to be able to install a plume mod.

If there is a simple install possibility where I don't need to install anything else, lemme know.

Edited by snogut
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2 hours ago, snogut said:

I think it's kind of sad that this simple mod really needs 4 mods to work/be integrated. I actually really wanted to install it, because I saw it here:

 ...but I am sorry.  I am not going to spend 30 minutes to install 4 mods just to be able to install a plume mod.

If there is a simple install possibility where I don't need to install anything else, lemme know.

All you need is B9, a common dependancy, Waterfall Core, also used along many other mods, and Stock Waterfall Effects, I fail to see how that's four dependancies.

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4 hours ago, snogut said:

If there is a simple install possibility where I don't need to install anything else, lemme know.

Installing Manually mods that needs many Dependencies is really painful [RO for example], however, there's a thing called CKAN which allows you to install mods for KSP, and a useful thing is that it automatically installs the dependencies of the mod you're installing, so you don't have to search every dependency for it.

1 hour ago, AtomicTech said:

All you need is B9, a common dependancy, Waterfall Core, also used along many other mods, and Stock Waterfall Effects, I fail to see how that's four dependancies.

*facepalm* Oh cmon @AtomicTech, you literally forgot the most important dependency mod... Module Manager.<_<

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On 2/18/2022 at 9:33 AM, snogut said:

I am not going to spend 30 minutes to install 4 mods

Spend 30 minutes to install CKAN. It automatically installs dependencies. So simple. 

On 2/13/2022 at 6:09 AM, mateusviccari said:

The zoom thing is a game feature, when you have the shift key (or alt? I don't remember now) pressed while scrolling it changes camera FOV. I had some issues where the game was doing that without the  key pressed, to fix it simply press and release that key.

Thanks... never had that happen before.

On 2/13/2022 at 6:09 AM, mateusviccari said:

so you can see what other mod is causing the issue.

Yeah... takes some time but I suppose that's the next step. I'm amazed others haven't had this problem. 

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On 2/18/2022 at 6:33 PM, snogut said:

I am not going to spend 30 minutes to install 4 mods just to be able to install a plume mod

Apart from CKAN, downloading 4 zipfiles and placing 3 folders and 1 file in a folder doesn't take 30 minutes. 

But to each his own ofcourse.

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  • 1 month later...

I seem to have an issue where my reliant engine plumes are really offset. I'm not sure what caused this, as I think it worked fine before.

u0pFTEa.png

 

Installed mods (CKAN does not report any conflicts):

Spoiler

[x] Science! Continued (xScienceContinued 6.0.0.9)
B9 Part Switch (B9PartSwitch v2.20.0)
Breaking Ground (BreakingGround-DLC 1.7.1)
ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17)
Community Category Kit (CommunityCategoryKit v5.2.0.0)
Community Resource Pack (CommunityResourcePack 1.4.2)
Community Tech Tree (CommunityTechTree 1:3.4.4)
Cryo Tanks (CryoTanks 1.6.4)
Cryo Tanks Core (CryoTanks-Core 1.6.4)
Cryogenic Engines (CryoEngines 1:2.0.6)
Cryogenic Engines - Near Future Aeronautics (CryoEngines-NFAero 2.0.6)
Deployable Engines Plugin (DeployableEngines 1.3.1)
Distant Object Enhancement Continued (DistantObject v2.0.3.1)
Distant Object Enhancement Continued default config (DistantObject-default v2.0.3.1)
Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0)
Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1)
Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.6.1)
Far Future Technologies (FarFutureTechnologies 1.2.0)
Harmony 2 (Harmony2 2.0.4.0)
Heat Control (HeatControl 0.6.1)
IndicatorLights (IndicatorLights 1.8.2)
JX2Antenna (JX2Antenna 2.0.5)
Kerbal Actuators (KerbalActuators v1.8.4)
Kerbal Atomics (KerbalAtomics 1:1.3.3)
Kerbal Atomics - Other Mod Support (KerbalAtomics-NTRModSupport 1.3.3)
Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.6.1)
KSP Community Fixes (KSPCommunityFixes 1.9.1)
Making History (MakingHistory-DLC 1.12.1)
MechJeb 2 (MechJeb2 2.12.3.0)
MOAR Station Science (MOARStationScience v2.6.1.2)
Module Manager (ModuleManager 4.2.1)
Near Future Aeronautics (NearFutureAeronautics 2.1.1)
Near Future Electrical (NearFutureElectrical 1.2.3)
Near Future Electrical Core (NearFutureElectrical-Core 1.2.3)
Near Future Exploration (NearFutureExploration 1.1.2)
Near Future IVA Props (NearFutureProps 1:0.7.1)
Near Future Propulsion (NearFuturePropulsion 1.3.5)
Near Future Solar (NearFutureSolar 1.3.2)
Near Future Solar Core (NearFutureSolar-Core 1.3.2)
Near Future Spacecraft (NearFutureSpacecraft 1.4.3)
PlanetShine (PlanetShine 0.2.6.6)
PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6)
Real Plume (RealPlume 2:v13.3.2)
Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.8)
ReStock (ReStock 1.4.3)
ReStock+ (ReStockPlus 1.4.3)
Scatterer (Scatterer 3:v0.0831)
Scatterer Default Config (Scatterer-config 3:v0.0831)
Scatterer Sunflare (Scatterer-sunflare 3:v0.0831)
Science - Full Reward! (Continued) (Science-Full-Reward v5.2)
Science - Full Transmit! (Science-Full-Transmit v1.1)
SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0)
Space Dust (SpaceDust 0.4.3)
SpaceTux Library (SpaceTuxLibrary 0.0.8.4)
SRB Waterfall Effects (SWE) (SRBWaterfallEffects 1.3)
Stock Waterfall Effects (StockWaterfallEffects 0.6.3)
Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.6)
Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.6)
System Heat (SystemHeat 0.5.6)
Toolbar (Toolbar 1:1.8.0.7)
Toolbar Controller (ToolbarController 1:0.1.9.6)
Tracking Station Evolved (TrackingStationEvolved 7.0)
Waterfall Core (Waterfall 0.8.1)
Zero MiniAVC (ZeroMiniAVC 1:1.1.2.4)

EDIT: Installing reStock Waterfall fixed it (I also deleted the Reliant.cfg file)

Edited by hyperflare
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12 hours ago, hyperflare said:

I seem to have an issue where my reliant engine plumes are really offset. I'm not sure what caused this, as I think it worked fine before.

u0pFTEa.png

 

Installed mods (CKAN does not report any conflicts):

  Hide contents

[x] Science! Continued (xScienceContinued 6.0.0.9)
B9 Part Switch (B9PartSwitch v2.20.0)
Breaking Ground (BreakingGround-DLC 1.7.1)
ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17)
Community Category Kit (CommunityCategoryKit v5.2.0.0)
Community Resource Pack (CommunityResourcePack 1.4.2)
Community Tech Tree (CommunityTechTree 1:3.4.4)
Cryo Tanks (CryoTanks 1.6.4)
Cryo Tanks Core (CryoTanks-Core 1.6.4)
Cryogenic Engines (CryoEngines 1:2.0.6)
Cryogenic Engines - Near Future Aeronautics (CryoEngines-NFAero 2.0.6)
Deployable Engines Plugin (DeployableEngines 1.3.1)
Distant Object Enhancement Continued (DistantObject v2.0.3.1)
Distant Object Enhancement Continued default config (DistantObject-default v2.0.3.1)
Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0)
Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1)
Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.6.1)
Far Future Technologies (FarFutureTechnologies 1.2.0)
Harmony 2 (Harmony2 2.0.4.0)
Heat Control (HeatControl 0.6.1)
IndicatorLights (IndicatorLights 1.8.2)
JX2Antenna (JX2Antenna 2.0.5)
Kerbal Actuators (KerbalActuators v1.8.4)
Kerbal Atomics (KerbalAtomics 1:1.3.3)
Kerbal Atomics - Other Mod Support (KerbalAtomics-NTRModSupport 1.3.3)
Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.6.1)
KSP Community Fixes (KSPCommunityFixes 1.9.1)
Making History (MakingHistory-DLC 1.12.1)
MechJeb 2 (MechJeb2 2.12.3.0)
MOAR Station Science (MOARStationScience v2.6.1.2)
Module Manager (ModuleManager 4.2.1)
Near Future Aeronautics (NearFutureAeronautics 2.1.1)
Near Future Electrical (NearFutureElectrical 1.2.3)
Near Future Electrical Core (NearFutureElectrical-Core 1.2.3)
Near Future Exploration (NearFutureExploration 1.1.2)
Near Future IVA Props (NearFutureProps 1:0.7.1)
Near Future Propulsion (NearFuturePropulsion 1.3.5)
Near Future Solar (NearFutureSolar 1.3.2)
Near Future Solar Core (NearFutureSolar-Core 1.3.2)
Near Future Spacecraft (NearFutureSpacecraft 1.4.3)
PlanetShine (PlanetShine 0.2.6.6)
PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6)
Real Plume (RealPlume 2:v13.3.2)
Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.8)
ReStock (ReStock 1.4.3)
ReStock+ (ReStockPlus 1.4.3)
Scatterer (Scatterer 3:v0.0831)
Scatterer Default Config (Scatterer-config 3:v0.0831)
Scatterer Sunflare (Scatterer-sunflare 3:v0.0831)
Science - Full Reward! (Continued) (Science-Full-Reward v5.2)
Science - Full Transmit! (Science-Full-Transmit v1.1)
SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0)
Space Dust (SpaceDust 0.4.3)
SpaceTux Library (SpaceTuxLibrary 0.0.8.4)
SRB Waterfall Effects (SWE) (SRBWaterfallEffects 1.3)
Stock Waterfall Effects (StockWaterfallEffects 0.6.3)
Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.6)
Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.6)
System Heat (SystemHeat 0.5.6)
Toolbar (Toolbar 1:1.8.0.7)
Toolbar Controller (ToolbarController 1:0.1.9.6)
Tracking Station Evolved (TrackingStationEvolved 7.0)
Waterfall Core (Waterfall 0.8.1)
Zero MiniAVC (ZeroMiniAVC 1:1.1.2.4)

EDIT: Installing reStock Waterfall fixed it (I also deleted the Reliant.cfg file)

Yeah, stock waterfall effects don't match the modified models in Restock.

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request from AtomicTech:

"Hi all, I've got a simple request for anyone who has some time to spare and willing to test a beta feature. I've been working on and off for a little while on a Hypergolic plume for the Cheetah. I've been meaning to test it but Real LifeTM has been getting in the way and I haven't been able to spend anytime actually playing KSP. If anyone of y'all would be willing to edit your own Cheetah.cfg file by replacing it and pasting this:

Spoiler
//Adds another plume to the Cheetah.
   
  @PART[LiquidEngineLV-T91]:NEEDS[Waterfall]:FOR[StockWaterfallEffects]
  {
  !fx_exhaustLight_blue = DELETE
  !fx_exhaustFlame_blue = DELETE
  !fx_smokeTrail_light = DELETE
  !sound_vent_medium = DELETE
  !sound_rocket_hard = DELETE
  !sound_vent_soft = DELETE
  !sound_explosion_low = DELETE
   
  !EFFECTS {}
  EFFECTS
  {
  fx-cheetah-running
  {
  AUDIO
  {
  channel = Ship
  clip = Waterfall/Sounds/KW/sound_altloop
  volume = 0.0 0.0
  volume = 1.0 0.5
  pitch = 0.0 1.0
  pitch = 1.0 1.0
  loop = true
  }
  }
  engage
  {
  AUDIO
  {
  channel = Ship
  clip = Waterfall/Sounds/KW/sound_liq5
  volume = 0.5
  pitch = 1.0
  loop = false
  }
  }
  disengage
  {
  AUDIO
  {
  channel = Ship
  clip = sound_vent_soft
  volume = 0.5
  pitch = 2.0
  loop = false
  }
  }
  flameout
  {
  AUDIO
  {
  channel = Ship
  clip = sound_explosion_low
  volume = 0.5
  pitch = 2.0
  loop = false
  }
  }
  }
   
  @MODULE[ModuleEngines*]
  {
  @name = ModuleEnginesFX
  %runningEffectName = fx-cheetah-running
  !powerEffectName
  }
   
  MODULE
  {
  name = ModuleWaterfallFX
  moduleID = CheetahFX
   
  CONTROLLER
  {
  name = atmosphereDepth
  linkedTo = atmosphere_density
  }
  CONTROLLER
  {
  name = throttle
  linkedTo = throttle
  engineID = basicEngine
  responseRateUp = 0.03
  responseRateDown = 0.2
  }
  CONTROLLER
  {
  name = Random1
  linkedTo = random
  noiseType = perlin
  scale = 1
  minimum = 0
  speed = 0.2
  seed = 4
  }
  CONTROLLER
  {
  name = Random2
  linkedTo = random
  noiseType = perlin
  scale = 0.5
  minimum = -0.5
  speed = 10
  seed = 40
  }
  CONTROLLER
  {
  name = Random3
  linkedTo = random
  noiseType = perlin
  scale = 1
  minimum = 0
  speed = 5
  seed = -20
  }
  CONTROLLER
  {
  name = Random4
  linkedTo = random
  noiseType = perlin
  scale = 0.5
  minimum = -0.5
  speed = 10
  seed = 33
  }
   
  TEMPLATE
  {
  templateName = stock-hydrolox-upper-2
  overrideParentTransform = thrustTransform
  position = 0,0,-0.1319
  rotation = 0, 0, 0
  scale = 0.6925, 0.6925, 0.6925
  }
   
  TEMPLATE
  {
  templateName = stock-hydrolox-generator
  overrideParentTransform = thrustTransform
  position = 0.462,0.007,-0.94
  rotation = 0, 13, 90
  scale = 0.8, 0.8, 0.8
  }
  }
  MODULE
  {
  name = ModuleB9PartSwitch
  moduleID = plumeSwitch
  switcherDescription = Plume
  switcherDescriptionPlural = Plumes
  affectDragCubes = false
  affectFARVoxels = false
  switchInFlight = true
   
  SUBTYPE
  {
  name = default
  title = Hydrolox
  primaryColor = OrangeRed
  secondaryColor = SkyBlue
  descriptionSummary = Hydrogen-Oxygen Fuel Exhaust
  descriptionDetail = TBD.
  }
  SUBTYPE
  {
  name = hypergol
  title = Hypergolic
  primaryColor = ResourceColorMonoPropellant
  secondaryColor = Blush
  descriptionSummary = Aerozine 50-Amyl Fuel Exhaust
  descriptionDetail = TBD.
  MODULE
  {
  IDENTIFIER { name = ModuleWaterfallFX }
  DATA
  {
  TEMPLATE
  {
  templateName = stock-aerozine50-upper-1
  overrideParentTransform = thrustTransform
  position = 0,0,-0.1319
  rotation = 0, 0, 0
  scale = 0.6925, 0.6925, 0.6925
  }
  TEMPLATE
  {
  templateName = stock-hypergolic-core
  overrideParentTransform = thrustTransform
  position = 0,0,0
  rotation = 0, 0, 0
  scale = 1, 1, 1
  }
  TEMPLATE
  {
  templateName = stock-kerolox-generator
  scale = 0.6925, 0.6925, 0.6925
  rotation = 0, 13, 90
  position = 0,0,-0.1319
  }
  }
  }
  }
  }

It'd be greatly appreciated and we can get the new release out much sooner. 

Thanks!

-AtomicTech"

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