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Why do these contracts have such impossibly short deadlines?!


TimKerbin
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KSP gives you 5 years to plant a flag on the Mun; 10 years to rescue someone in orbit of the Mun; 30 years to plant a flag on Ike....and yet only ONE YEAR to repair a rover on Moho?! It takes longer than that just to get there! However you choose to get to Moho, with or without a transfer window, it would still take you more than a year to get there which isn't the easiest target at the best of times.

You may be thinking that the game assumes you've already got a heavy Kerbal presence on and around Moho, therefore the mission is doable. But I would point out that even contracts that are based on and around Kerbin still give you more time than one year. All these "repair X on planet Y" missions have AT MOST a two year deadline, which just seems ridiculous. The only ones that can be done are on the Mun and Minmus; anything further afield is just crazy.

Squad, are you aware of this? Do you even play your own game? ;) I've been playing since 2013 and I've never seen contracts with such absurdly short deadlines. They're just not doable. You need to re-evaluate these mission types.

 

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On 2/19/2021 at 9:36 PM, TimKerbin said:

Squad, are you aware of this? Do you even play your own game? ;) I've been playing since 2013 and I've never seen contracts with such absurdly short deadlines. They're just not doable. You need to re-evaluate these mission types.

 

On 2/19/2021 at 9:39 PM, VoidSquid said:

Apparently this was fixed in 1.11.1:

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* Fix deadline to include CB multiplier on vessel repair and construction contracts.

https://forum.kerbalspaceprogram.com/index.php?/topic/199895-kerbal-space-program-1111-is-live

@TimKerbin are you sure you're running the latest version?

Edited by RealKerbal3x
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