linuxgurugamer 17,505 Posted February 17 Share Posted February 17 (edited) Originally made by forum user @Tyko, original thread here:https://forum.kerbalspaceprogram.com/index.php?/topic/172457-17x-msp-3000-material-science-pod/ I've adopted and updated it. The original is fine, this has my take on it. Because of that, the part has been renamed. What it does Adds a new Material Science Pod part. The pod collects the same experiment as the larger Material Science Bay, but it's resized and weight balanced to be mounted opposite a Mystery Goo Container. To game balance the smaller size and weight, the MSP-3000 unlocks later in the tech tree in the Miniaturization node. Availability Source code: https://github.com/linuxgurugamer/Material-Science-Pod Download: https://spacedock.info/mod/2642/Material Science Pod Updated?ga=<Game+3102+'Kerbal+Space+Program'> License: MIT Available via CKAN Changelog Adoption by Linuxgurugamer Renamed part to MSP-3000a to avoid conflicts with the existing MSP-3000 Changed mass to 0.1 Renamed mod directory Merged in CareerPatch Made tags the same as the Material Science Bay Increased the costs Edited February 17 by linuxgurugamer Quote Link to post Share on other sites
Demcrew 19 Posted February 17 Share Posted February 17 @linuxgurugamer - 9 hours ago, linuxgurugamer said: Renamed part to MSP-3000a to avoid conflicts with the existing MSP-3000 Seems to show conflict in CKAN, should I ignore ? Or should I uninstall the MSP-3000 and use this one as a replacement ? As usual, thank you for your work !! Quote Link to post Share on other sites
linuxgurugamer 17,505 Posted February 17 Author Share Posted February 17 12 minutes ago, Demcrew said: @linuxgurugamer - Seems to show conflict in CKAN, should I ignore ? Or should I uninstall the MSP-3000 and use this one as a replacement ? As usual, thank you for your work !! There are some differences. Part names are changed, so if you are currently using the older one, keep using it. This is just a minor update with my personal take on it. The conflict is there on purpose, so you don't accidently install both at the same time Quote Link to post Share on other sites
Kerminator K-100 406 Posted February 17 Share Posted February 17 (edited) So what is the difference between your version and the original? (sorry if you said already in the OP) EDIT: So it looks like in the OP that you reduced the mass and increased the cost. Edited February 17 by Kerminator K-100 Quote Link to post Share on other sites
Demcrew 19 Posted February 17 Share Posted February 17 8 hours ago, linuxgurugamer said: The conflict is there on purpose, so you don't accidently install both at the same time Roger ! Quote Link to post Share on other sites
linuxgurugamer 17,505 Posted February 17 Author Share Posted February 17 2 hours ago, Kerminator K-100 said: So what is the difference between your version and the original? (sorry if you said already in the OP) EDIT: So it looks like in the OP that you reduced the mass and increased the cost. No, the mass was doubled Quote Link to post Share on other sites
theJesuit 1,217 Posted February 18 Share Posted February 18 The original mod IIRC borrowed the stock nosecone and mat bay and risezed placed them. This was an issue with ReStock. I see you have provided your own nosecone models? Thanks for bringing this through to 1.11.1. Peace. Quote Link to post Share on other sites
linuxgurugamer 17,505 Posted February 18 Author Share Posted February 18 8 hours ago, theJesuit said: The original mod IIRC borrowed the stock nosecone and mat bay and risezed placed them. This was an issue with ReStock. I see you have provided your own nosecone models? Thanks for bringing this through to 1.11.1. Peace. No, he had fixed it himself. I forked tue tepo, was pleasantly surprised at how little needed fixing. Actu as lly, not fixed, just adjusted to my thoughts on it Quote Link to post Share on other sites
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